Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 56 Metascore
    • 60 Critic Score
    Adr1ft is by no means a bad game, but it comes with a few key caveats. Its opening hour is fantastic, as you begin to piece together what has happened and perilously search for the next oxygen canister, but it's the back half of the game that severely lets this intergalactic adventure down. And despite the story and its setting being so intriguing, it's not enough to paper over the glaring flaws present.
    • 74 Metascore
    • 60 Critic Score
    Initially, fans will eat this one up – the story and visual presentation acting as delectable dressing – but even the best of meals lose their allure over time if that's all there is to swallow.
    • 70 Metascore
    • 60 Critic Score
    Fe
    Fe is a decent puzzle platformer with some nice ideas, but it all rings a bit hollow in the end. The various songs are a fun way to interact with the world, but some are barely used at all, while you'll rely on others almost constantly. It can also be surprisingly difficult to control, with a camera that isn't always cooperative and platforming that isn't as tight as it needs to be, especially in an environment as vertical as this. The story, which strives to be poignant, fails to leave an impact, and while the world is a nice place to explore, there isn't a whole lot in it. Ultimately, it's a fine game, but it struggles to leave a lasting impression.
    • 63 Metascore
    • 60 Critic Score
    A nice nostalgia trip, but not an essential purchase. Though all of the games bar Haunted Castle are good fun, none but the Gradius games and Thunder Cross truly stand the test of time. Considering the arcade games missing here, it’s hard to accept this as a ‘classics’ collection, but for what you’re given, you could certainly do worse.
    • tbd Metascore
    • 60 Critic Score
    Online-only play taints Next Up Hero and obviously puts off potential players, but this bright and colourful world can be enjoyable at times. Repetitive gameplay prevents the release from becoming a standout indie title, but it may have enough charm to entice a few aspiring heroes for at least a few hours.
    • 69 Metascore
    • 60 Critic Score
    Stood by itself, or put into the hands of a new player, Touch My Katamari might feel pretty great, but for experienced high rollers it misses the mark by nestling too close to the series' past. Though it attempts a new thing or two, it's not enough. Touch My Katamari's still fun at its core, but more clearly than ever it indicates that the series is dearly in need of another twist or a refreshed design.
    • 61 Metascore
    • 60 Critic Score
    By keeping simplicity at its core, Monkey King: Hero Is Back offers an entertaining if somewhat mindless distraction to the blockbuster titles releasing around it. Sure, it’s a little bit too short, the narrative isn’t particularly gripping, and it looks like an early PS3 game, but that all falls by the wayside in the heat of battle. Thanks to fun brawling mechanics, Monkey King: Hero Is Back does just enough to deserve your attention.
    • 76 Metascore
    • 60 Critic Score
    The atmosphere is perhaps the game's best achievement, though, with an ominous synth soundtrack and creepy environmental storytelling going on around you. It does just enough to keep you curious, but it's held back by some overly tough puzzles and enemies. It's not as smooth a ride as Playdead's efforts, then, but it's absolutely singing from the same hymn sheet. If you're into this brand of weird, wordless narrative adventures, it could be worth wiring up to 7th Sector.
    • 54 Metascore
    • 60 Critic Score
    While the game's underlying technology is impressive, there's just not enough content to keep you coming back.
    • 61 Metascore
    • 60 Critic Score
    As a whole, We Are Doomed doesn't quite meet its asking price. While what's here can be compelling for a short while, it quickly loses appeal. However, it's certainly not doomed, as it's a solid arcade shooter with a gorgeous – if occasionally distracting – art style and fitting music.
    • 56 Metascore
    • 60 Critic Score
    A surprisingly hardcore RPG that belies its child-friendly surface. Teeth-gnashing boss battles can almost always be overcome with careful consideration and patience, and, when you find the solution, you'll wonder why you were even annoyed in the first place. The story is guff with a set of bland characters that do little more than move you from place to place, but you could do worse.
    • 77 Metascore
    • 60 Critic Score
    There's a good, steady sense of progression, and elevators that take you to the end of each department alleviate some of the repetition. When you get on a good run and build yourself up with beneficial buffs and powerful attacks, the game starts to sing. There's definitely plenty to like about Have a Nice Death, but its flaws prevent it from reaching the heights of its contemporaries.
    • 67 Metascore
    • 60 Critic Score
    MediEvil's PS4 makeover sees the classic brought back to life, and it's an extremely faithful remake that fans will love. However, many of the old issues return as well, such as a dodgy camera and stiff gameplay. Sir Dan die-hards will be able to forgive these leftover problems, as this is otherwise a solid remake overflowing with character. If you've any nostalgia for this retro Sony title, or are looking for something spooky to play this Halloween, MediEvil has never been better -- just be wary of the skeletons in its closet.
    • 59 Metascore
    • 60 Critic Score
    Pac-Man and the Ghostly Adventures 2 is a simple game, but it’s a fine experience if you’re a fan of the franchise.
    • 74 Metascore
    • 60 Critic Score
    Worms Revolution is a cute experience, assuming you don't take it too seriously. If you do, it will drive you nuts. This is definitely a game that will appeal more to old-school fans, as newcomers will find the game frustrating due to its control issues. The sad truth is that Team 17's classic strategy series isn't as fun as it used to be – but it's still a decent timewaster if you've got some buddies nearby
    • 67 Metascore
    • 60 Critic Score
    Human: Fall Flat is a reasonably enjoyable puzzle platforming experience – especially if you bring a buddy along for the ride. Although its wacky controls and simplistic visuals may trip it up along the way, its solid variety of puzzles and beautiful music stop it from falling flat on its face.
