PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 67 Metascore
    • 60 Critic Score
    When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    The game's enemy AI really shines. These guys (and gals) are smart. [Mar 2002, p.24]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    True infrastructure could make [the] next iteration of Mototrax great. [Oct 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Why isn't this game a PS Store download? [Aug 2007, p.87]
    • PSM Magazine
    • 67 Metascore
    • 30 Critic Score
    In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    It's definitely old-school, but it's just as fun and charming as it was 20 years ago - only with modern tweaks that make it even better. [Aug 2007, p.83]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun game while it lasts, but it doesn't last long. [June 2005, p.84]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    If games like "R/C Pro Am" or "Re-Volt" sound like your idea of the perfect racing game, however, Metro 3D's little speedster could be made for you. [Aug 2003, p.32]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    It's not the next "Fatal Frame 2," but "X-Files: Resist or Serve" is a decent game infused with an awesome license and a very fair price. [June 2004, p.30]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Fans may find sentimental value here, but Jam just doesn't have the depth, features, or ambition level of its decendents. [Dec 2003, p.46]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Worst of all, the gameplay is annoying, with shabby controls and an oddly high difficulty curve. [Oct 2005, p.92]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    It's an inventive take on turn-based combat. [Nov 2002, p.44]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    It's a good, basic tennis game, reasonably enjoyable with solid, if not too demanding game mechics. To quote a phrase, it's "Mostly Harmless." [Oct 2005, p.92]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    The problem with Lupin is that the game is incredibly rudimentary: the control is slippery, the camera is frustrating and the AI leaves a great deal to be diesired. [Feb 2004, p.36]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]
    • PSM Magazine
    • 67 Metascore
    • 55 Critic Score
    Unfortunately, the fun factor is only so-so. [June 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    Simply a solid hit rather than the round-tripper it could've been. [Aug 2005, p.84]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    The best collection of arcade-style racing games ever assembled. [Nov 2005, p.90]
    • PSM Magazine

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