PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 53 Metascore
    • 65 Critic Score
    The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]
    • PSM Magazine
    • 53 Metascore
    • 80 Critic Score
    Cy Girls has more than a few new tricks up its sleeve, adopting a "Matrix"-style "Some rules can be bent; others can be broken" philosophy. [Apr 2004, p.28]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
    • PSM Magazine
    • 53 Metascore
    • 70 Critic Score
    Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 52 Metascore
    • 75 Critic Score
    If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Problem is, the gameplay is about as deep as your average bottle cap, with tiny, tiny movie lists and not much character balance. [Nov 2005, p.82]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]
    • PSM Magazine
    • 52 Metascore
    • 30 Critic Score
    If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine

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