PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Another title that virtually defines the word "mediocre." [Mar 2002, p.30]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    What sticks out most is the excellent career mode. [Dec 2003, p.46]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine

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