PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 65 Metascore
    • 80 Critic Score
    This is unapologetically brainless fun at its most brainless and fun. Give it a shot. [June 2004, p.30]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Plays as though its developers were simply going through the motions. There are better third-person military shooters out there...lots of them. [June 2004, p.27]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    The steering is a little unresponsive, and the load times are appalling, but it's still a lot of fun to tear ass and humiliate the competition in your meticulously modified rides. [Aug 2006, p.86]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    So while nowhere near as sophisticated or well-produced as, say, a “Final Fantasy”, MS Saga does take a good 50-60 hours to churn through, and there’s a decent challenge hiding under its deceptively cutesy surface. [Mar 2006,p.85]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    The game still holds up nicely today, and on a platform lacking quality titles in the platforming-action genre, you really can't do better than this. [Feb 2006, p.84]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Boss battles are simple, yet well done, incorporating Jack's whip-like Soul Robber and a musical rhythm sub-game that's just very cool. [Nov 2005, p.76]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    The gameplay isn't as gripping and the characters aren't as interesting as other rhythm action games. [May 2002, p.30]
    • PSM Magazine
    • 65 Metascore
    • 30 Critic Score
    Plagued with underdeveloped AI and repetitive, clunky gameplay, SHBV is one of the least appealing games of 2003. [Sept 2003, p.38]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    The learning curve is still frustrating, and control of in-air rotation (particularly in flips) is sluggish. [Feb 2002, p.42]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    A surprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe. [Mar 2004, p.28]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    The key to Operation Surma is in the challenge and entertainment value that's provided, and that should get you your money's worth. [Feb 2004, p.38]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    State of War is still, at best, a mindless beat 'em up game, and it doesn't take very long at all before the repetitive missions lose their novelty. [Jun 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's a blast in short bursts with buddies, but otherwise gets old fast. [Jan. 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Visually stunning and incredibly complex, Aero Elite is a work of art that takes time to appreciate. [Apr 2003, p.34]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Jennifer Garner is hot - sizzling hot - to be exact, but sadly, her game is just lukewarm. As a result, even die-hard Alias fans may be let down by this game. [June 2004, p.29]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    It's also eye-rollingly funny in a fart-pee kind of way. [Oct 2004, p.32]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's also easy to die in the space of seconds, losing a half-hour's progress in one vein-throbbing instant. [Dec 2005, p.108]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    A nice selection of familiar characters. [Dec 2004, p.88]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Ark of Napishtim is a sterling example of how a simple tale can be told well, and now it comes packed with 200% more convenience. [Apr 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 85 Critic Score
    All in all, once you get over the fact that Shining Force EXA isn't a "Shining Force" in the strictest sense, you'll be hacking and slashing your way to a darned good time. [May 2007, p.80]
    • PSM Magazine
    • 64 Metascore
    • 90 Critic Score
    Responsive controls, awesome artificial intelligence, and a presentation that truly rocks are only some of the reasons you should own this game. [Dec 2003, p.41]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Sure, it's still playable; it's just not fantastic. [Sept 2005, p.78]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    Calling Flipnic a pinball game is a lot like calling "Grand Theft Auto" a game where you steal cars - it just doesn't convey the breadth and variety of the gameplay. [Aug 2005, p.83]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]
    • PSM Magazine

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