PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]- PSM Magazine
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- Critic Score
A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]- PSM Magazine
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- Critic Score
I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]- PSM Magazine
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- Critic Score
An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]- PSM Magazine
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- Critic Score
You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]- PSM Magazine
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- Critic Score
There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]- PSM Magazine
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- Critic Score
Combat animations could still look a bit more fluid, and the tactics of foes should probably be a little tougher to suss out, but Way of the Samurai 2 is still a solid experience and a must-play for samurai nuts. [July 2004, p.28]- PSM Magazine
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- Critic Score
As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]- PSM Magazine
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- Critic Score
Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]- PSM Magazine
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- Critic Score
A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]- PSM Magazine
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- Critic Score
Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]- PSM Magazine
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- Critic Score
Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]- PSM Magazine
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- Critic Score
Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]- PSM Magazine
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- Critic Score
Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]- PSM Magazine
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- Critic Score
Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]- PSM Magazine
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- Critic Score
The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]- PSM Magazine
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- Critic Score
It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]- PSM Magazine
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- Critic Score
The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]- PSM Magazine
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- Critic Score
Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]- PSM Magazine
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- Critic Score
It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]- PSM Magazine
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- Critic Score
The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]- PSM Magazine
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- Critic Score
It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]- PSM Magazine
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- Critic Score
Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]- PSM Magazine
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- Critic Score
Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]- PSM Magazine
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- Critic Score
The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]- PSM Magazine
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- PSM Magazine
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- Critic Score
In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]- PSM Magazine
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- Critic Score
There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]- PSM Magazine
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- Critic Score
A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]- PSM Magazine
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- Critic Score
It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]- PSM Magazine