PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 59 Metascore
    • 50 Critic Score
    Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]
    • PSM Magazine
    • 59 Metascore
    • 80 Critic Score
    Combat animations could still look a bit more fluid, and the tactics of foes should probably be a little tougher to suss out, but Way of the Samurai 2 is still a solid experience and a must-play for samurai nuts. [July 2004, p.28]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 58 Metascore
    • 85 Critic Score
    It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Jackass: The Game on PSP has a lot more longevity. [Nov 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]
    • PSM Magazine

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