Pure Xbox's Scores

  • Games
For 631 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Death's Door
Lowest review score: 10 Rugby World Cup 2015
Score distribution:
  1. Negative: 46 out of 631
635 game reviews
    • 86 Metascore
    • 60 Critic Score
    Ever since we caught wind of MachineGames making an Indiana Jones title, we've been very excited by the prospect, but ultimately - we're a little disappointed in the final product. The overall experience isn't bad, and it successfully sells the Indiana Jones fantasy, but the gameplay elements here just don't match up to the vibe of a fun-time Indy adventure. The pacing is all out-of-whack, the open stealth-driven levels don't work in the context of an Indiana Jones romp, and the game just feels at odds with itself overall. We're always up for trying something different and for teams breaking genre tropes, but in the end, Indiana Jones and the Great Circle is at its most fun in fleeting moments - which is a shame considering the amount of care and attention that's been put into adapting this famous old franchise.
    • 85 Metascore
    • 70 Critic Score
    This means that your time with PES this year will be spent playing for an hour or two and then putting the controller down in frustration. It's to Konami's great credit that it somehow always calls you back to it.
    • 84 Metascore
    • 70 Critic Score
    The high point of Jusant is definitely its well-designed climbing mechanics, which are endlessly enjoyable aside from some occasional (but minor) issues. Sadly we weren't quite as taken by the game's story, but we still wanted to reach its summit regardless. It's the kind of Game Pass title we think some fans will absolutely fall in love with, while others will bounce off it pretty quickly. In any case, it's a worthy addition to Xbox's fantastic subscription service.
    • 84 Metascore
    • 60 Critic Score
    Resident Evil 3 is a short, heavily scripted and somewhat scrappy follow up to last year's sublime Resi 2 remake. The series' trademark slow-burn tension and gentle puzzling are replaced here by all-out action that feels far too safe and linear – for the most part, a series of tightly confined corridors bookended by sloppy boss battles and chase sequences which tend to wrestle control away from the player in an effort to add unnecessary cinematic flair. There are a handful of highlights; graphically, it's the best the series has ever looked and both Jill and Carlos are decent re-imaginings of the original characters but, overall, this one struggles to reach anywhere near the heights of its predecessor. Combat feels disappointing for the most part, the Nemesis is underutilised and the whole thing is over far too quickly, with very little in the way of replay value.
    • 83 Metascore
    • 70 Critic Score
    Resident Evil Village may not quite live up to the highs of its terrifying predecessor but it's a still a solid entry in the long-running series that's well worth checking out. Eastern Europe makes for a fantastically atmospheric and surprisingly open setting here, it's chock full of delightfully oddball characters and features a handful of properly entertaining set-pieces to blast through. There may well be a few rough edges, with a rather painful protagonist and some duff boss battles to contend with but, overall, this is one truly messed up village that's well worth a visit.
    • 83 Metascore
    • 70 Critic Score
    Bramble: The Mountain King is a dark and brooding slice of Nordic folklore that's well worth digging into, despite some notable technical shortcomings. There's an inherent jankiness to the gameplay here that permeates its platforming, boss battles and exploration. However, if you can make peace with these rough edges, you'll find a tale that's still dripping in atmosphere, packed full of wonderful details and a menagerie of foul fairy-tale beasties that draw you in and keep the short campaign well and truly interesting.
    • 82 Metascore
    • 70 Critic Score
    The new content is well-constructed, but the big noises being made about the new race types are a little bit overblown for our liking. The new weather is good but not necessarily as varied as it could have been, and the event types could have been more outlandish. However, there's absolutely no doubt that Playground’s island adventure extends an excellent game by more than enough hours to justify the price of the ticket.
    • 82 Metascore
    • 70 Critic Score
    Asteroid Base have done a fine job with Lovers in a Dangerous Spacetime, providing that you're a co-op gamer. Single players will likely find that they enjoy things up until the game becomes too overwhelming. Still, as a whole, there's a lot to like here – including genuine innovation - and it's definitely something different.
    • 82 Metascore
    • 70 Critic Score
    A game without a goalkeeper slip-up is still a much better game than you'd find anywhere last year, but those slip-ups happen too often for our liking. Still a fantastic game for football fans, but probably not one that those prone to tantrums should play.
    • 82 Metascore
    • 70 Critic Score
    Brothers: A Tale of Two Sons Remake is a short, snappy puzzle platformer that's definitely worth playing - if just for the game's engaging, emotional familial tale. Having said that, this remake isn't the biggest technical upgrade we've ever seen, and unless you're desperate to play in local co-op we think the original still holds up mighty fine. However you choose to experience Brothers, it provides some great Sunday afternoon entertainment in a bite-sized package, even if it doesn't have quite the same impact 10 years later. Newcomers will likely have a great time with this one, but returning players shouldn't feel the need to rush out and pick up this remake right away.
