PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]- PSM Magazine
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While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]- PSM Magazine
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The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]- PSM Magazine
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Monotony is the main culprit: the whole game consists of flipping switches and slapping around lame enemies. [May 2002, p.31]- PSM Magazine
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With a solid control scheme, good presentation, and a well-balanced roster of fighters, Konami's K-1 is an excellent way to launch the franchise. [Aug 2003, p.26]- PSM Magazine
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Everything feels less sluggish - including the combat, which integrates the alchemy better than before. Plus, the graphics got a bit of an upgrade, too. [Oct 2005, p.94]- PSM Magazine
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Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]- PSM Magazine
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It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]- PSM Magazine
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A derivative, but amazingly amusing, platform romp. And if you already love the license, then this 'ere's a blinkin' masterpiece. [Nov 2003, p.40]- PSM Magazine
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A few more months and it really could have been something. [Dec. 2006, p.84]- PSM Magazine
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When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]- PSM Magazine
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There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]- PSM Magazine
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The game's enemy AI really shines. These guys (and gals) are smart. [Mar 2002, p.24]- PSM Magazine
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This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]- PSM Magazine
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True infrastructure could make [the] next iteration of Mototrax great. [Oct 2006, p.86]- PSM Magazine
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In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]- PSM Magazine
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Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]- PSM Magazine
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It's definitely old-school, but it's just as fun and charming as it was 20 years ago - only with modern tweaks that make it even better. [Aug 2007, p.83]- PSM Magazine
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There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]- PSM Magazine
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Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]- PSM Magazine
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Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]- PSM Magazine
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If games like "R/C Pro Am" or "Re-Volt" sound like your idea of the perfect racing game, however, Metro 3D's little speedster could be made for you. [Aug 2003, p.32]- PSM Magazine
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It's not the next "Fatal Frame 2," but "X-Files: Resist or Serve" is a decent game infused with an awesome license and a very fair price. [June 2004, p.30]- PSM Magazine
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Fans may find sentimental value here, but Jam just doesn't have the depth, features, or ambition level of its decendents. [Dec 2003, p.46]- PSM Magazine
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Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]- PSM Magazine
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Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]- PSM Magazine
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Worst of all, the gameplay is annoying, with shabby controls and an oddly high difficulty curve. [Oct 2005, p.92]- PSM Magazine
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Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]- PSM Magazine
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The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]- PSM Magazine
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- PSM Magazine
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It's a good, basic tennis game, reasonably enjoyable with solid, if not too demanding game mechics. To quote a phrase, it's "Mostly Harmless." [Oct 2005, p.92]- PSM Magazine
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The problem with Lupin is that the game is incredibly rudimentary: the control is slippery, the camera is frustrating and the AI leaves a great deal to be diesired. [Feb 2004, p.36]- PSM Magazine
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The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]- PSM Magazine
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It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]- PSM Magazine
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Unfortunately, the fun factor is only so-so. [June 2007, p.84]- PSM Magazine
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Most will find the experience too juvenile. [Aug 2007, p.86]- PSM Magazine
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Simply a solid hit rather than the round-tripper it could've been. [Aug 2005, p.84]- PSM Magazine
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The best collection of arcade-style racing games ever assembled. [Nov 2005, p.90]- PSM Magazine
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Shoddy camera in amusement park mode, lots of cliched gameplay. [Dec 2005, p.101]- PSM Magazine
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The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]- PSM Magazine
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An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]- PSM Magazine
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Fun unlockables should keep you interested for more than just a rental, and the PS2 doesn't break a sweat - no slowdown here. [Nov 2004, p.92]- PSM Magazine
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It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]- PSM Magazine
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The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]- PSM Magazine
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Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]- PSM Magazine
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Without multiplayer, Wolfenstein feels like half a game. [Aug 2003, p.29]- PSM Magazine
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The characters are designed to attempt coolness; instead, they just say unfunny one-liners to each other - that's inexcusable. [Holiday 2002, p.54]- PSM Magazine
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It's a bit on the ugly side, but its single player missions are solid and the races are vastly different. [Sept 2003, p.38]- PSM Magazine
