PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]- PSM Magazine
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- Critic Score
Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]- PSM Magazine
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- Critic Score
There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]- PSM Magazine
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- Critic Score
Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]- PSM Magazine
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- PSM Magazine
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- Critic Score
DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]- PSM Magazine
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- Critic Score
For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]- PSM Magazine
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- Critic Score
Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]- PSM Magazine
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- Critic Score
Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]- PSM Magazine
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- Critic Score
Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]- PSM Magazine
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- Critic Score
The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]- PSM Magazine
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- Critic Score
The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]- PSM Magazine
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- Critic Score
A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]- PSM Magazine
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- Critic Score
If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]- PSM Magazine
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- Critic Score
Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]- PSM Magazine
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At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]- PSM Magazine
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- Critic Score
A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]- PSM Magazine
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- Critic Score
Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]- PSM Magazine
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- Critic Score
The action in this game is somewhat undercut by loose control. [Holiday 2002, p.54]- PSM Magazine
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- Critic Score
Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]- PSM Magazine
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- Critic Score
There's just not enough variety or excitement for Colosseum to fight off an eventual feeling of drudgery. [Sept 2005, p.79]- PSM Magazine
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- Critic Score
Simply a decent been-there-done-that platformer. [Jan 2003, p.40]- PSM Magazine
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- Critic Score
EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]- PSM Magazine
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- Critic Score
Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]- PSM Magazine
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- Critic Score
Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]- PSM Magazine
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- Critic Score
It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37]- PSM Magazine
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- Critic Score
What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]- PSM Magazine