PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]- PSM Magazine
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- PSM Magazine
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- Critic Score
Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]- PSM Magazine
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- PSM Magazine
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- Critic Score
Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]- PSM Magazine
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- Critic Score
We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]- PSM Magazine
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- Critic Score
Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]- PSM Magazine
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- Critic Score
This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]- PSM Magazine
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- Critic Score
The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]- PSM Magazine
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- Critic Score
Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]- PSM Magazine
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- Critic Score
In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]- PSM Magazine
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- Critic Score
Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]- PSM Magazine
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- Critic Score
Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]- PSM Magazine
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- Critic Score
Great looks and sound, with dead-on style points, but disappointingly dumbed-down in terms of mechanics. [Mar 2004, p.38]- PSM Magazine
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- Critic Score
While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]- PSM Magazine
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- Critic Score
Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]- PSM Magazine
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- Critic Score
Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]- PSM Magazine
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- Critic Score
Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]- PSM Magazine
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- Critic Score
As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]- PSM Magazine
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- Critic Score
It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]- PSM Magazine
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- Critic Score
Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]- PSM Magazine
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- Critic Score
Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]- PSM Magazine
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- Critic Score
The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]- PSM Magazine
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- Critic Score
Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]- PSM Magazine
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- PSM Magazine
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- Critic Score
The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]- PSM Magazine
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- Critic Score
It just isn't any good. With so many gameplay problems, lack of challenges, and an absolute treaure trove of better FPS titles out there for PS2, there's no reason to give this one a second thought. [Jan 2004, p.46]- PSM Magazine
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- Critic Score
You know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]- PSM Magazine
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- Critic Score
A collection of terribly constructed animations, horribly limited replay, and a create-a-boxer mode that's shallower than it first seems. [Sept 2002, p.31]- PSM Magazine