PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Murata and his team haven't just given us a great sequel, they've also created one of the PS2's best action games; one that comes within mere inches of achieving classic status. [May 2003, p.24]- PSM Magazine
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- Critic Score
The best of the series, but if you've played Smackdown one through three to death already, this one may get old fast. [Holiday 2002, p.32]- PSM Magazine
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- Critic Score
King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]- PSM Magazine
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- Critic Score
The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]- PSM Magazine
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- Critic Score
Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]- PSM Magazine
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- Critic Score
With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]- PSM Magazine
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- Critic Score
A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]- PSM Magazine
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- Critic Score
One of the greatest features of this game, by far, the headset lets you tell your computer-controlled teammates exactly what to do...makes SOCOM such an innovative title. [Oct 2002, p.28]- PSM Magazine
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- Critic Score
A wonderfully controlling game, with vibrant (if a bit simplistic) graphics and great presentation. [Aug 2003, p.28]- PSM Magazine
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- Critic Score
Sony has delivered a worthy war-time shooter. [Holiday 2005, p.72]- PSM Magazine
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- Critic Score
Luckily for you, Call of Duty 3 for PS2 is actually very similiar to its next-gen sibling - and, in some ways, it's even better. [Feb. 2007, p.80]- PSM Magazine
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- Critic Score
I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]- PSM Magazine
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- Critic Score
With 30+ games, there's really something for everyone, including nostalgists who will appreciate included interviews with Sega designers who worked on many of the games. [Holiday 2006, p.80]- PSM Magazine
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- Critic Score
This is a must-have sequel in a must-have series. [Nov 2005, p.80]- PSM Magazine
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- Critic Score
The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]- PSM Magazine
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- Critic Score
Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]- PSM Magazine
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- Critic Score
Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]- PSM Magazine
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- Critic Score
It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]- PSM Magazine
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- Critic Score
Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]- PSM Magazine
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- Critic Score
Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]- PSM Magazine
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- Critic Score
EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36]- PSM Magazine
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- Critic Score
The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]- PSM Magazine
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- Critic Score
Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]- PSM Magazine
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- Critic Score
Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]- PSM Magazine
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- Critic Score
This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]- PSM Magazine
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- Critic Score
It needs 5.1 support, but this is still the best DDR yet. [Nov 2003, p.42]- PSM Magazine
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- Critic Score
The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]- PSM Magazine
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- Critic Score
Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]- PSM Magazine
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- Critic Score
Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]- PSM Magazine
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- Critic Score
Yes, the core game of Lumines II is so addictive that you can barely focus on all the cool animation in the background, but that's hardly a bad thing. [Holiday 2006, p.78]- PSM Magazine