    • 81 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops III is just okay, but being just okay isn't enough to keep players entertained when there are so many better offerings available from the same series.
    • 81 Metascore
    • 70 Critic Score
    It isn't as fully-featured as we'd have expected it to be off the bat, but being able to jump in and spin through a selection from the 200+ tracks (with lots more to come, we're told) for an hour while earning rewards and upgrades is pure addiction.
    • 81 Metascore
    • 70 Critic Score
    Kena: Bridge of Spirits is a super solid debut for Ember Labs that serves up an enchanting atmosphere, slick and challenging combat and some very cute companions in the form of the ROT. It does all feel a little muddled in who it’s trying to attract at times, with simple puzzles and streamlined upgrade options attached to combat that pulls no punches. However, a respectful run-time, stellar visuals and a procession of very decent boss scraps ensure that this one still manages to find itself on our recommend pile.
    • 81 Metascore
    • 70 Critic Score
    Dungeons of Hinterberg is a hugely stylish and hipster-cool action-RPG that does a fantastic job in building a world that feels worth exploring, replete with dungeons that require effort whilst remaining fittingly chilled out. This is a puzzle-orientated affair more than an action-heavy thing, and that's a wise choice, as the puzzles here easily trump the fairly average fighting. Make peace with some naff dialogue and simplistic but likeable social aspects, and you've got yourself a unique and addictively atmopsheric adventure that puts vibes over violence.
    • 81 Metascore
    • 60 Critic Score
    It undoubtedly has the ability to grab players and take them on an outstanding tour of Simply Mad's racing world, and does look absolutely stunning at times. However, the game is ultimately frustrating with a controller and features more than its fair share of bugs.
    • 81 Metascore
    • 70 Critic Score
    Senua's Saga: Hellblade 2 is the best-looking video game we've ever played. It sounds incredible, Melina Juergens acts herself inside out, and on a purely technical level this is just next-level stuff all round. However, we still don't feel as though extending Senua's plight into a Saga is a good idea. We remain unconvinced, and it's because this sequel feels like diminishing returns, as we had worried it might. It's not as vital or as unique in 2024, and it goes for bombast as a means of smoothing things over, resulting in a good game, an interesting eight hour romp, but nothing that screams must-play. Weak combat and dull puzzles are just more salt in these wounds, unfortunately.
    • 80 Metascore
    • 70 Critic Score
    The integrity of Borderlands: The Handsome Collection is cheapened due to the constant presence of performance issues. Other than that, though, this is the same Borderlands you know and love – or don't.
    • 80 Metascore
    • 70 Critic Score
    We aren't sure all of the design decisions work, but if you're into the concept, Commander Repeatski and crew are still assuredly worth hanging out with for a weekend or two.
    • 80 Metascore
    • 60 Critic Score
    Mega Man Legacy Collection feels incomplete, even at the relatively low asking price. You get the first six titles that form the basis of the Mega Man Legacy (which is apt, given the compilation's name) but other than an entertaining challenge mode, there doesn't appear to be much in the way of love shown to the franchise here.
    • 80 Metascore
    • 70 Critic Score
    The Division doesn't have many ideas of its own, but the way it unites traditional open-world design with online multiplayer makes it an addictive social shooter. The repetition does wear thin after a while, and the end-game content isn't as robust as it needs to be, so there's a legitimate concern as to whether the game will remain engrossing in the long run. Still, Ubisoft has erected a solid foundation.
    • 80 Metascore
    • 70 Critic Score
    For the first entry in a brand-new series, Frontier has done a great job with F1 Manager 2022. The 3D race engine is consistently engaging and visually stunning for a management game, the user interface is well-designed, and even the controls are easy enough to get to grips with on Xbox. There are definitely balancing issues that need to be ironed out at launch, but if Frontier can add some updates pretty sharpish, we'll happily bump this review up to at least an [80].
    • 79 Metascore
    • 70 Critic Score
    It all feels good in practice, and you can compete in quick races, online multiplayer, and a primarily story-less, but nevertheless enjoyable enough career mode. Some of the races are definitely more engaging than others though, with more standard races tending to be the most thrilling, whereas events focused around destroying other players, for example, are a bit too hectic and luck-driven to get overly excited about. Pacer is at its best when you're flying past other racers at ultra high speeds, rather than being forced to follow other objectives such as destroying them.
    • 79 Metascore
    • 70 Critic Score
    While some archaic design choices and patience-testing difficulty spikes will attempt to compromise your enjoyment on occasion, the moments to follow generally smooth over any past transgressions.
    • 79 Metascore
    • 70 Critic Score
    Overall, we can recommend a second dive into Agent 47's murky world.
