PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 74 Metascore
    • 85 Critic Score
    Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Solid and polished enough to please most enthusiasts and supernatural violence. The plot is nearly D.O.A., but we can forgive it. This game is fun. [Sept 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    We urge you not to let the younger visual style turn you away from this game. [Jan 2006, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    About as close to handheld perfection as the series can get. [Oct 2006, p.81]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    True, it's costly at $40, and control isn't quite dead-on - those old four-way joysticks are hard to emulate - but most everything else is. [Nov 2005, p.96]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Long load times and a soundtrack that's annoying at best don't help either. Still, FlatOut 2 is a solid, fun game to play. [Oct 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Probably more than any other PSP launch title, Unleashed performs and plays just as well as its bigger PS2 brother. [June 2005, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    A mixed bag of a racer. [Apr 2002]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The biggest problem with the finished version, however, is the lack of a career mode... That problem aside, Pride FC is still an incredibly playable sports adventure. [Feb 2003, p.29]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This port holds up surprisingly well. [Jan 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A cool FPS with sky-high production values, a unique graphical approach, and an interesting plot, but imperfect controls. [Holiday 2003, p.32]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The graphics are among the best PS2 can produce, with realistic heat shimmer and good physics effects, but it's the gameplay that will keep you coming back, with intelligent level design and a variety of mission objectives(including awesome shoot-the-guy-holding-the-hostage bits)that keep the game feeling fresh. [Aug 2006, p.83]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    One puzzling omission is a full career mode. [July 2005, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Nothing much has changed from the last version. [Sept 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    But why only 2 players? [Nov 2002, p.52]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The game seems a bit slow in the response department. [May 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The crime caper atmosphere really makes it fun! [June 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]
    • PSM Magazine

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