PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 64 Metascore
    • 70 Critic Score
    If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    The chance to play as the Fellowship or the Host or Mordor is a very cool thing. [Holiday 2005, p.94]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Combat gets monotonous and Musashi himself moves far too slowly for a nimble samurai. [June 2005, p.80]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Call of Duty: Roads to Victory, however, proves that not only can the Big One be done respectably on the small screen, it can at times be downright engaging. [May 2007, p.78]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Just doesn't quite provide enough bang for your buck. [Iss #54, Jan 2002]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Extremely pretty, one of the smoothest engines produced for a PS2 racer, but AI issues and championship design leave something to be desired. [July 2002, p.40]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    The real problem is the mediocre gameplay. [Aug 2004, p.25]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    There's nothing wrong with early retirement....you've earned it, Spyro. [Dec. 2006, p.82]
    • PSM Magazine
    • 64 Metascore
    • 50 Critic Score
    Casual Batman fans might flutter a wing, but the hardcore will fly away disenchanted. [Sept 2005, p.78]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    The appeal of Intellivision Lives! is greater for those who were there the first time around, but with an '80s-style price tag of only $20, this is an absolute must-buy. [Feb 2004, p.38]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]
    • PSM Magazine
    • 64 Metascore
    • 40 Critic Score
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • PSM Magazine
    • 64 Metascore
    • 65 Critic Score
    Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It will never replace the original, but as a bargain title, Under Siege! makes for a great little time waster. [Apr 2005, p.76]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    Overall, NBA 08 looks great and plays smooth, but more importantly, it's a huge improvement over last year's entry. [Dec 2007, p.80]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    This year, NBA Live falls just short of continuing its dynasty as the best basketball game around. [Nov 2006, p.73]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    LLike an evolved "Power Stone." It's also pretty good. [Sept 2002, p.31]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The core gameplay is terminally flawed, though, and no amount of perks can make up for that. [May 2006, p.87]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    So while the story's a boon, this doesn't come close to competing with "NBA 2K7." [Holiday 2006, p.86]
    • PSM Magazine
    • 63 Metascore
    • 30 Critic Score
    The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    It's not that the graphics are ugly; It's just that they're ugly and take forever to load. [Holiday 2005, p.100]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Legend of Heroes II looks great and has the same solid RPG feel of its predecessor, and also adds some nice new features, like enemies which you can see and choose to avoid, if you wish. [July 2006, p.87]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    It is nearly impossible for the player to fail on any but the hardest level of difficulty. [Jan 2003, p.26]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Production values are average, but digi-devotees should be satisfied. [Nov 2004, p.86]
    • PSM Magazine

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