PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 72 Metascore
    • 75 Critic Score
    The interface is a bit clunky, and some of the tunes are better than others, but overall, this is an impressive, fun offering. [Aug 2005, p.85]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    If twisting your mind into knots sounds like fun, you'll love Bombastic. [Oct 2003, p.40]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A great game to play in short spurts and is really catered well to those novice golfers who [have] just purchased a PS2. [Nov 2002, p.52]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The graphics and music are very strong, and often approach "Final Fantasy X" quality, but the visual design is much less inspired. [July 2003, p.32]
    • PSM Magazine
    • 72 Metascore
    • 85 Critic Score
    Everything in this iteration has been improved, and the addition of five-oh in your rear-view adds a degree of drama. [Holiday 2005, p.98]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    Still, the action is always fun, and provides a great soccer challenge. [Sep 2006, p.86]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    There's got to be a better control configuration. [Holiday 2005, p.82]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]
    • PSM Magazine
    • 72 Metascore
    • 50 Critic Score
    What it lacks is craft. Kay feels like the thesis project of a recent game school graduate, with haphazard, connect-the-dots levels filled with an endless parade of breakable pots. [Oct 2005, p.90]
    • PSM Magazine
    • 71 Metascore
    • 90 Critic Score
    this is as intense and refined a shooter as can be. No, the WWII genre is not dead. This game is proof. [Holiday 2005, p.80]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Technically competent, G1 Jockey 3 lacks the spark that made "Gallop Racer 2003" so much fun. [July 2003, p.33]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]
    • PSM Magazine
    • 71 Metascore
    • 55 Critic Score
    Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Unique, crazy deep and charming, and the head-to-head mode can keep you going for a very long time. [May 2005, p.73]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    still a fun romp, and that's what matters most. [Holiday 2005, p.76]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    With patience, DHF can deliver with massive funkmaster flexibility. [Nov 2004, p.90]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    So yeah, it's a virtual exercise tape. But it's cool. [June 2005, p.78]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Everything else is pretty much the same as the PS3 version, though, sadly, the online play has been stripped out. [Dec 2007, p.73]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    We would like to have seen a bit more effort put into the dynasty mode. [Oct 2002, p.35]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The stale look and feel bleed too much air from the tires. [Oct 2006, p.86]
    • PSM Magazine

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