PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 79 Metascore
    • 70 Critic Score
    An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    There is, however, one triple bogey: heinous load times, including waits of around 30 seconds between each individual hole. [June 2005, p.82]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's big, it's beautiful, and there are few games available that are more fun for two players. Don't look for an epic story or any kind of online support, though. [Feb 2004, p.28]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Fine shooting action served straight, no chaser. [Holiday 2002, p.30]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Don't judge Sphinx before Tutankhamen is transformed into a mummy, however, as the game simply doesn't catch fire until then. [Holiday 2003, p.28]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Rez
    Perhaps the most stylish-looking game ever created. [Feb 2002, p.44]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Gurumin might seem too easy for a lot of gamers, especially at the start, but don't be deceived: there are several harder difficulty modes to unlock. [Apr 2007, p.85]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Last year's portable Madden chugged and sputtered like a 400 pound offensive lineman asked to run consecutive forty-yard dashes. This year, it's as smooth as Peyton Manning's throwing mechanics. [Nov. 2006, p.79]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    When set against the PS2's existing gallery of not-quite legendary online shooters, this game sticks out like an Oscar-winner at an acting workshop. It's worth a look. [Apr 2005, p.66]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Finally an arcade-style rally game that's extremely fast, controls great, and is easy to get into. [Dec 2002, p.52]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The game still rocks, but as this is the fourth game in the series, we really hoped for some more refinement and evolution. [May 2003, p.34]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's excellent gameplay pulls through in the long run for a solid role-playing experience. [Nov 2002, p.44]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The huge song list coupled with the EyeToy make this great fun for all ages. [Dec 2005, p.106]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The complete Arc The Lad experience (including extra goodies) is an otaku's dream come true. [Jan 2002]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its slow pace keeps it from really taking off. [Apr 2003, p.37]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Still, online is fantastic, and you'll get a serious charge when the raucous crowd applauds your tee shot. [Holiday 2006, p.81]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Even its obscurity and relatively steep learning curve can't bring down this subtle, challenging and entertaining gem of a game. [Mar 2004, p.40]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    A great RPG that shouldn't be missed. [July 2005, p.83]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Great emulation...wonderful. [Nov 2005, p.90]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The serious MGS fan shouldn't hesitate for a second. It's a great way to relive the story, and maybe even expand your knowledge of the series. [Aug 2006, p.82]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    However, "not quite as good as the best ever" is still pretty damn good. [Holiday 2005, p.84]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It may not be the ultimate Street Fighter compilation, but in the end, Street Fighter Anniversary Collection offers great 2D fighting at an excellent price. [Sept 2004, p.20]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The game's pace, even the relative quickness of the players, feels sluggish at times compared to "Live." Otherwise, this rocks. [Nov 2005, p.92]
    • PSM Magazine

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