PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
-
56% higher than the average critic
-
4% same as the average critic
-
40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
-
Positive: 618 out of 1326
-
Mixed: 644 out of 1326
-
Negative: 64 out of 1326
1326
game
reviews
-
- Critic Score
The most fun we've had playing a baseball game this year. [August 2002, p.22]- PSM Magazine
-
- Critic Score
Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]- PSM Magazine
-
- Critic Score
It all adds up to a strong, promising rookie effort, but it sucks that the $20 cheaper current-gen version still has the overall edge on the depth chart. [Jan. 2007, p.79]- PSM Magazine
-
- Critic Score
This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]- PSM Magazine
-
- Critic Score
With four skill levels, awesome co-op multiplay, online play, and a ton of game-modifying options, Sniper Elite belongs on your hit list. [Nov 2005, p.80]- PSM Magazine
-
- Critic Score
Single player still falls down a tad, but there's simply no better party game available for PlayStation 2. [Aug 2004, p.28]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
It's not as varied as, say, "Pump it Up's" soundtrack, but this is nonetheless the franchise that owns the floor. [Nov 2005, p.88]- PSM Magazine
-
- Critic Score
Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]- PSM Magazine
-
- Critic Score
Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]- PSM Magazine
-
- Critic Score
The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]- PSM Magazine
-
- Critic Score
Its improvements to the series are substantial. [Sept 2002, p.30]- PSM Magazine
-
- Critic Score
From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]- PSM Magazine
-
- Critic Score
It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]- PSM Magazine
-
- Critic Score
While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]- PSM Magazine
-
- Critic Score
It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]- PSM Magazine
-
- Critic Score
The bad news--if you're jonesing to light the lamp with the new Skill Stick, well, you can't--only passing is allowed in the PS2 version, which leaves us feeling like we got the shaft. [Holiday 2006, p.86]- PSM Magazine
-
- Critic Score
The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]- PSM Magazine
-
- Critic Score
This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]- PSM Magazine
-
- Critic Score
The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]- PSM Magazine
-
- Critic Score
Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]- PSM Magazine
-
- Critic Score
It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]- PSM Magazine
-
- Critic Score
Electronic Arts must have heard our wishes for a PSP hockey game withouth Gretzky's name in the title, because NHL 07 is like a dream come true. [Holiday 2006, p.86]- PSM Magazine
-
- Critic Score
Though it might not be as classic as its predecessors, Rayman 3 remains a thoroughly enjoyable experience. [Apr 2003, p.36]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]- PSM Magazine
-
- Critic Score
It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]- PSM Magazine
-
- Critic Score
Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]- PSM Magazine