PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 69 Metascore
    • 55 Critic Score
    A button masher that doesn't really live up to the best of the genre. [Jan 2006, p.78]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Fun and beautiful, with gameplay every bit as fresh as its graphics. [May 2002, p.33]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Likely to bore gamers who grew up on a diet of extreme games, but those of you who can look past the lack of a turbo boost wil discover a game with more depth than your average racer. [June 2003, p.32]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    It's not that the game is particculary lacking in any area, but Ballers lacks the personality to be considered any more than a week-long fling. [May 2006, p.86]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The only thing that keeps One Piece from being a must-buy is that it needs more game modes (online, survival, team battle, etc.) [Nov 2005, p.88]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]
    • PSM Magazine
    • 69 Metascore
    • 50 Critic Score
    Objectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    It stinks that you can't upload your finished RPG to the internet, and it's a challenge to use. [Aug 2005, p.81]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Though the missions are somewhat short (they average fifteen minutes in length) they possess a great deal of replayability, thanks to the fact that you can solve each one in so many different ways. [Dec 2003, p.50]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Make no mistake: this is a kiddie game. The difficulty level is super-low, and the gameplay within each area is quite repetitive and straightforward. [Aug 2005, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    The graphics are just shy of amazing, and the level designs are solid and believable. [Sept 2004, p.20]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    I enjoyed this game up until the halfway point. Then, the sheer lack of any really new gameplay mechanics and the amazing repetitiveness of collecting really got to me. [July 2002, p.40]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Fans of Chicken Little might get a kick out of this game; everyone else, don't bother. [Feb. 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Mechanized simulation fans are going to go nuts with the freedom and myriad options that Silent Line offers its players. [Aug 2003, p.27]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    A good attempt to innovate the survival horror genre that doesn't deliver nearly enough depth to wholly satisfy. [May 2003, p.33]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Satisfying and challenging at the same time, Crash Nitro Kart is a great way to fill that need for speed. [Holiday 2003, p.46]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The environments in Tony Hawk's Project 8 lack the innovations of previous versions. [Feb. 2007, p.84]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]
    • PSM Magazine

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