PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Syphon Filter: Logan's Shadow not only lives up to the high standards set by its predecessor, it actually exceeds them in many ways. [Dec 2007, p.78]- PSM Magazine
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- Critic Score
Difficult on anything but the easiest setting. You can't go five seconds without getting crushed by the opposition...It has the right mix that will win over hardcore hockey fans. [Oct 2003, p.38]- PSM Magazine
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- PSM Magazine
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- Critic Score
An absolutely awesome wrestling experience...Thanks to features like improved graphics, more match types, and an overhauled grappling system, it's definitely the most realistic and rewarding WWE game on the market. [Dec 2003, p.56]- PSM Magazine
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- Critic Score
A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]- PSM Magazine
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- Critic Score
It's the prettiest, the deepest, the biggest, and thanks to online play and randomly-generated levels, the most replayable action RPG available today. [Mar 2004, p.24]- PSM Magazine
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- Critic Score
It's hampered by some of the MMORPG genre's cliche weaknesses - it's a real level grinder with a de-emphasized plot - but the FF magic is still here. [June 2004, p.18]- PSM Magazine
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- Critic Score
The breadth of the lineup puts it head and shoulders above any other home DDR, and DDR Max features a better proportion of danceable tunes in comparison to the Playstation games. [Dec 2002, p.60]- PSM Magazine
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- Critic Score
Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]- PSM Magazine
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- Critic Score
A beautiful hack-and-slasher that lives up to the considerable scope and grandeur of the filmic source material. [Holiday 2003, p.32]- PSM Magazine
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Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]- PSM Magazine
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- Critic Score
Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]- PSM Magazine
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- Critic Score
A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]- PSM Magazine
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- Critic Score
The graphics and animation are solid, the camera is well-balanced, and knockdown replays capture all the sweat, blood, and punishment the sport offers. [May 2004, p.24]- PSM Magazine
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- Critic Score
Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]- PSM Magazine
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It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]- PSM Magazine
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- Critic Score
There's not even a tennis game on PS2 this good. [Dec 2005, p.116]- PSM Magazine
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- Critic Score
While it may still fall a bit short in terms of the gameplay engine when compared to Konami's offering, the options and game modes available in FIFA 2004 are more than enough to keep it neck and neck (or foot, as it were) with the competition. [Dec 2003, p.46]- PSM Magazine
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Unfortunately, there's very little in terms of storyline and characterization to fuel your motivation. [Feb 2005, p.72]- PSM Magazine
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It's not too challenging, but is highly rewarding. [Nov 2007, p.77]- PSM Magazine
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TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]- PSM Magazine
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Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]- PSM Magazine
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Fortunately, 3DO listened to complaints from last year's game and greatly improved the presentation with much graphics and animation, and amazingly accurate commentary. [Mar 2002, p.26]- PSM Magazine
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It’s not only a sterling initial effort, but also one of the best overall examples of the genre we’ve ever played. [Feb 2002, p.32]- PSM Magazine
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A great game with charm to spare. If you're a Star Wars fan at all, you owe it to yourself to give it a try. [Oct 2006, p.82]- PSM Magazine
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- Critic Score
Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]- PSM Magazine
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- Critic Score
It has everything "DMC2" didn't, and evolves everything that made "DMC1" great. [March 2005, p.66]- PSM Magazine
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- Critic Score
There's no doubt RF2 comes from an entirely different generation of software. [Dec 2002, p.48]- PSM Magazine
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- Critic Score
Fight Night Round 3 is the first and foremost an awesome visceral experience, and one that should be enjoyed by fans and non-fans of the sweet science alike. [Apr 2006, p.80]- PSM Magazine
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- Critic Score
Problem is, it simply isn't as intuitive as "Live." It takes several games to get the feel for it and even when you do, you still can't pull off the same breadth of moves you can in EA's offering. [Nov 2005, p.78]- PSM Magazine