    • 79 Metascore
    • 70 Critic Score
    Pro Evolution Soccer 2015 is a massive improvement on last year’s edition of the game. The general off-pitch interface is still pretty amateurish and clunky in places and desperately needs a full overhaul.
    • 78 Metascore
    • 60 Critic Score
    It's great fun in short bursts though and fans of the genre will enjoy the challenges offered by some of the more intense game modes.
    • 78 Metascore
    • 70 Critic Score
    Tell Me Why is a thought-provoking narrative adventure that will stick long in the memory, and for the right reasons. It delivers an imaginative and emotional tale that isn't afraid to address mature topics along the way, and does a commendable job of making you care about its characters and remain invested in its conclusion. It won't suit everyone due to its slow pace and lack of action-packed gameplay, but it nevertheless tells a worthwhile story that deserves to be experienced, and we're grateful to have gone along for the ride.
    • 78 Metascore
    • 70 Critic Score
    OlliOlli is a fine indie game that will most likely get its hooks into you and not let go.
    • 78 Metascore
    • 70 Critic Score
    Oxenfree is truly unlike any other experience that you can pick up for the Xbox One right now. While it isn't heavy on gameplay, the narrative and aesthetics really build a superb atmosphere and give a great sense of weight to proceedings. It doesn't necessarily score a direct hit with every story beat and we could definitely live without the crashes.
    • 78 Metascore
    • 70 Critic Score
    Little Kitty, Big City is a purrfect addition to Xbox Game Pass and, in our view, is worth checking out if you have a subscription. If we’ve learned anything from our three hour romp through the city, it’s that… we’re glad humans have faces. Also that contributing to a circular economy by recycling cans is important. But most importantly, we affirmed what we thought we already knew: that being a silly cat is very good fun. This is the first ever release from Seattle-based developer Double Dagger Studio, and we think they should feel proud for delivering some much-needed, cat-shaped joy to Xbox.
    • 77 Metascore
    • 70 Critic Score
    If you have even a slight interest in post-apocalyptic games, we don't think you'll be disappointed here.
    • 77 Metascore
    • 70 Critic Score
    No More Heroes 3 is a solid addition to Xbox's growing library of games by Japanese creators. If you've not played a NMH title before, this is worth a look, but you will get more out of it if you start from the original game. As for returning fans, the third outing plays better on Xbox, and while it might not necessarily be the standout chapter for everyone, it’s still a fun send off for Travis Touchdown.
    • 77 Metascore
    • 70 Critic Score
    While its story falls short, Scarlet Nexus is expertly elevated with stunning combat. The consistent evolution, polished control scheme, and powerful feedback make each fight more satisfying than the last. If only the game had managed to incorporate a stronger story, more depth to its character bonds, and more things to do outside of combat, Scarlet Nexus could have been something special. As it stands, it feels like a solid first step for a new IP, and one where a sequel could really steal the show.
    • 77 Metascore
    • 70 Critic Score
    Amnesia: The Bunker is Frictional Games' scariest title since the team made a name for itself with 2010's Amnesia: The Dark Descent. The game's new approach to an 'open world' style environment is welcome in enabling player freedom, even if we'd have liked the team to push that design principle even further. You don't get as direct of a storyline told here as you do in Amnesia: Rebirth, but the game is certainly spookier as a result of its new setting and its move to free the player of any linear shackles. We reckon fans of the original — or horror game aficionados in general — will very much enjoy exploring this monster-filled bunker on Xbox Game Pass.
    • 77 Metascore
    • 70 Critic Score
    A game of highs and lows. The highs are extreme, and while the lows are less so, they are still indeed lows. You’ll see the credits roll in single player mode within a few short hours and while there are still plenty of mixes to unlock once that happens, for a few reasons it’s tough to see where the replay value will come from outside of the odd multiplayer battle.
    • 77 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Mania isn't going to win any game of the year awards, but it's undeniably fun. While it's perhaps not the entry that will put the series back into the mainstream, fans of the original will likely have a good time and newcomers will see what the fuss is all about. While there are some questionable design choices, such as a finicky camera and microtransactions that feel out of place, this is an enjoyable adventure with AiAi and his friends.
    • 77 Metascore
    • 60 Critic Score
    Older fans may dislike the way things look but find an overall experience that's more tailored to their likes, whereas newcomers to the genre may love the looks and find themselves lost by the more obtuse puzzles.
    • 76 Metascore
    • 70 Critic Score
    There are gameplay elements that miss their mark, and the pacing isn't perfect, but it's not enough to kill these dark dreams dead. Someone tell SWERY that we're ready for more.
