PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 66 Metascore
    • 65 Critic Score
    Shoddy camera in amusement park mode, lots of cliched gameplay. [Dec 2005, p.101]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Fun unlockables should keep you interested for more than just a rental, and the PS2 doesn't break a sweat - no slowdown here. [Nov 2004, p.92]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Without multiplayer, Wolfenstein feels like half a game. [Aug 2003, p.29]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The characters are designed to attempt coolness; instead, they just say unfunny one-liners to each other - that's inexcusable. [Holiday 2002, p.54]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's a bit on the ugly side, but its single player missions are solid and the races are vastly different. [Sept 2003, p.38]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Rough controls, but Gundam and giant robot fans should love it. [Jan 2004, p.48]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]
    • PSM Magazine
    • 66 Metascore
    • 75 Critic Score
    At its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Ultimately, it starts to feel repetitive quickly. [Dec 2005, p.116]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Compounding the problem is the game's low framerate. Freaky Flyers will often drop below 30 frames per second, resulting in a chop-tastic display. [Sept 2003, p.40]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    An original game that feels almost as tense as "Resident Evil," but with a realistic premise. [Jan 2003, p.32]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    If football action is more your thing stick to "Madden". [Sep 2006, p.88]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Our biggest complaint about the PS2 version is the reduced visual clarity and sluggish framerate compared to the GC original. [Nov 2002, p.54]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Hardcore fans of the series will enjoy it, but those looking for an engaging space battle - or a decent game - won't. [Jan 2004, p.32]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    While it's fun to destroy everything from computers to cafeteria trays, the action gets old, fast. [Jan 2004, p.37]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A major improvement over the last game, and an absolute must-buy for the DBZ hardcore. [Holiday 2003, p.28]
    • PSM Magazine
    • 66 Metascore
    • 55 Critic Score
    Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]
    • PSM Magazine

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