PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 71 Metascore
    • 60 Critic Score
    When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's huge and solidly designed, it controls well, and the levels, while admittedly linear, are filled with hidden items, secrets, and some fun activities. [Jan 2004, p.29]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, each gorgeous game can be finished in about an hour. [June 2005, p.78]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    What P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    It would be easy to write off Rogue Trooper as just another third-person shooter since that's what it pretty much is. Run, gun, a little stealth for flavor--that sort of thing. [July 2006, p.86]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's undeniably cool to participate in shaping history, but not everyone will have the patience to conquer China. [Sept 2005, p.75]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Another strange weakness is the storytelling, which glosses over key events and explains itself so poorly that if you don't know the story already, you might not figure it out. [Jan 2003, p.36]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
    • PSM Magazine
    • 71 Metascore
    • 50 Critic Score
    The camera problems, and the loose puzzle structure add up to more frustration than fun. [May 2002, p.28]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    Solid fun overall. [Nov 2007, p.84]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Its biggest fault is the fact that - underwater setting or not - it's very plodding for an action game, due in large part to some overly cumberson controls. [Nov 2002, p.54]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    Truly immersing players into the role of their gamma-powered Hercules, Hulk successfully combines tough boss battles, unique visuals, and beat-'em-up gameplay into one satisfying package. [Aug 2003, p.30]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The biggest problem is that it's just very simple and easy - proabably a side effect of being made for a broad audience. [July 2004, p.27]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Graphics are average, and the physics are impressive, though load times are excruciatingly long. [Dec 2005, p.108]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Alas, the ridiculous lengthy load times sap much of the fun, and the game only gets really interesting when you play with friends in ad hoc mode. [Jun 2006, p.87]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A total guilty pleasure, but a pleasure nonetheless. [Holiday 2004, p.94]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Though the basic premise and gameplay are still solid, the cut and paste approach for each installment is spreading a bit thin three games in. [Oct 2003, p.30]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The heavy use of sniping scopes provides an exciting sense of realism, as do the look, feel of recoil, and reload animations of the guns. [Mar 2004, p.32]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    This is every strategy-action gamer's dream. [Oct 2004, p.34]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    It's as addictive and funny as any other Sims game - that's plenty good. [Holiday 2004, p.80]
    • PSM Magazine

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