    • 76 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops Cold War combines a bombastic campaign that desperately attempts to shoehorn as much classic CoD action as it can into its rather short running time, with a solid multiplayer suite that feels a little light on exciting new modes and content at launch. However, what's here is still undeniably fun, the campaign introduces a few neat ideas along the way and multiplayer has got its classic modes, the safety net of Warzone and returning Zombies chaos to fall back on, resulting in a Call of Duty offering that may not throw up any big surprises but manages to scrape a pass regardless.
    • 76 Metascore
    • 70 Critic Score
    The fact that Dead Island 2 is finally here and enjoyable to play is nothing short of a miracle given the game's 10+ year development cycle. We feared this one may end up being a real mess, but Dambuster has largely delivered on what you'd expect from a sequel to Dead Island - just not much more than that. We'd have loved to see the team expand on things a little more to fully capitalise on the game's absurdity, but a safe sequel will do just fine in this case. Dead Island 2 won't blow you way, but it's shiny and dumb and fun, and definitely worth a play if you're looking for a light hearted zombie romp on Xbox.
    • 76 Metascore
    • 50 Critic Score
    Dying Light 2 is a pretty disappointing sequel to one of our all-time favourite zombie games. The parkour and combat here feels slightly off-point, light, floaty and unsatisfying. The first game's signature tense melee encounters feel diluted in a setting that gives you far too much space to catch your breath and night-time sorties lack the straight-up fear factor that made them so appealing first time around. With a lacklustre campaign that offers little to enjoy in the way of drama, some serious performance issues - which we hope will be patched day one - and an enormous world stuffed full of basic busywork padding, this is one zombie apocalypse we're finding quite hard to recommend.
    • 76 Metascore
    • 60 Critic Score
    Skylanders Superchargers could have been a contender, but the enforced arena vehicle sections mean that it only sputters along in the middle of the pack.
    • 76 Metascore
    • 70 Critic Score
    RoboCop: Rogue City is a very average shooter that becomes more than the sum of its parts through an exacting attention to detail displayed by its developers. There's some excellent world-building here, lovingly crafted recreations of places, people, cars and weapons that'll immediately excite fans and, although it's hardly electrifying, the shooter action undeniably gives you RoboCop in all his slow-moving, smart-assed glory. If you've got a love for the movie, you'll likely have a good time roleplaying here, and it's great to see Peter Weller reprise his role. However, if you've got no stake in the franchise, you may be left wondering what any of the fuss is about as this one deals in wholesale nostalgia.
    • 76 Metascore
    • 70 Critic Score
    Tales of Kenzera: ZAU is a solid debut for Surgent Studios and a genuinely heartfelt and moving piece of art to boot. We love its focus on narrative aspects, and the obvious time and effort that's been put into its characters and dialogue. For anyone who's had to go through the pain of losing a family member there's a genuinely emotional and uplifting adventure to undertake here, regardless of some slight clunkiness along the way.
    • 76 Metascore
    • 70 Critic Score
    If you’re hungry for a new hunter-style experience that isn't Capcom's premier franchise, Wild Hearts is probably as good as it’s going to get right now. It's perhaps an easier entry point with fewer things to overwhelm newcomers and has plenty of fun moments for sure. For veteran hunters, it does bring some new ideas to the table – especially with the building mechanics, but it might not necessarily meet your expectations in other areas of gameplay, and can be rough around the edges at times. If Wild Hearts does have a future beyond this (and there's DLC on the way, we should mention) it would be nice to see it form its own proper identity.
    • 76 Metascore
    • 70 Critic Score
    We’re hopeful that Formula Retro Racing’s myriad issues can be fixed further down the line, because otherwise this is a fantastic modernised version of vintage arcade racers. For only £9.99 / $11.99, anyone who remembers the good old days of Virtua Racing will be in for a treat, and even those who don’t may still appreciate its minimalist art style and high-speed action.
    • 76 Metascore
    • 70 Critic Score
    In many ways, Immortals of Aveum feels like an old school FPS. It may be modern in how it lays on dozens of systems, skill tree options and character abilities, but fast-paced combat in a bright & colourful alien world is definitely the order of the day here. The game's story is a huge miss admittedly, and a more cohesive narrative would have surely bumped our score up a notch, but as it stands Immortals of Aveum is still a slick first-person shooter that's definitely worth a playthrough. Its $70 price point is questionable, but we still recommend playing this one, especially when it eventually drops onto Xbox Game Pass via EA Play.
    • 76 Metascore
    • 50 Critic Score
    Time will tell if these issues get fixed but for the moment, Rebel Galaxy is several light years from where it truly wants to be.
    • 75 Metascore
    • 70 Critic Score
    It probably isn't a game that you'll blast through in a single sitting and it certainly won't be for everybody, but Not A Hero is definitely a good deal of fun.
    • 75 Metascore
    • 50 Critic Score
    Combat feels clunky, and the graphically impressive game ends up looking bad in motion. At least Nordic Games didn't technically call this a definitive edition, as it's really anything but.
