PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 51 Metascore
    • 60 Critic Score
    Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Underneath the goofy, low-brow humor is a wide load of too-sedatedly paced driving and surprisingly thin gameplay. [Oct 2005, p.55]
    • PSM Magazine
    • 51 Metascore
    • 40 Critic Score
    About as fun as being hit in the face with a chair. [Holiday 2003, p.44]
    • PSM Magazine
    • 51 Metascore
    • 75 Critic Score
    AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
    • PSM Magazine
    • 51 Metascore
    • 80 Critic Score
    The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    It's a concept that works, but gets tough fast. [Nov. 2006, p.81]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    A simple, short, yet fun, platforming romp. [Jan 2003, p.42]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    A near disaster. [June 2005, p.80]
    • PSM Magazine

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