Push Square's Scores

  • Games
For 3,629 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Split Fiction
Lowest review score: 10 Yasai Ninja
Score distribution:
3647 game reviews
    • tbd Metascore
    • 60 Critic Score
    The strongest asset at the game’s disposal is its breadth of bite-sized content. A surprisingly solid number of ships with distinct variance complement a whole mess of game modes, including a few local multiplayer options. Most of the game modes take under a minute when you first start, and as you adapt to the game’s rhythms, you’ll start going upwards of five minutes. But ultimately, what you walk away with is a game that delivers enjoyment in small, concise doses at an exceedingly low price point. You probably won’t be thinking about it later this year once all of the big games have released, but it’s still worth a bit of your time.
    • 69 Metascore
    • 60 Critic Score
    Immortals of Aveum presents us with an interesting new fantasy universe in which magic replaces bullets, but in practice it doesn't quite hit the mark. Despite solid fundamental action, combat can quickly become difficult to read, devolving into a dizzying swirl of colourful effects. Solid presentation and performance lead to some visually arresting scenes, even if the story isn't particularly memorable. It's a good first effort from Ascendant Studios, and the potential is absolutely there, but there's a feeling that the team bit off a little more than it could chew.
    • 57 Metascore
    • 60 Critic Score
    In One Punch Man: A Hero Nobody Knows, becoming a hero for fun isn't all it's cracked up to be. Saitama is a hilariously game breaking gimmick that pays off in single-player, but online he only leads to frustration. Elsewhere,the main story mode has plenty to do, but there's not much variety. Fans will mostly enjoy the writing and the fighting, but newcomers might be left wanting.
    • 72 Metascore
    • 60 Critic Score
    RoboCop: Rogue City does an admirable job of bringing the gritty universe of the films to life and of capturing the feeling of playing as the armoured enforcer himself. However, there are only so many cyberpunk lowlifes one can blast to bits before the repetition sets in.
    • 44 Metascore
    • 60 Critic Score
    There are some neat ideas bubbling beneath Battleship's surface, but the overall poor presentation and frustrating lack of ideas mean this tie-in is best left at the bottom of the ocean.
    • 69 Metascore
    • 60 Critic Score
    A lot of care and effort has been poured into Arslan: The Warriors of Legend's story mode, but the narrative focus has taken attention away from other aspects of the release. Outside of the plot, things are enjoyable but unspectacular, and by and large, the title feels like the basis for a better sequel.
    • tbd Metascore
    • 60 Critic Score
    Bridge Constructor Stunts bucks conformity and injects a little pizzazz into proceedings with a more entertaining and liberating play on the series formula. Perhaps a better fit for mobile play, it lacks enough depth to keep console players genuinely engaged, and it’s a little reluctant to let you play with the toys. Still, there are a few hours of fun to be had here.
    • 71 Metascore
    • 60 Critic Score
    Pato Box attempts to do something different with the Punch-Out!! formula, and succeeds in weaving a story through the boxing matches and light puzzle solving. With a unique visual style and silly tone, this entertaining oddity certainly stands out from the crowd. However, some fights can feel a touch unfair, especially with poor checkpointing, and with very limited content, this probably won't last you too long.
    • 66 Metascore
    • 60 Critic Score
    ToeJam & Earl: Back in the Groove is a relentlessly faithful retread of the 90s classics. Fans of the funky alien duo are sure to enjoy it, but clumsy gameplay and some frustrating design choices date it in a bad way. Mixing elements of the two Mega Drive titles works well, and the oddball stylings and music are as good as ever. However, it just feels a bit tired, and maybe could've benefitted from a modern shot in the arm. If you love ToeJam & Earl, this is well worth a look, but fans of other PS4 roguelikes might be less impressed.
    • tbd Metascore
    • 60 Critic Score
    Yu-Gi-Oh! Millennium Duels is mainly for the fans. While newcomers may be able to appreciate the depths of this card-based battler, its low-frills presentation makes it a difficult sell.
    • 65 Metascore
    • 60 Critic Score
    Dino Frontier’s fun for the few hours you’ll wring out of it, but it could have been so much more. The game is bursting with brilliant ideas, but it never really evolves any of them, leaving an experience that expires long before the cold clutches of extinction have had an opportunity to arise. It’s a shame because with a bit more time in the saloon this could have been a classic – but you may want to wait until it's half-price before pulling the trigger on this release.
    • tbd Metascore
    • 60 Critic Score
    The shooting is fun, frantic, and makes for a great two-hour time sink. Not to mention the precision and responsiveness of aiming with Moves is far better than we’ve come to expect even from some of the bigger titles. The downside is you’ll probably never have an interest in revisiting the title after that initial foray.
    • 67 Metascore
    • 60 Critic Score
    Squares is a nice time killer that uses the available hardware features really well, but there just isn't enough problem solving involved for it to be considered a great puzzle game. With too much of a focus on testing your reflexes, this is a Vita title that's best enjoyed in short bursts.
    • 61 Metascore
    • 60 Critic Score
    There are also some thrilling chase sequences that help to change the tempo of the game, as well as sections where you’ll explore a large part of the school while being stalked by an enemy: a police officer, a ghost, or something even scarier. Unfortunately, it’s often in these sections where the game falters. Movement is slow to make you feel vulnerable, but clues are spread so far and wide that you can often feel directionless and grow frustrated as you wander the dark hallways of the school while you search. Add to this some clunky transitions between gameplay and interactions, texture pop-in, and frame rate drops, and the spooky atmosphere crafted through brilliant sound design is stripped away.
