PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 57 Metascore
    • 75 Critic Score
    Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 40 Critic Score
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    A lack of depth and dodgy pacing. [Oct 2003, p.40]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Decent, but it should have been incredible. [May 2002, p.30]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]
    • PSM Magazine
    • 56 Metascore
    • 65 Critic Score
    Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    The action in this game is somewhat undercut by loose control. [Holiday 2002, p.54]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    There's just not enough variety or excitement for Colosseum to fight off an eventual feeling of drudgery. [Sept 2005, p.79]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Simply a decent been-there-done-that platformer. [Jan 2003, p.40]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37]
    • PSM Magazine
    • 56 Metascore
    • 55 Critic Score
    What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]
    • PSM Magazine

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