PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]- PSM Magazine
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- Critic Score
Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]- PSM Magazine
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More variety, be it "Ico"-style environmental puzzles, "GTA"-type missions, "MGS"-inspired boss battles, greater AI diversity, or simply deeper interactivity with the environment, would have really helped keep things fresh. [Jan 2004, p.28]- PSM Magazine
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The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]- PSM Magazine
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The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]- PSM Magazine
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Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]- PSM Magazine
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This focus on combat isn't always helped by the game's dodgy targeting and suspect collision detection... An uneven, but satisfying, psycho romp for series fans. [Oct 2004, p.30]- PSM Magazine
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A well constructed, well presented compliment to "FIFA." [July 2004, p.30]- PSM Magazine
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Once you break through that long, sleepy quagmire of a start, the game really opens up and delivers an engaging storyline, incredibly memorable characters and a trio of solid combat systems that will keep you on your toes. [Jun 2006, p.83]- PSM Magazine
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It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]- PSM Magazine
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- Critic Score
At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]- PSM Magazine
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Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]- PSM Magazine
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- Critic Score
The fact that this UMD contains faithful versions of "Street Fighter II", which single-handedly established the modern fighting genre, and its two "upgrades," Champion Edition and Hyper Fighting, makes it worth the price of admission alone. [Dec. 2006, p.77]- PSM Magazine
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With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]- PSM Magazine
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Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]- PSM Magazine
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What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]- PSM Magazine
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Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]- PSM Magazine
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If you're a Mortal Kombat fan, this is the mother lode: a torrent of available characters(58 to start)fight and die for your pleasure; the Shaolin Monks-style Konquest mode is the best yet; and the Motor Kombat Kart racer mini-game is silly fun. [Holiday 2006, p.79]- PSM Magazine
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Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]- PSM Magazine
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The biggest problem here is that the game is short - though replay value comes from taking the "good or bad" paths - but it's one Hell of a ride while it lasts. [Nov 2005, p.82]- PSM Magazine
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NCAA Football 2007 for the PSP is a faithful port of the PS2 version, right down to the metal cleats and fan meter. [Sep 2006, p.83]- PSM Magazine
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I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]- PSM Magazine
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The cel-shaded graphics and signature special techniques feel just like the anime, and anyone who hasn't seen the series will still find a fun fighting game that is easy to learn, but hard to master. [Aug 2006, p.78]- PSM Magazine
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Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]- PSM Magazine
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.hack scores major points for its unique setting, but there's also some very solid game design to back it up. [Nov 2002, p.50]- PSM Magazine
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Solid gameplay meets incredible presentation. If you have any doubt that Crystal Dynamics can rock "Tomb Raider," play this and your fears will evaporate. [Holiday 2003, p.74]- PSM Magazine