PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 65 Critic Score
    The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Jackass: The Game on PSP has a lot more longevity. [Nov 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game itself is just plain sloppy....horrible camera and grippy controls. [Dec 2002, p.40]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    The premise is priceless, but the game is so overly simplistic that it can't hold your attention for long. [July 2004, p.30]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    A plain vanilla shooter dressed in authentic-smelling military gear. [Nov 2005, p.94]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, this mode gets mind-numbinglly repetitive, and gameplay is still awful. [Nov 2005, p.98]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most useful addition though is the ability to pick up bodies so you can hide them. It's a simple little skill that should have been available all along... and now it is. [March 2005, p.80]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Replay value is low; better rent before you buy. [May 2005, p.76]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    The multiple angles, 3D engine, and stellar visuals in Mega Man X7 do move the series forward, even if gameplay remains the same, which is okay in our book. [Nov 2003, p.41]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's an expedition into the rugged unknown - not a luxury vacation. [Jan 2006, p.72]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game lacks a level of polish and fine-tuning that would have made it a truly great title. [Nov 2002, p.38]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    The cameras are lousy, the Gunam move too sluggishly, and there's very little depth. [Dec 2004, p.84]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In an alternate universe--one where every 7-year old owns a PSP and can drop forty bucks on a forgettable movie tie-in as easily as buying a pack of gum--a game like Hammy Goes Nuts! would be friggin' huge. [Feb. 2007, p.88]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    While the cutscenes look amazing, in-game graphics and environments are subpar. It's just disappointing. [Oct 2006, p.84]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    It definitely makes one hope there's a "Kuon 2." [Holiday 2004, p.92]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    You're better off sticking with GTA. [Aug 2007, p.87]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    NBA
    The physics on the basketball are too floaty, and player control is wonky. [June 2005, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    If, on the other hand, you truly do prefer meticulous tweaking, clunky controls, and no story to interfere with your mech combat, here you go. [Oct 2005, p.88]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    It's a snack, not a meal, but it's definitely a tasty one. [Feb 2005, p.78]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    It's "Time Crisis II," only not quite. [August 2002, p.20]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    Whoever oversaw the conversion over at Sega must have had the reflexes of thh Flash, because you pretty much need them in order to win the game at the default difficulty setting. [Apr 2003, p.42]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    An average game that lacks polish, but provides the simple satisfaction of blowing things up. [Jan 2004, p.32]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    It's certainly the best Gundam game around. [Sept 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Just be ready for some seriously challenging puzzles that will test both your patience and brain power. [Nov 2002, p.52]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Lots of arcade-style crash and bash, but the offline game's rather thin, so online play is probably the deciding buy-or-rent factor. [May 2004, p.40]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 40 Critic Score
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    A lack of depth and dodgy pacing. [Oct 2003, p.40]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Decent, but it should have been incredible. [May 2002, p.30]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]
    • PSM Magazine
    • 56 Metascore
    • 65 Critic Score
    Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    The action in this game is somewhat undercut by loose control. [Holiday 2002, p.54]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    There's just not enough variety or excitement for Colosseum to fight off an eventual feeling of drudgery. [Sept 2005, p.79]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Simply a decent been-there-done-that platformer. [Jan 2003, p.40]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37]
    • PSM Magazine
    • 56 Metascore
    • 55 Critic Score
    What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
    • PSM Magazine
    • 55 Metascore
    • 75 Critic Score
    With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The game can often feel painfully slow. [Feb 2002, p.38]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    There's nothing in this game that hasn't been done elsewhere, and better. [Holiday 2002, p.44]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    It's not easy to make a good combat racer, even with all the mechs in the world, as this game so sorely points out. [Nov. 2006, p.80]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It would earn a recommendation if there weren't a superior military shooter ["SOCOM"] hitting the market at the same time. [Nov 2002, p.50]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The pacing just drags. [Sept 2004, p.24]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Uninspired. [Sept 2003, p.38]
    • PSM Magazine
    • 55 Metascore
    • 65 Critic Score
    While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]
    • PSM Magazine
    • 55 Metascore
    • 70 Critic Score
    Successfully capturing the spirit of the movie and its hero, Ash, it's one of the better budget titles we've played in quite a long time. [July 2003, p.28]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    Enemies fight identically; thus, so do you. [Aug 2007, p.86]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    Surprisingly, this latest Frogger adventure is quite solid. [Nov 2005, p.82]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    While the sometimes humorous challenges made us chuckle, their basic type remained the same. By the time all is said and done, the repetition led us to near boredom. [Jan 2003, p.28]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]
    • PSM Magazine
    • 54 Metascore
    • 30 Critic Score
    From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    The game ultimately boils down to mindlessly shooting everybody in sight, which is only compelling for so long. [Sept 2005, p.85]
    • PSM Magazine

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