    • 75 Metascore
    • 60 Critic Score
    There are a lot of things to admire in Sherlock Holmes Chapter One, and when it works, it all comes together in a fantastic new way. Unfortunately, there are far too many instances of clues that perhaps made sense to the team that made it, but not the player. Just when you start finding your stride, a roadblock appears as you struggle to figure out your next steps. The jump to an open-world setting ultimately feels unnecessary and adds to the confusion. Sherlock Holmes Chapter One is not a bad game at all, but the experimental gameplay feels like a missed opportunity that a sequel could perhaps refine.
    • 75 Metascore
    • 60 Critic Score
    There are a few moments that visually provide a nice atmosphere, but it really needed more of them to help spice things up.
    • 75 Metascore
    • 70 Critic Score
    Despite its flawed interface, Unepic is a very enjoyable title with a ton of content.
    • 75 Metascore
    • 70 Critic Score
    If you can make peace with a few missing options and don't mind the paid DLC aspect you'll still have a great time here, and if you're coming to these games fresh you're in for an almighty treat, it's just a shame that SEGA has chosen to sully the endeavour with unnecessary greed and a few glaring functional omissions that could so easily have been included. So there you have it, Sonic Origins has got it where it counts but a little more TLC would have seen our score bumped up by a few points. Maybe next time, SEGA.
    • 75 Metascore
    • 70 Critic Score
    All in all, Hitman is a very promising start to the reboot series.
    • 75 Metascore
    • 70 Critic Score
    Despite these flaws, Demon Turf is still an incredible platformer - one of the best in years. It's easy to learn but hard to master and is filled with content ranging from easy challenges to devilishly challenging gauntlets. With such a fine-tuned platforming experience, it's easy to overlook the boring combat and performance hiccups. While the latter will most likely be ironed out, the combat is here to stay, but if you can get past that hurdle, Demon Turf is a joyous throwback to the platformers of old.
    • 75 Metascore
    • 70 Critic Score
    This is a strong return for the Battlefront moniker, but there's much room for improvement.
    • 75 Metascore
    • 70 Critic Score
    Dead Rising Deluxe Remaster pretty much does what it says on the tin, but we were hoping for a little bit more from the game's 'Deluxe' moniker. The new visuals and performance improvements are nice, and the game's fresh control schemes and autosave options make this the best way to play Dead Rising in the modern era. However, the game's ever-controversial timer feels even more restrictive in 2024, and we feel like other dated elements such as the constant load screens could have also been brushed up for this new re-release. If you're looking for an excuse to replay the original Dead Rising, this is it, but if you were hoping for a big modernisation of this Xbox 360 era zombie-slayer, Deluxe Remaster falls short of delivering on that.
    • 75 Metascore
    • 70 Critic Score
    Despite its many shortcomings, GRID Autosport is a decent game. There’s plenty of fun to be had in single player mode generally, even though multiplayer is pretty much a bust.
    • 75 Metascore
    • 70 Critic Score
    Blood of the Werewolf will put hair on your chest...and your back. All over, really.
    • 75 Metascore
    • 70 Critic Score
    Aspyr's remastered collection doesn't reinvent these classics by any means, and that was probably the best route to take here. While we don't agree with every decision the team has made, these remasters manage to retain the feel of the original trilogy, and options like the classic visuals toggle and a modern control scheme make this well worth a play - especially on Xbox where all three games are making their debuts.
    • 75 Metascore
    • 70 Critic Score
    Destiny feels like the key elements of an FPS and an MMO gently resting shoulder to shoulder, instead of being fused together in a truly creative way. It plays and looks great, and offers many, many hours of entertainment to anyone okay with repeating the same tasks, but it isn’t exactly the game-changing science fiction epic we felt it was aspiring to.
    • 75 Metascore
    • 70 Critic Score
    While the combat is undoubtedly satisfying and rewarding, the sense of repetition, the last-gen visuals, and the brevity of the adventure feel more matched for a budget price.
    • 75 Metascore
    • 70 Critic Score
    The terrific melee combat system and intriguing story are more than enough to warrant a recommendation to anyone yet to play it, but if you’ve experienced the streets of Hong Kong before then the slightly sharper visuals and included DLC are a tougher sell.
    • 75 Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora sticks closely to the established Ubisoft open world formula, serving up a lush environment in which players can get busy skulking around, levelling up, gathering resources and taking out enemy compounds. Stealth and ground combat get the job done without any surprises, aerial combat is turgid, and there's a reasonable parkour system in the mix. However, the narrative here is a letdown; it's bland stuff all the way along, side missions are cookie-cutter stuff and really - unless you're a huge Avatar/Far Cry Primal fan or a younger gamer, there isn't much here you haven't seen before from this dev.