    • 61 Metascore
    • 60 Critic Score
    Both Museum Archive volumes utilise the same basic user interface and generic retro music that is serviceable, if a bit dull. They also employ the same settings, including a screen size modifier and a rewind system that makes any game laughably easy when abused. Having exactly the same functionality in both games also raises the uncomfortable question of why these collections had to be separated into two volumes at all. Still, they both offer a good selection of nostalgic gems, the odd so-so title like the frustratingly sloppy Mappy-Land, as well as a disappointing lack of unlockable extras. If it were one complete collection it’d be easily recommended but, as two separate purchases, these are for hardcore Namco fans only.
    • 73 Metascore
    • 60 Critic Score
    Schim is a relaxing way to spend an afternoon. It’s not the kind of experience that’ll change your world, but if you’re looking for something a bit more laid-back and low-stress, you won’t go far wrong with this one.
    • 66 Metascore
    • 60 Critic Score
    The result is a package that settles for a par score – nothing less and nothing more.
    • 67 Metascore
    • 60 Critic Score
    While Nights of Azure is an enjoyable enough ride, it doesn't really possess anything that makes it worth investing a large amount of time in.
    • 62 Metascore
    • 60 Critic Score
    Both Museum Archive volumes utilise the same basic user interface and generic retro music that is serviceable, if a bit dull. They also employ the same settings, including a screen size modifier and a rewind system that makes any game laughably easy when abused. Having exactly the same functionality in both games also raises the uncomfortable question of why these collections had to be separated into two volumes at all. Still, they both offer a good selection of nostalgic gems, the odd so-so title like the frustratingly sloppy Mappy-Land, as well as a disappointing lack of unlockable extras. If it were one complete collection it’d be easily recommended but, as two separate purchases, these are for hardcore Namco fans only.
    • 56 Metascore
    • 60 Critic Score
    Puzzles which consist of navigating logic gates by pushing buttons are fine, but not particularly taxing. The hacking mechanic has its uses, though, and a surprisingly engaging story will pull you through the game despite its flaws. It's a shame that some of the gameplay doesn't measure up, because there are some good ideas here. Sadly, there's an inconsistent level of quality that makes Recompile hard to recommend.
    • 61 Metascore
    • 60 Critic Score
    There are several issues though and its biggest one regards movement, which offers three options: teleportation, swinging the PlayStation Move controller, or a smooth option reliant on button pressing. None of them click perfectly and adding to this, character models look a bit rough. If you can get past these flaws, Onslaught is ultimately enjoyable, bringing good combat and rebuilding Alexandria is quite fun. If you’re a fan of the TV series, this is worth a look.
    • 77 Metascore
    • 60 Critic Score
    Unquestionably the definitive version of Team Ninja’s flamboyant fighter, Dead or Alive 5 Ultimate repurposes the panache of its predecessor – and pops a glazed cherry on top. The gameplay mechanics are still a smidgen shallow, and there may not be enough meaningful content to woo those that have already had their fill with the original release – but franchise fans and curious newcomers will find a competent option here.
    • 63 Metascore
    • 60 Critic Score
    Call of Cthulhu’s successfully evokes Lovecraft’s Mythos by delivering an eerie story that ultimately doesn’t stray too far from some well-trodden ground. While anyone expecting a terrifying horror title or an RPG packed will player choice and decisions will need to check those expectations at the door, there’s at least a half-decent adventure game lurking under the surface.
    • tbd Metascore
    • 60 Critic Score
    The strongest asset at the game’s disposal is its breadth of bite-sized content. A surprisingly solid number of ships with distinct variance complement a whole mess of game modes, including a few local multiplayer options. Most of the game modes take under a minute when you first start, and as you adapt to the game’s rhythms, you’ll start going upwards of five minutes. But ultimately, what you walk away with is a game that delivers enjoyment in small, concise doses at an exceedingly low price point. You probably won’t be thinking about it later this year once all of the big games have released, but it’s still worth a bit of your time.
    • 69 Metascore
    • 60 Critic Score
    Immortals of Aveum presents us with an interesting new fantasy universe in which magic replaces bullets, but in practice it doesn't quite hit the mark. Despite solid fundamental action, combat can quickly become difficult to read, devolving into a dizzying swirl of colourful effects. Solid presentation and performance lead to some visually arresting scenes, even if the story isn't particularly memorable. It's a good first effort from Ascendant Studios, and the potential is absolutely there, but there's a feeling that the team bit off a little more than it could chew.
    • 57 Metascore
    • 60 Critic Score
    In One Punch Man: A Hero Nobody Knows, becoming a hero for fun isn't all it's cracked up to be. Saitama is a hilariously game breaking gimmick that pays off in single-player, but online he only leads to frustration. Elsewhere,the main story mode has plenty to do, but there's not much variety. Fans will mostly enjoy the writing and the fighting, but newcomers might be left wanting.
    • 72 Metascore
    • 60 Critic Score
    RoboCop: Rogue City does an admirable job of bringing the gritty universe of the films to life and of capturing the feeling of playing as the armoured enforcer himself. However, there are only so many cyberpunk lowlifes one can blast to bits before the repetition sets in.
    • 44 Metascore
    • 60 Critic Score
    There are some neat ideas bubbling beneath Battleship's surface, but the overall poor presentation and frustrating lack of ideas mean this tie-in is best left at the bottom of the ocean.

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