PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]- PSM Magazine
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- Critic Score
Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]- PSM Magazine
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- Critic Score
It's not impossibly hard, but easily frustrated, weak sauce gamers may want to try before they buy. Still, Death Jr. has a great style, and the characters have a lot of personality, so even with its flaws, it's definitely worth playing. [Sept 2005, p.82]- PSM Magazine
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- Critic Score
Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]- PSM Magazine
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- Critic Score
Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]- PSM Magazine
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- Critic Score
It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]- PSM Magazine
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- Critic Score
Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]- PSM Magazine
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- Critic Score
The graphics are obviously dated, but accurate, and the audio is fantastic. [Nov 2005, p.90]- PSM Magazine
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- Critic Score
Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]- PSM Magazine
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- Critic Score
The great physical satisfaction from the arcade game is lost without the honking-big sniper rifle. [Dec 2002, p.60]- PSM Magazine
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- Critic Score
Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]- PSM Magazine
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- Critic Score
Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]- PSM Magazine
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- PSM Magazine
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- Critic Score
A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]- PSM Magazine
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- Critic Score
The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]- PSM Magazine
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- PSM Magazine
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- Critic Score
As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]- PSM Magazine
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- Critic Score
Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]- PSM Magazine
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- Critic Score
The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]- PSM Magazine
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- PSM Magazine
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- Critic Score
The action is so slow and the world so depressingly medieval. [Apr 2002]- PSM Magazine
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- Critic Score
AI problems aside, the game has a lot going for it. [Jan 2006, p.77]- PSM Magazine
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- Critic Score
It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]- PSM Magazine
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- PSM Magazine
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- Critic Score
A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]- PSM Magazine
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- Critic Score
There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]- PSM Magazine
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- Critic Score
The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]- PSM Magazine
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- Critic Score
It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]- PSM Magazine
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- Critic Score
Don't let the crappy nature of the game's graphics fool you - this is an action-driving romp combining all the best bits of "Stuntman" with none of the teeth-grinding elements. [Nov 2003, p.48]- PSM Magazine