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Rough controls, but Gundam and giant robot fans should love it. [Jan 2004, p.48]- PSM Magazine
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The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]- PSM Magazine
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The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]- PSM Magazine
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At its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]- PSM Magazine
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It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]- PSM Magazine
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Ultimately, it starts to feel repetitive quickly. [Dec 2005, p.116]- PSM Magazine
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Compounding the problem is the game's low framerate. Freaky Flyers will often drop below 30 frames per second, resulting in a chop-tastic display. [Sept 2003, p.40]- PSM Magazine
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The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]- PSM Magazine
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An original game that feels almost as tense as "Resident Evil," but with a realistic premise. [Jan 2003, p.32]- PSM Magazine
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If football action is more your thing stick to "Madden". [Sep 2006, p.88]- PSM Magazine
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The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]- PSM Magazine
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Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]- PSM Magazine
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To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]- PSM Magazine
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This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]- PSM Magazine
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Our biggest complaint about the PS2 version is the reduced visual clarity and sluggish framerate compared to the GC original. [Nov 2002, p.54]- PSM Magazine
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Hardcore fans of the series will enjoy it, but those looking for an engaging space battle - or a decent game - won't. [Jan 2004, p.32]- PSM Magazine
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While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]- PSM Magazine
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While it's fun to destroy everything from computers to cafeteria trays, the action gets old, fast. [Jan 2004, p.37]- PSM Magazine
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A major improvement over the last game, and an absolute must-buy for the DBZ hardcore. [Holiday 2003, p.28]- PSM Magazine
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Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]- PSM Magazine
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Too bad the mediocre voice acting does more to keep you away than to keep playing. [Nov. 2006, p.82]- PSM Magazine
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What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]- PSM Magazine
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A solid racing game, but its real-world courses (and even its original venues) fail to deliver the same amount of sheer thrill that its completely arcade-skewed predecessors did. [Jan 2004, p.29]- PSM Magazine
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The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]- PSM Magazine
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Don't explore these Mysteries. [Holiday 2006, p.84]- PSM Magazine
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The flight sequences, while not drop-dead gorgeous, are okay, but the endless bickering and inane character interaction during the cutscenes will drive you freaking crazy! [Mar 2004, p.40]- PSM Magazine
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Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]- PSM Magazine
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The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]- PSM Magazine
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This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]- PSM Magazine
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Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]- PSM Magazine
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Decent overall and marginally better then its predecessor, it's not worth another $40 in the same calendar year. [Holiday 2005, p.100]- PSM Magazine
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I must admit that I enjoyed nearly every minute of my pesky abuse...just don't expect to play it for long. [May 2002, p.28]- PSM Magazine
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Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]- PSM Magazine
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On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]- PSM Magazine
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It's not a true sequel, nor is it meant to be; it's more a kind of "Super Smash Bros"-type multiplayer madness. It's also good fun. [Apr 2004, p.37]- PSM Magazine
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It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]- PSM Magazine
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Good news - it does not, in fact, suck hard. [Jan 2006, p.74]- PSM Magazine
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An RPG-making beast that requires serious time and dedication. [Holiday 2003, p.40]- PSM Magazine
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As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]- PSM Magazine
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Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]- PSM Magazine
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It has some great strategy elements and intense action, but is marred by repetitive level design and slow pacing. [July 2003, p.34]- PSM Magazine
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Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]- PSM Magazine
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Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]- PSM Magazine
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There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]- PSM Magazine
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Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]- PSM Magazine
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A mindless actioner in the same vein as "Dynasty Warriors." Good fun! [Holiday 2003, p.48]- PSM Magazine
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You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]- PSM Magazine
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The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]- PSM Magazine
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The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]- PSM Magazine