PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]- PSM Magazine
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- Critic Score
If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]- PSM Magazine
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- Critic Score
Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]- PSM Magazine
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- Critic Score
Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]- PSM Magazine
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- Critic Score
The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]- PSM Magazine
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- Critic Score
Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]- PSM Magazine
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- Critic Score
It's ridiculously satisfying taking out a bunch of missile-slinging enemy troops with your perfectly geared up wanzer unit - no question. [Sept 2004, p.18]- PSM Magazine
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- Critic Score
The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]- PSM Magazine
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- Critic Score
It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]- PSM Magazine
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- Critic Score
Every bit as addictive and charming as "The Sims" ever were. Degg-degg! [Dec 2005, p.91]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]- PSM Magazine
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- Critic Score
Stumbles a bit with long loading times and jittery control. [May 2003, p.60]- PSM Magazine
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- Critic Score
While the game is substantive enough for everyone, it is the fans who will really appreciate it. Fans, rejoice - this is the best Transformers game yet. [July 2004, p.22]- PSM Magazine
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- Critic Score
It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]- PSM Magazine
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- Critic Score
But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]- PSM Magazine
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- Critic Score
The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]- PSM Magazine
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- Critic Score
You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]- PSM Magazine
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- Critic Score
If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]- PSM Magazine
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- Critic Score
Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]- PSM Magazine
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- Critic Score
This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]- PSM Magazine
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- Critic Score
Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]- PSM Magazine
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- Critic Score
There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]- PSM Magazine
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- Critic Score
Destroy All Humans! 2 expands on the original, giving you even more freedom as an alien invader. [Holiday 2006, p.73]- PSM Magazine
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- Critic Score
The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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- Critic Score
Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]- PSM Magazine
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- Critic Score
While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]- PSM Magazine
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- Critic Score
Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]- PSM Magazine
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- Critic Score
The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]- PSM Magazine