    • 75 Metascore
    • 70 Critic Score
    Although it's easy to pick up, Tropico 5 is a deep and complex strategy title which keeps things interesting by throwing ever-changing challenges in to the story structure to mix things up.
    • 75 Metascore
    • 60 Critic Score
    Evil West is a thoroughly old-fashioned shooter that manages to entertain in short bursts but can't overcome how lacklustre and unoriginal its level design and narrative feels. If you've got a pal to play through this one with in co-op you could probably stick another star on the final score, otherwise we'd steer clear unless you absolutely must indulge in some seriously last-gen cowboy vs. vampire action.
    • 74 Metascore
    • 60 Critic Score
    The Outlast Trials is a cool idea, a spin-off that funnels players through a gauntlet of twisted levels with a gameshow/Saw movie vibe. However, as good as it all looks and sounds, with plenty of levels and tons of customisation to dig into, the core gameplay here is just way too bland and repetitive, it's in no way scary, and the only real fun to be had is in getting a bunch of pals together to laugh at your misfortunes and all of the violence that ensues.
    • 74 Metascore
    • 70 Critic Score
    It may sound like we're being a bit down on this year's Call of Duty, but it's only because we know the franchise has potential. Warzone has proved it with multiplayer and Black Ops Cold War showcased it with its campaign. We hoped this would build upon those foundations, but instead it steps back into familiar territory. It's not a bad game by any means - in fact, even at its worst it's better than most first-person shooters out there - but as the games industry evolves, it's time for Call of Duty to bring something new to the table, and this isn't it.
    • 74 Metascore
    • 60 Critic Score
    Metal Gear Solid: Master Collection Vol. 1 presents Kojima's genius in a package that could, and should, have been so much more. There's a bunch of stellar games to dig into here, you're guaranteed a great time once you're actually playing this iconic series, but this is a franchise that deserved more. Where's the TLC? Where's the resolution bumps, refined controls, visual upgrades and so on? Konami has managed to add a few nice extras, and there's a good showing in terms of how many titles are packed in here, but the overall performance and presentation, given the power and potential at the dev's disposal, leaves much to be desired.
    • 74 Metascore
    • 70 Critic Score
    Episode 4: Metamorphosis has a lot resting on its rotting shoulders and, for the most part, it does an adequate job tying up all the loose ends.
    • 74 Metascore
    • 70 Critic Score
    Ultratron is a slick twin-stick shooter with some great and novel ideas at its core. The initially laid out challenge is a pretty simple one, meaning that some players will ultimately be left wanting. Achievement hunters and score hunters will absolutely relish what's in front of them, however.
    • 74 Metascore
    • 60 Critic Score
    Watch Dogs: Legion sees DedSec return to a hugely impressive representation of near-future London that looks and sounds amazing but can't long cover for the fact the core gameplay here is repetitive, janky stuff that's barely evolved since the days of Aiden Pearce. Traversal is hampered by uninspired, tanky vehicles, combat is scruffy, enemy AI disappointing, and hacking and sneaking highly repetitive. The "play as anyone" mechanic too, much vaunted pre-release, starts out fun but soon reveals itself to be a superfluous addition whose main effect is to rob the narrative of a proper central protagonist. Fans of the series may well still find plenty to enjoy here but in the end this is an old-fashioned, run-of-the-mill open world offering dressed up as something altogether more futuristic and fascinating.
    • 74 Metascore
    • 70 Critic Score
    The Big Con presents a fun, addictive gameplay loop to embrace - despite never truly sitting right with us narratively. Its world is a delight to explore, the characters are fun and the 90s vibes wrap around you like a warm winter's blanket. It's a shame its morals are never presented in a truly challenging way, but if you can look past its messy narrative, you'll find a fun, charming indie adventure that's hard to put down.
    • 74 Metascore
    • 70 Critic Score
    Enjoyable and thrilling while it lasts but also all too short and a shade too easy for those with any sort of skill in the genre, it's one that will surely hit the spot to while away an afternoon. Just don't expect it to last all that much longer than that.
    • 74 Metascore
    • 60 Critic Score
    Open Roads, in theory, should be another Gone Home-style success story. However, what we've actually got here feels strangely by the numbers, surprisingly short and very light on actual drama, mystery or thrills that genuinely compel. At around two hours long you won't need a lot of compelling to see it through, mind you, but overall this just feels like retreading the same sort of ground with much less of an effect. There's superb acting and it all looks great, but the narrative just isn't doing it for us this time, sadly.
    • 74 Metascore
    • 60 Critic Score
    While Episode 2 doesn't quite hit all the targets, the mature and creepy story already has its hooks in us.
