PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
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| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]- PSM Magazine
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You won't find a faster racer on PS2, and the control is simply some of the best we've ever encountered. [Dec 2002, p.43]- PSM Magazine
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One exceptionally notable aspect of the game is the sound. Even on a simple stereo setup, the sounds of the engine and the environment were crystal clear. [June 2003, p.32]- PSM Magazine
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Stiffer gameplay, clunkier graphics and a lack of competitive depth conspire to keep this franchise from repeating as the top hoops game. [Dec 2003, p.47]- PSM Magazine
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Then along comes Vice City Stories, a game that exceeds all our expectations. [Dec. 2006, p.68]- PSM Magazine
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Throw in some of the most comprehensive online options currently available on PS3, and Rainbow Six Vegas delivers great value for the combat sim-minded. [Sept 2007, p.76]- PSM Magazine
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EA's hat-trick, though, goes to the A.I., which will really press you to use strategy, passing, and screens if you want to light the lamp. [Dec 2007, p.82]- PSM Magazine
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It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]- PSM Magazine
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Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]- PSM Magazine
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With its bargain price even people who aren't usually into racing games really have no reason to avoid REMIX. [May 2006, p.78]- PSM Magazine
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Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]- PSM Magazine
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One of the most cinematic, moodiest, and refreshing action titles to show up on the PS2 for quite some time. [Dec 2002, p.42]- PSM Magazine
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More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]- PSM Magazine
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From its flawless control and presentation, to its huge amount of variety and online modes, MCII is one of the most fun and complete racing games we've ever played. [June 2003, p.24]- PSM Magazine
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If you've never plaed the series before, this is the one to try. If you have played it, you won't want to miss this amazing finale. [July 2004, p.20]- PSM Magazine
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It's FFX-2's incredibly wacky, fruity charm that makes all the madness even more irresistible for fans who always secretly wanted to see what was really going on in the depths of Bevelle. [Feb 2004, p.18]- PSM Magazine
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This game has got to have on of the worst camera systems in an RPG ever. [Oct 2002, p.38]- PSM Magazine
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Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]- PSM Magazine
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Syphon Filter: Logan's Shadow not only lives up to the high standards set by its predecessor, it actually exceeds them in many ways. [Dec 2007, p.78]- PSM Magazine
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Difficult on anything but the easiest setting. You can't go five seconds without getting crushed by the opposition...It has the right mix that will win over hardcore hockey fans. [Oct 2003, p.38]- PSM Magazine
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An absolutely awesome wrestling experience...Thanks to features like improved graphics, more match types, and an overhauled grappling system, it's definitely the most realistic and rewarding WWE game on the market. [Dec 2003, p.56]- PSM Magazine
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A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]- PSM Magazine
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It's the prettiest, the deepest, the biggest, and thanks to online play and randomly-generated levels, the most replayable action RPG available today. [Mar 2004, p.24]- PSM Magazine
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It's hampered by some of the MMORPG genre's cliche weaknesses - it's a real level grinder with a de-emphasized plot - but the FF magic is still here. [June 2004, p.18]- PSM Magazine
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The breadth of the lineup puts it head and shoulders above any other home DDR, and DDR Max features a better proportion of danceable tunes in comparison to the Playstation games. [Dec 2002, p.60]- PSM Magazine
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Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]- PSM Magazine
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A beautiful hack-and-slasher that lives up to the considerable scope and grandeur of the filmic source material. [Holiday 2003, p.32]- PSM Magazine
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Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]- PSM Magazine
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Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]- PSM Magazine
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A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]- PSM Magazine
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The graphics and animation are solid, the camera is well-balanced, and knockdown replays capture all the sweat, blood, and punishment the sport offers. [May 2004, p.24]- PSM Magazine
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Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]- PSM Magazine
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It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]- PSM Magazine
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There's not even a tennis game on PS2 this good. [Dec 2005, p.116]- PSM Magazine
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While it may still fall a bit short in terms of the gameplay engine when compared to Konami's offering, the options and game modes available in FIFA 2004 are more than enough to keep it neck and neck (or foot, as it were) with the competition. [Dec 2003, p.46]- PSM Magazine
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Unfortunately, there's very little in terms of storyline and characterization to fuel your motivation. [Feb 2005, p.72]- PSM Magazine
