PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
-
56% higher than the average critic
-
4% same as the average critic
-
40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
-
Positive: 618 out of 1326
-
Mixed: 644 out of 1326
-
Negative: 64 out of 1326
1326
game
reviews
-
- Critic Score
Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]- PSM Magazine
-
- Critic Score
Another title that virtually defines the word "mediocre." [Mar 2002, p.30]- PSM Magazine
-
- Critic Score
The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]- PSM Magazine
-
- Critic Score
The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]- PSM Magazine
-
- Critic Score
A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]- PSM Magazine
-
- Critic Score
The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]- PSM Magazine
-
- Critic Score
One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]- PSM Magazine
-
- Critic Score
From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]- PSM Magazine
-
- Critic Score
At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]- PSM Magazine
-
- Critic Score
There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]- PSM Magazine
-
- Critic Score
This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]- PSM Magazine
-
- Critic Score
The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]- PSM Magazine
-
- Critic Score
While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]- PSM Magazine
-
- Critic Score
Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]- PSM Magazine
-
- Critic Score
Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]- PSM Magazine
-
- Critic Score
The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]- PSM Magazine
-
- Critic Score
With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]- PSM Magazine
-
- Critic Score
The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]- PSM Magazine
-
- Critic Score
It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]- PSM Magazine
-
- Critic Score
Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]- PSM Magazine
-
- Critic Score
As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]- PSM Magazine
-
- Critic Score
A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]- PSM Magazine
-
- Critic Score
Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]- PSM Magazine
-
- Critic Score
Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]- PSM Magazine