PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 66 Metascore
    • 65 Critic Score
    Too bad the mediocre voice acting does more to keep you away than to keep playing. [Nov. 2006, p.82]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A solid racing game, but its real-world courses (and even its original venues) fail to deliver the same amount of sheer thrill that its completely arcade-skewed predecessors did. [Jan 2004, p.29]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The flight sequences, while not drop-dead gorgeous, are okay, but the endless bickering and inane character interaction during the cutscenes will drive you freaking crazy! [Mar 2004, p.40]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Decent overall and marginally better then its predecessor, it's not worth another $40 in the same calendar year. [Holiday 2005, p.100]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Arcade baseball fans will love this game. [Apr 2002]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    I must admit that I enjoyed nearly every minute of my pesky abuse...just don't expect to play it for long. [May 2002, p.28]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    It's not a true sequel, nor is it meant to be; it's more a kind of "Super Smash Bros"-type multiplayer madness. It's also good fun. [Apr 2004, p.37]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Good news - it does not, in fact, suck hard. [Jan 2006, p.74]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    An RPG-making beast that requires serious time and dedication. [Holiday 2003, p.40]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    It has some great strategy elements and intense action, but is marred by repetitive level design and slow pacing. [July 2003, p.34]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    A mindless actioner in the same vein as "Dynasty Warriors." Good fun! [Holiday 2003, p.48]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]
    • PSM Magazine

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