PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
The all-important sense of speed - something "Burnout 3" had in spades - feels slower. [Nov 2005, p.98]- PSM Magazine
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- Critic Score
The actual hockey is a bit of a mixed bag in 2K5. It still controls beautifully (that "smoothness" we mentioned earlier), and the gameplay is again top-notch - once you tweak it that is. The default settings are pretty awful. [Oct 2004, p.31]- PSM Magazine
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Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]- PSM Magazine
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When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]- PSM Magazine
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Alundra's strength lies in its incomparable gameplay and challenge, which stands as a true testament to the game's real appeal. Providing a truly refreshing change of pace to the one-button control of other standard RPGs, Alundra is a solid title that demands as much skill and time as involvement. [Feb 1998]- PSM Magazine
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An excellent mix of atmosphere, visual design and accessible gameplay. Beyond Good & Evil is an experience that is not to be missed. [Holiday 2003, p.20]- PSM Magazine
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Simply the best fighting game on PS2, even topping our beloved Virtua Fighter 4 Evolution. [Holiday 2005, p.74]- PSM Magazine
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If this game doesn't put a smile on your face then maybe games just aren't for you. [Nov 2005, p.69]- PSM Magazine
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From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]- PSM Magazine
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On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]- PSM Magazine
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You won't find a faster racer on PS2, and the control is simply some of the best we've ever encountered. [Dec 2002, p.43]- PSM Magazine
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One exceptionally notable aspect of the game is the sound. Even on a simple stereo setup, the sounds of the engine and the environment were crystal clear. [June 2003, p.32]- PSM Magazine
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- Critic Score
Stiffer gameplay, clunkier graphics and a lack of competitive depth conspire to keep this franchise from repeating as the top hoops game. [Dec 2003, p.47]- PSM Magazine
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Then along comes Vice City Stories, a game that exceeds all our expectations. [Dec. 2006, p.68]- PSM Magazine
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Throw in some of the most comprehensive online options currently available on PS3, and Rainbow Six Vegas delivers great value for the combat sim-minded. [Sept 2007, p.76]- PSM Magazine
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- Critic Score
EA's hat-trick, though, goes to the A.I., which will really press you to use strategy, passing, and screens if you want to light the lamp. [Dec 2007, p.82]- PSM Magazine
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It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]- PSM Magazine
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Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]- PSM Magazine
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With its bargain price even people who aren't usually into racing games really have no reason to avoid REMIX. [May 2006, p.78]- PSM Magazine
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Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]- PSM Magazine
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One of the most cinematic, moodiest, and refreshing action titles to show up on the PS2 for quite some time. [Dec 2002, p.42]- PSM Magazine
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More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]- PSM Magazine
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From its flawless control and presentation, to its huge amount of variety and online modes, MCII is one of the most fun and complete racing games we've ever played. [June 2003, p.24]- PSM Magazine
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If you've never plaed the series before, this is the one to try. If you have played it, you won't want to miss this amazing finale. [July 2004, p.20]- PSM Magazine
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It's FFX-2's incredibly wacky, fruity charm that makes all the madness even more irresistible for fans who always secretly wanted to see what was really going on in the depths of Bevelle. [Feb 2004, p.18]- PSM Magazine
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This game has got to have on of the worst camera systems in an RPG ever. [Oct 2002, p.38]- PSM Magazine
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Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]- PSM Magazine