    • 61 Metascore
    • 60 Critic Score
    Maglam Lord's got heart, but it's encased behind some disappointingly shoddy design.
    • 63 Metascore
    • 60 Critic Score
    It's not especially fun, but at least it's not utterly broken like last year's attempt. Those tempted should buy in the knowledge that you'll get exactly what you expect, and no reality-busting glitches or road-praising crowds.
    • 69 Metascore
    • 60 Critic Score
    Sherlock Holmes Chapter One should, on paper, be the best game out of Frogwares yet. It brings back all those satisfying detective features of the past and couples them with new mechanics and interactions. However, many of them are either surplus or frustrating enough to where they sometimes detract from the overall experience. And with a lifeless open world that doesn't run particularly well at even the best of times, it's not an easy recommendation. What fans loved from past Sherlock Holmes instalments is still there, but you'll need to do a bit of overtime to find it.
    • 61 Metascore
    • 60 Critic Score
    On a surface level Brawlout is a decent Smash Bros. clone. It's colourful and easy to pick up, but the brawling itself lacks impact and edge. If you're looking for a more casual fighting game experience -- something to play with friends, perhaps -- then it's worth a shout, but keep your expectations in check.
    • 76 Metascore
    • 60 Critic Score
    Klaus is a good game that takes too long to become so. The commentary baked into its narrative bleeds into the gameplay resulting in mechanics that are not provided enough nourishment to grow and an exposition that will lose many due to its over-commitment to delivering a message. The initial impression leaves a bad taste, and in a world where first impressions matter, this is difficult to overlook.
    • 71 Metascore
    • 60 Critic Score
    Doki-Doki Universe is a unique and quirky timewaster that unfortunately runs out of steam due to a lack of challenge and variety in its gameplay. While the colourful characters and brilliant art style keep it off the scrap heap, those craving a more involved experience would be better off summoning a different title to add to their collection.
    • tbd Metascore
    • 60 Critic Score
    Small frustrations aside, Save Room achieves exactly wanted it to do: create a faithful game based on the inventory management of Resident Evil 4. You need to have some love for the feature to get anything out of Save Room, but for those who do, it's an enjoyable enough experience.
    • 59 Metascore
    • 60 Critic Score
    Override: Mech City Brawl is good fun with a friend or two sitting on your sofa, but it lacks the kind of depth that a smaller release like this needs to be consistently compelling. The game's got some cool mech designs and watching big robots tumble through buildings is always enjoyable, but it's just not quite enough to carry the rest of the release.
    • 68 Metascore
    • 60 Critic Score
    For what it is, Goat Simulator 3 excels. It's a bigger, crazier sequel to the viral hit, built expressly to satiate anyone's appetite for chaos. It's the epitome of dumb fun; if you want to switch your brain off and just mess around for an hour or so, this is about as lowbrow as it gets, and we mean that as a compliment. There are some serious performance hiccups, and it's certainly not to everyone's tastes. Even if you love it, the novelty will eventually run dry, but if you're able to go along for the ride and lean into its madness, you'll have lots of fun while it lasts.
    • 60 Metascore
    • 60 Critic Score
    If you’re a fan of the original Dusk Diver, there’s plenty here for you to enjoy. Better combat and more time to hang out with the delightful staff of the Tumaz Mart is sure to please, but it's a shame that both the story and many of the side quests are fairly forgettable. Overall, this is a fairly solid hack-and-slash adventure with some really creative dungeons to explore, but it does have a little bit too much busywork and not enough variety.
    • 63 Metascore
    • 60 Critic Score
    Dead Island: Definitive Collection is by no means perfect, but it still succeeds in providing you with a substantial slice of flawed but generally fine zombie slaying action. Despite offering a graphical upgrade, though, there may not be much here to lure in those who have played these titles before – especially seeing as no real changes have been made to the core gameplay, and because newcomer Retro Revenge disappoints.
    • 62 Metascore
    • 60 Critic Score
    The series’ PS4 debut is very much a case of one step forward, two steps back – and while it lays the groundwork for a great game, 2K Sports has a lot of work to do to unlock it.
    • 69 Metascore
    • 60 Critic Score
    Oninaki falls short of being a great action RPG, but it's not without its charms. An intriguing world and story keep things afloat, while an addictive character progression system distracts from repetitive dungeon crawling. This definitely isn't Tokyo RPG Factory's best game, but it is an interesting diversion. With a little more depth, a sequel would be a tempting proposition.
    • 75 Metascore
    • 60 Critic Score
    Other game modes feel slightly less frenetic than the campaign and scenario modes, and are definitely the modes to try if you really want to take your time and not feel rushed. There's definitely a lot of opportunity to play the game exactly how you want to, and find the mode that works for you if you feel the competitive options are a bit too stressful.
    • 73 Metascore
    • 60 Critic Score
    It's a shame, because so much of what's here is still so enjoyable. The combat is intense, challenging and varied, with a huge number of enemy types to battle against. You've got a ton of weapon options to tailor your build, and the capacity to level up seemingly hundreds of different stats in order to bring the fight to the Mages. It's just that those fights can be so unfair and one-sided due to the more random elements that can throw a spanner in the works. A brave attempt at something new, yes, but ultimately misguided.
    • 55 Metascore
    • 60 Critic Score
    While this may only be a very average JRPG at best, despite all of its flaws and framerate issues, Hyperdimension Neptunia Victory is absurdly lovable.

Top Trailers