PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 77 Metascore
    • 80 Critic Score
    The most fun we've had playing a baseball game this year. [August 2002, p.22]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It all adds up to a strong, promising rookie effort, but it sucks that the $20 cheaper current-gen version still has the overall edge on the depth chart. [Jan. 2007, p.79]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]
    • PSM Magazine
    • 76 Metascore
    • 90 Critic Score
    With four skill levels, awesome co-op multiplay, online play, and a ton of game-modifying options, Sniper Elite belongs on your hit list. [Nov 2005, p.80]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Single player still falls down a tad, but there's simply no better party game available for PlayStation 2. [Aug 2004, p.28]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The best next-generation boxing game we've played yet. [Apr 2002]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's not as varied as, say, "Pump it Up's" soundtrack, but this is nonetheless the franchise that owns the floor. [Nov 2005, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    In short, this is a surprising little gem. [Nov 2004, p.90]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Its improvements to the series are substantial. [Sept 2002, p.30]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]
    • PSM Magazine
    • 76 Metascore
    • 85 Critic Score
    While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The bad news--if you're jonesing to light the lamp with the new Skill Stick, well, you can't--only passing is allowed in the PS2 version, which leaves us feeling like we got the shaft. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Electronic Arts must have heard our wishes for a PSP hockey game withouth Gretzky's name in the title, because NHL 07 is like a dream come true. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Though it might not be as classic as its predecessors, Rayman 3 remains a thoroughly enjoyable experience. [Apr 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    it's got old school warbirds and it is fun. [Holiday 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine

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