PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 63 Metascore
    • 75 Critic Score
    There's tons of game modes, customizations, addictive mini-games, and dirt - lots of dirt. [July 2005, p.86]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    Next to "Midnight Club 2," TRX3 looks dated and downright boring. [Jan 2004, p.48]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Save-game swapping with PSP and organized MTV-sponsored online tournaments only sweeten the pot. [Sept 2006, p.88]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    ProStroke Golf aimed to create realistic golf, and real drama, but while it has great physics, it also has PS one graphics, and a crappy interface that does all the work for you, besides swing, which takes a lot of the fun out of it. [Nov. 2006, p.81]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    There's a fairly deep golf sim here, too, and if you like its style, it's funny. [Holiday 2004, p.73]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's a pretty short game, the story isn't all that engaging, and the story presentation could stand some polish. [Oct 2006, p.86]
    • PSM Magazine
    • 63 Metascore
    • 85 Critic Score
    It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    Sony gets itself back in the playoffs with this one, thanks to a great career mode and much-improved on-the-court action. [Holiday 2005, p.80]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    A solid platformer that features plenty of clever puzzles and a good deal of variety. [Apr 2003, p.35]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's entertaining for a while, but unless you add alcohol and gambling, it won't dominate your life. [June 2002, p.38]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    The pressure and redundancy might annoy some gamers, but it looks and feels appropriately hectic - and it's a morally upstanding, heroically-themed videogame. [Apr 2004, p.40]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    It stacks up well against the graphics of something like "Syphon Filter," which is what it ought to be compared to. [August 2002, p.20]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    The lack of quality elements and repetition doom Batman to mediocrity. [Dec 2003, p.72]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Definitely a cut or three below usual Square Enix standards, but hack-and-slash fans will still find plenty to love. [May 2004, p.39]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    However, you'll get a lot of the same ninjas to fight over and over again. [Holiday 2006, p.83]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    There's an abundance of camera problems and the enemy AI is dumb as a doornail. [Oct 2003, p.38]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This speed-hampered racer doesn't have a whole lot under the hood...Doesn't come close to touching the supreme "Midnight Club II." [Oct 2004, p.35]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    There is no checkpoint system and save game slots are randomly dropped by enemies, which is both frustrating and tiresome unless you like restarting a level over and over. [Sept 2004, p.24]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Hand-to-hand combat within the game requires zero skill. [Aug 2003, p.31]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]
    • PSM Magazine

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