PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]- PSM Magazine
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[It] does still suffer from a problematic camera. Often, it's difficult to get the best possible angle necessary for precise platform jumping. [Mar 2002, p.31]- PSM Magazine
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The radar detector and cop chases that the series introduced are back..., but other than that, there isn't a lot that sets this racer apart from the pack. [July 2002, p.37]- PSM Magazine
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Some of the level design is brilliantly done, and there's even a new playable character - nothing revolutionary, but good, solid action with a liberal sprinkling of the dark side. [Feb 2004, p.20]- PSM Magazine
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This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]- PSM Magazine
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Even though Combined Assault, which looks to be the last SOCOM game on the PS2, is showing signs of the console's aging hardware in the graphics and AI department, it's a hell of a game to go out with. [Feb. 2007, p.81]- PSM Magazine
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While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]- PSM Magazine
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The PSP's unwieldly d-pad and screen blur hurt, too. Even with these flaws, Remixed remains a mostly nifty blast from the past. [Jun 2006, p.87]- PSM Magazine
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It's got its share of problems - a weak story and some lackluster levels - but Bujingai makes up a lot of ground with its slick sword fighting system and clever gameplay. [Aug 2004, p.20]- PSM Magazine
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The gameplay is tight and entertaining, working perfectly with the anallog control, and rewards quick passing, through balls, and low shots on the goal. [Sep 2006, p.87]- PSM Magazine
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A solid mix of action and puzzle solving, Chaos Bleeds features a fairly robust fighting engine. Sure, it's not "Soul Calibur II," but there are plenty of counters, combos, and blocks to keep players busy. [Oct 2003, p.32]- PSM Magazine
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For those with a lot of patience and perseverence, Siren has its share of chilly moments. For most folks, though, the game is hellish in ways that simply aren't fun. [June 2004, p.26]- PSM Magazine
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A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]- PSM Magazine
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A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]- PSM Magazine
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Now that NBA Live's out and on fire, this one's on the trade block. [Holiday 2005, p.100]- PSM Magazine
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For those who cut their teeth on titles like "Landstalker" or "Alundra," Ys: Ark of Napishtim does them (and its own series) great homage while standing on its own two feet. [March 2005, p.74]- PSM Magazine
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Gameplay is still repetitive, but it's a lot of game for the money. [Holiday 2004, p.96]- PSM Magazine
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Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]- PSM Magazine
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A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]- PSM Magazine
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Justice League Heroes on PSP is pretty much the same game as it was on PS2; it's a hack 'n slasher, in the same vein as "Champions of Norrath", but with DC Comics' Justice League characters. [Feb. 2007, p.86]- PSM Magazine
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The game's developer has made fighting, not story, the main focus, so you're going to be spending most of your time beating up your opponents and not scrolling through boring plot descriptions. [Sep 2006, p.84]- PSM Magazine
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A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]- PSM Magazine
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Probably the most epic-feeling side-scrolling action game in years, if not ever. It will wow you just as much as it will challenge you, and it's definitely not to be missed by those who consider themselves serious gamers. [Oct 2006, p.73]- PSM Magazine
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There's still fun to be had, but we're hoping for more innovation and greater variety of gameplay. [Apr 2002]- PSM Magazine
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The upgraded graphical presentation and more RPG-like aspect of upgrading characters and abilities really puts it over the top. [August 2002, p.22]- PSM Magazine
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So do we really need another soccer title like UEFA Champions League 2006-2007 to sink our cleats into? The muddied, slide-tackling answer is yes. [May 2007, p.81]- PSM Magazine
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The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]- PSM Magazine
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- Critic Score
The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]- PSM Magazine
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Best recommended for those completely new to the series or feverishly devoted to it. [Holiday 2003, p.48]- PSM Magazine
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The interface is a bit clunky, and some of the tunes are better than others, but overall, this is an impressive, fun offering. [Aug 2005, p.85]- PSM Magazine
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Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]- PSM Magazine
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As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]- PSM Magazine
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If twisting your mind into knots sounds like fun, you'll love Bombastic. [Oct 2003, p.40]- PSM Magazine
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The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]- PSM Magazine
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A great game to play in short spurts and is really catered well to those novice golfers who [have] just purchased a PS2. [Nov 2002, p.52]- PSM Magazine
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The graphics and music are very strong, and often approach "Final Fantasy X" quality, but the visual design is much less inspired. [July 2003, p.32]- PSM Magazine
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Everything in this iteration has been improved, and the addition of five-oh in your rear-view adds a degree of drama. [Holiday 2005, p.98]- PSM Magazine
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Still, the action is always fun, and provides a great soccer challenge. [Sep 2006, p.86]- PSM Magazine
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There's got to be a better control configuration. [Holiday 2005, p.82]- PSM Magazine
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ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]- PSM Magazine
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What it lacks is craft. Kay feels like the thesis project of a recent game school graduate, with haphazard, connect-the-dots levels filled with an endless parade of breakable pots. [Oct 2005, p.90]- PSM Magazine
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this is as intense and refined a shooter as can be. No, the WWII genre is not dead. This game is proof. [Holiday 2005, p.80]- PSM Magazine
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Technically competent, G1 Jockey 3 lacks the spark that made "Gallop Racer 2003" so much fun. [July 2003, p.33]- PSM Magazine
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It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]- PSM Magazine
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Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]- PSM Magazine
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Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]- PSM Magazine