    • 74 Metascore
    • 70 Critic Score
    It's a transitional year for NHL, then. It's arguably better than ever on the ice, playing a mostly authentic and enjoyable brand of hockey that implements some subtle, but worthy new features to satisfy hardcore fans. It also looks meaningfully improved thanks to the Frostbite engine (and clearly a lot of hard work). But in terms of content and game modes, it's largely the same offering as last year, and that gets pretty old after a while. Hopefully, now that the engine transition is out of the way, we can look forward to some ambitious new modes and features in NHL 23 and beyond.
    • 74 Metascore
    • 60 Critic Score
    Some will love it, others will hate it, but Dying Light is an interesting experiment at least.
    • 74 Metascore
    • 60 Critic Score
    But even though The Flame in the Flood is somewhat of a disappointment, that doesn't mean there's not enough tinder to sustain the flame for at least a weekend outing. You just have to decide whether or not you want to risk dealing with the pesky bugs hiding in the foundation.
    • 74 Metascore
    • 70 Critic Score
    Perhaps the initial asking price is a bit high, then - we think $19.99 would have been the sweet spot for RetroMania Wrestling at launch - but it's still nevertheless an enjoyable game. The art style is fantastic, the gameplay is classic 90s style fun, and you can tell it's been made by people who really love the business of professional wrestling. It's not going to replace WWE 2K's series for casual fans, but hardcore wrestling aficionados might just fall in love with it.
    • 73 Metascore
    • 50 Critic Score
    There's certainly not much wrong with Mystery Castle, but it's not doing anything to make it stand out from the crowd either.
    • 73 Metascore
    • 70 Critic Score
    EA FC 25 still plays a fine game of football in all of its online and offline modes, but it's fairly hard to get excited about any of it this year. The new depth to tactics, and ability to switch them up on-the-fly, are welcome additions. However, Rush feels a bit flat and forced, whilst the rest of the modes on offer are overwhelmingly familiar. We can see what EA was going for, and it's worked in some respects, but the focus on Rush, and a lack of big changes elsewhere, make for a bit of an uninspired year in the land of football/soccer.
    • 73 Metascore
    • 70 Critic Score
    Overall, GRID Legends feels like a bit of a missed opportunity. Its on-track racing is really good fun, and with the right AI and event tweaks, and a little more content, it'd be a really solid sequel to GRID 2019. As it stands, it feels very safe and lacks the personality to really stand on its own amongst the competition. It gets real close to mimicking what PGR did so well all those years ago, but something's missing. Sparks often fly out on the track, but Legends doesn't quite have the spark to make its arcade action stick.
    • 73 Metascore
    • 70 Critic Score
    As penultimate episodes go, Episode 3: Judgment does a rock solid job of keeping players engaged in its story as it leads into the game's final chapter. We’re now eagerly anticipating the finale, but we’re also a little bit apprehensive about where things will go next.
    • 73 Metascore
    • 70 Critic Score
    So, yeah, where do we even start with summing this one up? To be honest, a recommendation depends on your own interest with the world of Atomic Heart, we must admit. The game's premise remains intriguing throughout, and its main missions provide some great combat scenarios to get stuck into, especially when it comes to using powers and the skill tree system to create different characters builds. Yet, the game's overworld is largely skippable which is a huge bummer, and its main storyline does little to enhance the incredibly interesting world Mundfish has created. Atomic Heart is well worth a play for the immersive FPS fanatics out there, but it's wise to temper your expectations when names like BioShock and DOOM are being thrown around in comparison. Atomic Heart is a solid alternate-history shooter, but it takes a bit more than building an intriguing world to become a true great in the genre.
    • 73 Metascore
    • 70 Critic Score
    Dividing the game into episodic chunks is already shaping up to a successful experiment for Capcom, and we can’t wait to see where it all leads to in the coming weeks.
    • 73 Metascore
    • 60 Critic Score
    Fans of the series will chastise us for rating it so low, and that’s probably fair. If you’re a fan, you’ll enjoy it due to the sheer amount of characters on hand from all of the Warriors universes, and that over-the-top hack and slash gameplay that you already like. If you’re not already deeply involved with any of the franchises though, you’re going to find a game that is inescapably fun at times and that shows an awful lot of promise, but which is ultimately let down by some poor design decisions and some somewhat dodgy AI.
    • 73 Metascore
    • 60 Critic Score
    Sherlock Holmes: The Awakened is a remake made under difficult circumstances and for that reason its shortcomings are certainly more than understandable. However, the fact remains that the resulting game falls short of the standard we've come to expect from Frogwares' excellent sleuthing series. There's still some reasonable investigative work and a nice atmosphere for fans to enjoy should they decide to bite the bullet here, but rough edges, a lack of scares, dialled back level design (compared to Chapter One) and detective work that plays it too safe makes for a Holmes outing that's rather hard to fully recommend.
