PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- PSM Magazine
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- Critic Score
This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]- PSM Magazine
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- Critic Score
Improves on "Shinobi" in every respect, resulting in a fast-paced, pure action game with a fresh feel to its gameplay that's unique in a genre lacking in new ideas. [Apr 2004, p.32]- PSM Magazine
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- Critic Score
The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]- PSM Magazine
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- PSM Magazine
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- Critic Score
It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]- PSM Magazine
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- Critic Score
Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]- PSM Magazine
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- Critic Score
Ty's biggest drawback is a lack of action. [Nov 2005, p.94]- PSM Magazine
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- Critic Score
It's still not perfect, but at least the developers have taken steps in the right direction. [Dec. 2006, p.80]- PSM Magazine
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- Critic Score
A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]- PSM Magazine
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- Critic Score
For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]- PSM Magazine
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- Critic Score
Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]- PSM Magazine
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- Critic Score
If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]- PSM Magazine
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- Critic Score
The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]- PSM Magazine
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- Critic Score
High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]- PSM Magazine
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- Critic Score
Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]- PSM Magazine
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- Critic Score
Much more varied action would have helped immensely. [Nov 2004, p.92]- PSM Magazine
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- Critic Score
The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]- PSM Magazine
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- Critic Score
There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]- PSM Magazine
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- Critic Score
Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]- PSM Magazine
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- Critic Score
While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]- PSM Magazine
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- Critic Score
The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]- PSM Magazine
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- Critic Score
Monotony is the main culprit: the whole game consists of flipping switches and slapping around lame enemies. [May 2002, p.31]- PSM Magazine
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- Critic Score
With a solid control scheme, good presentation, and a well-balanced roster of fighters, Konami's K-1 is an excellent way to launch the franchise. [Aug 2003, p.26]- PSM Magazine
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- Critic Score
Everything feels less sluggish - including the combat, which integrates the alchemy better than before. Plus, the graphics got a bit of an upgrade, too. [Oct 2005, p.94]- PSM Magazine
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- Critic Score
Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]- PSM Magazine
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- Critic Score
It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]- PSM Magazine
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- Critic Score
A derivative, but amazingly amusing, platform romp. And if you already love the license, then this 'ere's a blinkin' masterpiece. [Nov 2003, p.40]- PSM Magazine
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- Critic Score
A few more months and it really could have been something. [Dec. 2006, p.84]- PSM Magazine