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Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]- PSM Magazine
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Unique, crazy deep and charming, and the head-to-head mode can keep you going for a very long time. [May 2005, p.73]- PSM Magazine
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still a fun romp, and that's what matters most. [Holiday 2005, p.76]- PSM Magazine
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Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]- PSM Magazine
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It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]- PSM Magazine
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With patience, DHF can deliver with massive funkmaster flexibility. [Nov 2004, p.90]- PSM Magazine
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So yeah, it's a virtual exercise tape. But it's cool. [June 2005, p.78]- PSM Magazine
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The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]- PSM Magazine
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Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]- PSM Magazine
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There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]- PSM Magazine
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Everything else is pretty much the same as the PS3 version, though, sadly, the online play has been stripped out. [Dec 2007, p.73]- PSM Magazine
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We would like to have seen a bit more effort put into the dynasty mode. [Oct 2002, p.35]- PSM Magazine
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When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]- PSM Magazine
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Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]- PSM Magazine
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It's huge and solidly designed, it controls well, and the levels, while admittedly linear, are filled with hidden items, secrets, and some fun activities. [Jan 2004, p.29]- PSM Magazine
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Unfortunately, each gorgeous game can be finished in about an hour. [June 2005, p.78]- PSM Magazine
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Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]- PSM Magazine
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Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]- PSM Magazine
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What P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]- PSM Magazine
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The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]- PSM Magazine
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It would be easy to write off Rogue Trooper as just another third-person shooter since that's what it pretty much is. Run, gun, a little stealth for flavor--that sort of thing. [July 2006, p.86]- PSM Magazine
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In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]- PSM Magazine
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It's undeniably cool to participate in shaping history, but not everyone will have the patience to conquer China. [Sept 2005, p.75]- PSM Magazine
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Another strange weakness is the storytelling, which glosses over key events and explains itself so poorly that if you don't know the story already, you might not figure it out. [Jan 2003, p.36]- PSM Magazine
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If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]- PSM Magazine
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On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]- PSM Magazine
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- Critic Score
The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]- PSM Magazine
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The camera problems, and the loose puzzle structure add up to more frustration than fun. [May 2002, p.28]- PSM Magazine
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Its biggest fault is the fact that - underwater setting or not - it's very plodding for an action game, due in large part to some overly cumberson controls. [Nov 2002, p.54]- PSM Magazine
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Truly immersing players into the role of their gamma-powered Hercules, Hulk successfully combines tough boss battles, unique visuals, and beat-'em-up gameplay into one satisfying package. [Aug 2003, p.30]- PSM Magazine
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The biggest problem is that it's just very simple and easy - proabably a side effect of being made for a broad audience. [July 2004, p.27]- PSM Magazine
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Graphics are average, and the physics are impressive, though load times are excruciatingly long. [Dec 2005, p.108]- PSM Magazine
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Alas, the ridiculous lengthy load times sap much of the fun, and the game only gets really interesting when you play with friends in ad hoc mode. [Jun 2006, p.87]- PSM Magazine
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If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]- PSM Magazine
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The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]- PSM Magazine
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Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]- PSM Magazine
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Though the basic premise and gameplay are still solid, the cut and paste approach for each installment is spreading a bit thin three games in. [Oct 2003, p.30]- PSM Magazine
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The heavy use of sniping scopes provides an exciting sense of realism, as do the look, feel of recoil, and reload animations of the guns. [Mar 2004, p.32]- PSM Magazine
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This is every strategy-action gamer's dream. [Oct 2004, p.34]- PSM Magazine
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It's as addictive and funny as any other Sims game - that's plenty good. [Holiday 2004, p.80]- PSM Magazine
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Awful story aside, Scaler is a well-constructed game, with lush, colorful graphics and ten big levels packed with exotic creatures and scenery. [Jan 2005, p.78]- PSM Magazine
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The series' charm is pretty intact, and the random game generator gives it legs (so to speak), but there's no online and the switch to 3D is really ragged. [Apr 2004, p.383]- PSM Magazine
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The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]- PSM Magazine
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Definitely for the hard-core shooting fan, as most will find it very difficult. No matter how futile it can seem, though, Thunder Force V is a solid, fun game that never makes you feel like you're wasting your time playing it. [Oct 1998]- PSM Magazine
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A credible, even attractive option for any fan not demanding too mcuh in the realism stakes. [June 2005, p.85]- PSM Magazine
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With more than 4000 horses and nearly 40 racing track options, with variables such as weather and track conditions, there is little room for repetition and boredom. [Oct 2004, p.42]- PSM Magazine
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Even hardcore racers will find Enthusia's default difficulty setting is soul-crushingly hard, with absurdly demanding physics and cars that feel heavier than battleships, yet spin out at the slightest provocation. [June 2005, p.76]- PSM Magazine
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Undeniably fun and seriously pretty - it's just not as polished as a AAA game like "Burnout." [Aug 2005, p.82]- PSM Magazine
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It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]- PSM Magazine