PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 69 Metascore
    • 75 Critic Score
    Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    Get it if you love karaoke, but hate the "Revolutions". [Jan. 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    A brilliant title. The visuals are on par with "Rayman 3," the control almost as tight as "Mario," and the quests and puzzles both epic and innovative. [Holiday 2003, p.30]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite an innovative control scheme, this is pretty much your typical action game fare, albeit with better-than-average environmental interaction and storytelling. [Mar 2004, p.26]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Visuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]
    • PSM Magazine
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A very solid action game boasting wonderful, stylish visuals and a compelling story. [May 2005, p.73]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    With fantastic voice acting, a gripping story, and luscious graphics, Suidoden Tactics is a nearly flawless hybridization of tactical and RPG gameplay. [Dec 2005, p.104]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Regeneration dumps the mass deadite attacks of "Fistful of Boomstick" in favor of a fairly balanced action-puzzle approach, nicly snapy control, and decent level designs. [Nov 2005, p.94]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    With a story partially written by Punisher veterans Garth Ennis and Jimmy Palmiotti, and featuring "Max Payne"-style gameplay, "The Punisher" perfectly captures the essence of comic books. [Feb 2005, p.74]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A deeper game than any of its UFC predecessors, but it comes with a diminished graphical punch. [July 2002, p.36]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Unlockable items and special moves help keep interest in the single player mode, but the versus mode is where this game shines. [Holiday 2003, p.46]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The controls are perfect, but the gameplay is a little too simplistic. [Holiday 2003, p.48]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's familiar, well-crafted, and fits well on PSP. [Jan 2006, p.76]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid, no frills real-time strategy game that is easily one of the best Army Men games ever. [May 2002, p.26]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A variety of game modes and high replay value make GR 2003 a game not to be missed. [May 2003, p.36]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    For scratching that online teamplay itch though, not much else around satisfies quite like this. [Dec 2004, p.82]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Never quite captures enough of Wallace and Gromit's charm to overcome these problems over its 16-20 hours. [Dec 2005, p.108]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine

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