PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 83 Metascore
    • 80 Critic Score
    Though not quite as polished or playable as "March Madness 2004," ESPN College Hoops is still an enjoyable basketball game, especially for hardcore basketball fans. [Holiday 2003, p.30]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    But if the motion doesn't bother you, you'll absolutely want this. [June 2005, p.83]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    Despite a few technical snafus, it's impossible not to begrudgingly enjoy Sega Genesis Collection. [Feb. 2007, p.86]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The control system has been tweaked, too, so you have quick access to more special attacks at once than before. [Dec 2005, p.98]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Toca Race Driver 3 has always been one of the best racers out there, and this sequel continues its fine tradition. [Mar 2006,p.81]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The PSP version of MLB 07: The Show packs quite a lot of game into a handheld port. [May 2007, p.83]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Murata and his team haven't just given us a great sequel, they've also created one of the PS2's best action games; one that comes within mere inches of achieving classic status. [May 2003, p.24]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    The best of the series, but if you've played Smackdown one through three to death already, this one may get old fast. [Holiday 2002, p.32]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    One of the greatest features of this game, by far, the headset lets you tell your computer-controlled teammates exactly what to do...makes SOCOM such an innovative title. [Oct 2002, p.28]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A wonderfully controlling game, with vibrant (if a bit simplistic) graphics and great presentation. [Aug 2003, p.28]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Sony has delivered a worthy war-time shooter. [Holiday 2005, p.72]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Luckily for you, Call of Duty 3 for PS2 is actually very similiar to its next-gen sibling - and, in some ways, it's even better. [Feb. 2007, p.80]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    With 30+ games, there's really something for everyone, including nostalgists who will appreciate included interviews with Sega designers who worked on many of the games. [Holiday 2006, p.80]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This is a must-have sequel in a must-have series. [Nov 2005, p.80]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    It needs 5.1 support, but this is still the best DDR yet. [Nov 2003, p.42]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, the core game of Lumines II is so addictive that you can barely focus on all the cool animation in the background, but that's hardly a bad thing. [Holiday 2006, p.78]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    It just doesn't quite live up to the standards set up by its predecessors. [Dec 2005, p.90]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Yet another huge, personality drenched, comically deep strategy RPG from othe new masters. [Oct 2004, p.32]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    2K Sports came out with their "A" game this year, and NBA 2K7 looks to take the title as the best NBA game out there! [Nov. 2006, p.73]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    We would have loved some additional competitive online options. [Jan 2004, p.29]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Apart from the superb career mode, the game also offers up plenty of licensed cars, solid visuals, excellent handling, and some truly impressive collision physics/damage. [Jan 2003, p.42]
    • PSM Magazine
    • 81 Metascore
    • 90 Critic Score
    The core game is short, but very, very sweet and packed with replay value, even after you have unlocked all of the hidden goodies. [Dec 2003, p.72]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Unless you're so hardcore into golf that you find Open Tee's big headed goofballs insulting, this is the new king of portable golf games. [July 2005, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, this is one of the best games on the PS3 at the moment, and given the dearth of titles out there on the console, you can't really go wrong. [Apr 2007, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Once again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Even with all its faults, Freedom Fighters' slick presentation and heated action create a mood and atmosphere that few other games can match. [Nov 2003, p.42]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    An addicting little ditty of a shooter...Where Metal Arms falters a bit is in the difficulty and control setup. [Dec 2003, p.50]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    This is easily the best-playing Tiger this year. It's just a shame that so much content had to be left out of the bag in order to land this year's shot on the green. [Jan. 2007, p.81]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The beautiful, fun RPG that we always wanted to see from the series, and it brings the epic storyline to its dramatic conclusion. [Oct 2006, p.78]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    One of the best entries to the franchise in years. [Nov 2007, p.81]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Proves that skillful camera work, music and sound effects can creep the hell out of us more than a gore fest. [Feb 2004, p.35]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    A truly fun experience... The PS2 has needed a WW2 flight sim for some time. This is very cool. [Holiday 2003, p.40]
    • PSM Magazine
    • 81 Metascore
    • 60 Critic Score
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Dawn of Dreams mostly succeeds in further extending the series before moving on to the next generation. [Apr 2006, p.68]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Easily the best 3D fighter PS2 has seen since "Soul Calibur 2" and "VF4 Evolution." [Dec 2004, p.76]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    With depth and style, FIFA continues to deliver the goods. [Nov 2004, p.92]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]
    • PSM Magazine
    • 81 Metascore
    • 90 Critic Score
    What is so great about Deus Ex is the ability to play the game however you want. [May 2002, p.24]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    After adding the best franchise mode ever to NCAA Football 2003, EA may have topped itself here. [Apr 2003, p.39]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 65 Critic Score
    Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Not only is it an accurate technical recreation, but also a surprisingly engaging one. [Mar 2002, p.26]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Delivers an engaging adventure for an instant role-playing classic.
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    This year's PSP Tiger has cut its load times down to a mere eight or nine seconds per hole. That alone is enough to make this a "must buy." [Nov 2005, p.98]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    A deceptively deep golf game. [Nov 2004, p.85]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Street Fighter Alpha 3 Max tales everything the PS version of “Street Fighter Alpha 3” had, miniaturizes it, and adds a couple of new features. [Mar 2006,p.86]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Although the more mundane tasks get tiring by the end, the boss battle rock, and the joy of simply cruising from building to building is a thrill no gamer should miss. [Sept 2004, p.25]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The rowdy juice that gave "NBA Street" its flavor has been poured on a football. It has the playability of a "Madden" game, but the wilder action will have you whoopin' it up. [Mar 2004, p.36]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The best WWE game ever made for the PS2. Why didn't I score it higher? Despite the extra polish and new additions, it isn't that different from what's come before. [Dec 2004, p.70]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    This PSP racing port of a port delivers the incredible mileage and deep features of the console version, save some graphical downscaling and minor tweaks. [June 2007, p.80]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Competition or not, there isn't a better PS3 basketball game. [Feb. 2007, p.79]
    • PSM Magazine
    • 80 Metascore
    • 95 Critic Score
    With this UMD, you get a wonderful piece of history and two of the best action adventures ever programmed. [Nov 2007, p.82]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Even fans who dislike racing games will be impressed with MX Unleashed. [Apr 2004, p.24]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Top-notch control. [Dec 2005, p.114]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    A jaw-dropping arcade shooter - think "SOCOM" with drivable tanks and vehicles. [Dec 2005, p.112]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    It may only be a year or so from topping "Winning Eleven." [Nov 2005, p.92]
    • PSM Magazine
    • 80 Metascore
    • 65 Critic Score
    A big step backwards from "SSX 3." [Dec 2005, p.102]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Yes, Call of Duty 3 has its share of problems, but the action is appropriately intense and cinematic in scope, and the new features are great. [Jan. 2007, p.78]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    It's rare that game arrives that looks this good, plays this well, and feels this fun and fresh. [Feb 2003, p.26]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Even with these kinks, this is still undoubtedly the best WWE SmackDown game yet, and is well worth playing, even if you played the hell out of last years's game. [Holiday 2006, p.73]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Its story, gameplay, and presentation are so good and so unique, it's easily the best RPG to hit the PSP, not to mention one of the best of the last two console generations. [Sep 2006, p.79]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The graphics are pretty outstanding. [May 2002, p.32]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    While the graphics are generally well done, the framerate gets sketchy when there’s a lot going on. [Feb 2002, p.46]
    • PSM Magazine

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