PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 68 Metascore
    • 75 Critic Score
    It's awesome enough to stand alone as it's own game. [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Improves on "Shinobi" in every respect, resulting in a fast-paced, pure action game with a fresh feel to its gameplay that's unique in a genre lacking in new ideas. [Apr 2004, p.32]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Ty's biggest drawback is a lack of action. [Nov 2005, p.94]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    It's still not perfect, but at least the developers have taken steps in the right direction. [Dec. 2006, p.80]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Much more varied action would have helped immensely. [Nov 2004, p.92]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
    • PSM Magazine
    • 68 Metascore
    • 55 Critic Score
    There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Monotony is the main culprit: the whole game consists of flipping switches and slapping around lame enemies. [May 2002, p.31]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    With a solid control scheme, good presentation, and a well-balanced roster of fighters, Konami's K-1 is an excellent way to launch the franchise. [Aug 2003, p.26]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    Everything feels less sluggish - including the combat, which integrates the alchemy better than before. Plus, the graphics got a bit of an upgrade, too. [Oct 2005, p.94]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    A derivative, but amazingly amusing, platform romp. And if you already love the license, then this 'ere's a blinkin' masterpiece. [Nov 2003, p.40]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    A few more months and it really could have been something. [Dec. 2006, p.84]
    • PSM Magazine

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