PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Regardless of the evolving antipathy towards current-gen, this game has its share of improvements. [Nov. 2006, p.79]- PSM Magazine
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- Critic Score
I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]- PSM Magazine
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- Critic Score
Substance over style is the philosophy behind this game. [Holiday 2002, p.54]- PSM Magazine
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- Critic Score
It still manages to finish as the best stock car racer you're likely to find on a home console. [Dec 2002, p.46]- PSM Magazine
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- Critic Score
gameplay that steps boldly forward, but remembers what was cool about the old school. [Holiday 2005, p.73]- PSM Magazine
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- Critic Score
Its straightforward gameplay is so well suited to portable gaming that this is arguably the more desirably version. [Jan 2006, p.82]- PSM Magazine
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- Critic Score
The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]- PSM Magazine
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- Critic Score
New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]- PSM Magazine
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- Critic Score
If you've only encountered Dance Dance Revolution in its American incarnations, it's a godsend. [June 2002, p.32]- PSM Magazine
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- Critic Score
It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]- PSM Magazine
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- Critic Score
It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]- PSM Magazine
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- Critic Score
It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]- PSM Magazine
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- Critic Score
Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]- PSM Magazine
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- Critic Score
It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]- PSM Magazine
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- Critic Score
Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]- PSM Magazine
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- Critic Score
Takes all of the classic Bond elements and combines them with solid control, and gameplay variety. Some of the levels are letdowns, but overall, it's a satisfying title. [Apr 2004, p.29]- PSM Magazine
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- Critic Score
While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]- PSM Magazine
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- Critic Score
Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]- PSM Magazine
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- Critic Score
One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]- PSM Magazine
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- Critic Score
The visuals come up a bit short with aliasing problems and shimmering...Despite its problems, this is still the best tennis experience on the PS2, period. [Sept 2002, p.31]- PSM Magazine
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- Critic Score
Tons of gameplay improvements and variety. [Dec 2005, p.107]- PSM Magazine
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- Critic Score
LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]- PSM Magazine
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- Critic Score
In the end, MLB '06: The Show is a definite MVP-killer--which might explain why EA didn't even bother with baseball this year. [May 2006, p.86]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
Just a hair shy of greatness. It's got some rough edges, but the idea of having to rely on a boat for propulsion is truly innovative. [July 2003, p.24]- PSM Magazine
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- Critic Score
Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]- PSM Magazine
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- Critic Score
Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]- PSM Magazine
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- Critic Score
The game's simplicity is what really makes the game work: it's a game where you don't have to futz around with complicated controls, and camera control isn't an issue. [Nov 2006, p.78]- PSM Magazine
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- Critic Score
It's not quite up to the standards set by "NBA Street Vol. 2," but it's definitely in the same league. [June 2004, p.28]- PSM Magazine