PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 77 Metascore
    • 60 Critic Score
    Too much coaching, not enough action. [Jan 2006, p.86]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The strategy angle comes from the different abilities of each unit...assuming they're each on a different level (air, land,etc.). [May 2006, p.85]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too bad ATV Offroad Fury 4 has to come out in the shadow of "Motorstorm", but thanks to the "Motorstorm" delay, it might still be the Baja racing game of the year. [Jan. 2007, p.82]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    No, this is a balls-to-the-wall action fest that keeps the gritty battlefield presentation of the series perfectly intact. [Dec. 2006, p.78]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's organic intensity versus Hawk's urban chaos, but it works. [Oct 2002, p.30]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's a game that gets back to the basics and is chock-full of Mortal Kombat goodness, especially for two players simultaneously. [Dec 2005, p.84]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    With the camera pulled back so far, the ball can get pretty tiny. Other than that, it's all solid, and a big improvement on last season. [Nov 2005, p.98]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    We still think the hawk should take a year off, but this is nonetheless a great game. [Holiday 2005, p.76]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Fast, furious, but difficult to master, this game will have players cleaning dirt out of their PS2s. [May 2004, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The best Monster Rancher yet, with more RPG elements. [Holiday 2003, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Frontiers pulls out some great new tricks, and the world of Everquest has never been more accessible. [Feb 2004, p.30]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Despite one or two mechanical wobbles, this is a good mix of action and dark adventure, with some nifty extras. [May 2004, p.22]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    On the realism side, SlugFest makes huge strides this year. Stat crunching is ably handled by the "Basebll Mogul" sim engine, and gameplay is easily tight enough to compete with PS2's second tier (i.e.: non-"MVP") baseball series. [July 2004, p.26]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Three Kingdoms fans will go nuts over all of the improvements. [Oct 2003, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    An original, addictive, hilarious role-playing experience. Play this! [Oct 2005, p.93]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    Gun
    It forgets the most important thing - toys. [Jan 2006, p.73]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The online features are terrific. [Aug 2007, p.84]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine

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