PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Be ready for loads of violence, a short running time, and all the production value and quality gameplay that you need. [June 2004, p.24]- PSM Magazine
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An astonishingly fun game that even non-wresting fans will have a blast with. There's nothing remotely like it in the fighting or wrestling genres. [Apr 2003, p.24]- PSM Magazine
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The type of game that'll bless those patient players who persevere. [Dec 2004, p.84]- PSM Magazine
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In the end, the meat of the game is easier to get into and far less nit-picky, while still providing an excellent strategic kicck. [Apr 2006, p.86]- PSM Magazine
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A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]- PSM Magazine
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The camera is a frequent problem and some of the battles and level designs are unbalanced, but these feel just like classic X-Men battles. [Holiday 2004, p.82]- PSM Magazine
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- Critic Score
The best and most important change is in the driving model, which corrects the overly touchy control seen in last year's "MX Unleashed." [Apr 2005, p.72]- PSM Magazine
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Pucelle's rather excellent localization brings the game world to hyper-kinetic, over-the-top life and that, (coupled with many, many gameplay hours), is more than enough to entice RPG fans into Pucelle's worthy fold. [July 2004, p.32]- PSM Magazine
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- Critic Score
Each character actually has their own dedicated training session that does a wonderful job of teaching you the basic gameplay fundamentals. [Holiday 2002, p.51]- PSM Magazine
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It's great for non-hockey fans, and a good break from your "ESPN" or "NHL 2004" season. [Nov 2003, p.43]- PSM Magazine
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The game slows down when songs change during the race. [Holiday 2005, p.98]- PSM Magazine
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- Critic Score
Street Fighter Alpha Anthology packs a lot of kung-fu fighting into one handy package, making it an excellent excuse for inviting your fighting buddies over for a brawl. [July 2006, p.84]- PSM Magazine
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The gameplay isn't terribly innovative, but C:Lol takes everything we love about Castlevania, and moves it into lush, gorgeous 3D. And that's a fantastic accomplishment! [Dec 2003, p.66]- PSM Magazine
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It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]- PSM Magazine
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A solid overall game, but it doesn't feel like it every really gelled. [May 2004, p.36]- PSM Magazine
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You know, we have to say that Def Jam Fight for NY has aged rather well. Two years later. and it's just as fun as ever. [Nov 2006, p.78]- PSM Magazine
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It just seems that there's been little improvement to the overall fighting system and single-player experience. [Oct 2002, p.34]- PSM Magazine
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A music-editing tool that is both powerful and easy to use, MTV Music Generator 3 is a likely hit with all music lovers. Too bad there isn't more variety in the song list, though. [Aug 2004, p.30]- PSM Magazine
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- Critic Score
It all adds up to be the finest Tiger yet, but the lack of innovation means we'll hold on to our copy of "Hot Shots Golf." [Holiday 2006. p.81]- PSM Magazine
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For an intense, concentrated dose of blast-em-up chaos with pyrotechnics to spare, look no further: Black is the new black for the winter season. [Apr 2006, p.71]- PSM Magazine
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Being the only hockey game on the PS3 this year helps NHL 2K7's appeal, but that notwithstanding, it's still a really great game. [Feb. 2007, p.79]- PSM Magazine
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The improved online features should add significant legs to an already full-featured product. [Nov 2007, p.78]- PSM Magazine
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Hockey fans looking for a major overhaul of this series won't find one, but that's not necessarily bad. [Dec 2002, p.46]- PSM Magazine
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Giant robots have never felt so huge and real. [Holiday 2002, p.46]- PSM Magazine
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The simple explanation for what makes this game rock is that it just plain looks, feels, and plays remarkably like its full-sized siblings. [May 2005, p.84]- PSM Magazine
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This game looks fantastic, sounds awesome, has tight controls and even tighter gameplay, and accurately blends racing, stunts, and "Road Rash." Play it. [Aug 2003, p.22]- PSM Magazine
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- Critic Score
The bigger prize here is "Part II." It features improved graphics, better choreography, and greater musical variety, including some guitar slinging and a "waltz battle" with a giant plant. At this price - $30 - it's a steal. [Nov 2003, p.48]- PSM Magazine