PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]- PSM Magazine
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- Critic Score
For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]- PSM Magazine
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- Critic Score
It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]- PSM Magazine
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- Critic Score
With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]- PSM Magazine
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- Critic Score
It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]- PSM Magazine
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- Critic Score
It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]- PSM Magazine
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- Critic Score
Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]- PSM Magazine
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- Critic Score
The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]- PSM Magazine
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- PSM Magazine
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- Critic Score
There's nothing in this game that hasn't been done elsewhere, and better. [Holiday 2002, p.44]- PSM Magazine
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- Critic Score
It's not easy to make a good combat racer, even with all the mechs in the world, as this game so sorely points out. [Nov. 2006, p.80]- PSM Magazine
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- Critic Score
While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]- PSM Magazine
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- Critic Score
It would earn a recommendation if there weren't a superior military shooter ["SOCOM"] hitting the market at the same time. [Nov 2002, p.50]- PSM Magazine
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- Critic Score
While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]- PSM Magazine
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- Critic Score
Successfully capturing the spirit of the movie and its hero, Ash, it's one of the better budget titles we've played in quite a long time. [July 2003, p.28]- PSM Magazine
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- Critic Score
Enemies fight identically; thus, so do you. [Aug 2007, p.86]- PSM Magazine
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- Critic Score
With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]- PSM Magazine
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- Critic Score
There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]- PSM Magazine
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Surprisingly, this latest Frogger adventure is quite solid. [Nov 2005, p.82]- PSM Magazine
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- Critic Score
While the sometimes humorous challenges made us chuckle, their basic type remained the same. By the time all is said and done, the repetition led us to near boredom. [Jan 2003, p.28]- PSM Magazine
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- Critic Score
Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]- PSM Magazine
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- Critic Score
You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]- PSM Magazine
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- Critic Score
A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]- PSM Magazine
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- Critic Score
It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]- PSM Magazine
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- Critic Score
If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]- PSM Magazine
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- Critic Score
For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]- PSM Magazine
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- Critic Score
From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]- PSM Magazine
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- Critic Score
The game ultimately boils down to mindlessly shooting everybody in sight, which is only compelling for so long. [Sept 2005, p.85]- PSM Magazine