    • 72 Metascore
    • 70 Critic Score
    When you add everything up though, including its lower price point of just £24.99 / $29.99, Lawn Mowing Simulator is a worthy purchase if you're keenly interested. The core gameplay is where it shines brightest, highlighted by intuitive driving controls, and the career mode is just about engaging enough to keep you invested — we'd just love to see a more in-depth version of it with multiplayer support in the inevitable Lawn Mowing Simulator 2.
    • 72 Metascore
    • 60 Critic Score
    Thymesia has all the ingredients necessary to make for a solid indie Soulslike experience, but it falls short due to messy implementation of mechanics, bland level design, weak lore and issues with difficulty balancing. There are some really neat ideas here, for sure, with the game's plague weapons providing lots of variety in how you go about dealing with your enemies, but unnecessary and awkward elements such as an overly tricky deflection system and dodge mechanics that need tightening up sully the overall combat experience. With a little more TLC this could have been a banger, but as things stand it's a fairly average effort that's hard to recommend if you're not a huge fan of the genre.
    • 72 Metascore
    • 60 Critic Score
    The Order of Giants is more Indiana Jones and the Great Circle, for better or for worse. Those of you who liked the base game's slower paced sections should get on well with the DLC, and its puzzles feel satisfying and fair throughout. Combat and exploration are lacking though, and just like the core game, I feel like the pacing is completely off - which definitely takes something away from the sense of adventure here. The Order of Giants is a solid expansion to MachineGames' 2024 title, but don't expect anything wildly different or unique from the team's brand-new DLC.
    • 72 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead delivers plenty of spooks throughout its roughly eight-hour adventure, but it does run out of ideas somewhat during the back half of that runtime. When called upon, the cast is well-acted (even if the story is quite threadbare) and the whole thing does enough to cement itself as a worthy entry in the 'A Quiet Place' universe, which is a nice achievement for Stormind Games. Some more late-game variety and additional options for dealing with the enemy could have made this a horror great, but as it stands, The Road Ahead is just a decent romp through what's becoming quite a popular movie universe. Horror game aficionados and A Quiet Place superfans should definitely consider this one, but for those less experienced, there are better options out there on the horror game market.
    • 72 Metascore
    • 60 Critic Score
    The Thing: Remastered, as expected from Nightdive, nails all of the technical aspects of a superb remaster. It gets full points from us on this front. However, the game itself is very much a tale of what could have been, had the devs stuck to the eerie exploration and atmospheric fear/trust system of the first couple of hours. Get past these opening hours, though, and overwhelmingly poor action sequences become more and more commonplace, resulting in a game that's just not much fun to play once it settles into its depressingly bland action rhythm.
    • 72 Metascore
    • 60 Critic Score
    Outside of the game-ending glitches and the poorly designed collection mission that we've mentioned, the experience is tension-filled and easily right up there with the best survival horror titles available today. The problem is that there's a very good chance that you'll give up after your umpteenth unfair death way before reaching the closing credits.
    • 72 Metascore
    • 70 Critic Score
    Although the Ninja Gaiden: Master Collection could have been much more, the three games included run better than ever and should still be satisfying enough for returning fans. The bloody and brutal gameplay is just as exhilarating and will keep you coming back for more, and the collection is a great way for newer audiences to learn about Ryu Hayabusa's history.
    • 72 Metascore
    • 60 Critic Score
    State of Decay: Year One Survival Edition is the ultimate mixed bag of mixed bags. A fantastic value proposition for fans of the admittedly somewhat buggy original, the package will provide stacks of playing time if you become hooked. The problem is that you may not get the chance, since this apparently "remastered" edition of the game doesn't seem to have had any real work done to it outside of the visuals, which remain incredibly sub-standard in terms of performance.
    • 72 Metascore
    • 50 Critic Score
    A few minor fixes and changes here and there would do wonders, but the constant loading and the frankly abominable issues with the fighting engine that remain unfixed destroy any semblance of realism and are enough to relegate it to the indies.
    • 72 Metascore
    • 70 Critic Score
    NHL 24 feels like a positive step in a new direction, but there's more work to be done. The gameplay this year is really good, bolstered by the inventive new Exhaust Engine feature, and we're also liking a lot of the new presentation improvements. Because of all this, we're willing to overlook some of the new features that haven't worked so well, and now it's up to EA to listen to the community and shape their feedback into something truly special with next year's entry. This is a good game that will keep us entertained far longer than NHL 23 ever did, and we're very intrigued as to what the future holds for NHL 25 and beyond.
    • 72 Metascore
    • 60 Critic Score
    Whether you can get over these glaring flaws or not is going to probably be the main thing that affects your opinion. We fought through the overall unpolished finish of the product, and we were glad that we did so, but this really isn't how anyone can reasonably have expected the game to have turned out.

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