PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 75 Metascore
    • 85 Critic Score
    So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's ridiculously satisfying taking out a bunch of missile-slinging enemy troops with your perfectly geared up wanzer unit - no question. [Sept 2004, p.18]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
    • PSM Magazine
    • 75 Metascore
    • 90 Critic Score
    Every bit as addictive and charming as "The Sims" ever were. Degg-degg! [Dec 2005, p.91]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Original, stylish, entertaining adventure. [Nov 2007, p.89]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    While the game is substantive enough for everyone, it is the fans who will really appreciate it. Fans, rejoice - this is the best Transformers game yet. [July 2004, p.22]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Destroy All Humans! 2 expands on the original, giving you even more freedom as an alien invader. [Holiday 2006, p.73]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine

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