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It's not too challenging, but is highly rewarding. [Nov 2007, p.77]- PSM Magazine
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TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]- PSM Magazine
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Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]- PSM Magazine
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Fortunately, 3DO listened to complaints from last year's game and greatly improved the presentation with much graphics and animation, and amazingly accurate commentary. [Mar 2002, p.26]- PSM Magazine
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It’s not only a sterling initial effort, but also one of the best overall examples of the genre we’ve ever played. [Feb 2002, p.32]- PSM Magazine
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A great game with charm to spare. If you're a Star Wars fan at all, you owe it to yourself to give it a try. [Oct 2006, p.82]- PSM Magazine
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Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]- PSM Magazine
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It has everything "DMC2" didn't, and evolves everything that made "DMC1" great. [March 2005, p.66]- PSM Magazine
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There's no doubt RF2 comes from an entirely different generation of software. [Dec 2002, p.48]- PSM Magazine
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Fight Night Round 3 is the first and foremost an awesome visceral experience, and one that should be enjoyed by fans and non-fans of the sweet science alike. [Apr 2006, p.80]- PSM Magazine
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Problem is, it simply isn't as intuitive as "Live." It takes several games to get the feel for it and even when you do, you still can't pull off the same breadth of moves you can in EA's offering. [Nov 2005, p.78]- PSM Magazine
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Regardless of the evolving antipathy towards current-gen, this game has its share of improvements. [Nov. 2006, p.79]- PSM Magazine
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I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]- PSM Magazine
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Substance over style is the philosophy behind this game. [Holiday 2002, p.54]- PSM Magazine
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It still manages to finish as the best stock car racer you're likely to find on a home console. [Dec 2002, p.46]- PSM Magazine
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gameplay that steps boldly forward, but remembers what was cool about the old school. [Holiday 2005, p.73]- PSM Magazine
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Its straightforward gameplay is so well suited to portable gaming that this is arguably the more desirably version. [Jan 2006, p.82]- PSM Magazine
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The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]- PSM Magazine
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New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]- PSM Magazine
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If you've only encountered Dance Dance Revolution in its American incarnations, it's a godsend. [June 2002, p.32]- PSM Magazine
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It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]- PSM Magazine
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It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]- PSM Magazine
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It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]- PSM Magazine
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Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]- PSM Magazine
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It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]- PSM Magazine
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Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]- PSM Magazine
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Takes all of the classic Bond elements and combines them with solid control, and gameplay variety. Some of the levels are letdowns, but overall, it's a satisfying title. [Apr 2004, p.29]- PSM Magazine
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While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]- PSM Magazine
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Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]- PSM Magazine
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One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]- PSM Magazine
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The visuals come up a bit short with aliasing problems and shimmering...Despite its problems, this is still the best tennis experience on the PS2, period. [Sept 2002, p.31]- PSM Magazine
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Tons of gameplay improvements and variety. [Dec 2005, p.107]- PSM Magazine
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LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]- PSM Magazine
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In the end, MLB '06: The Show is a definite MVP-killer--which might explain why EA didn't even bother with baseball this year. [May 2006, p.86]- PSM Magazine
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Just a hair shy of greatness. It's got some rough edges, but the idea of having to rely on a boat for propulsion is truly innovative. [July 2003, p.24]- PSM Magazine
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Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]- PSM Magazine
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Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]- PSM Magazine
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The game's simplicity is what really makes the game work: it's a game where you don't have to futz around with complicated controls, and camera control isn't an issue. [Nov 2006, p.78]- PSM Magazine
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It's not quite up to the standards set by "NBA Street Vol. 2," but it's definitely in the same league. [June 2004, p.28]- PSM Magazine
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Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]- PSM Magazine
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We could go on and on, but to put it simply, MLB '06: The Show is one of the best baseball game ever on any platform. [May 2006, p.74]- PSM Magazine
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When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]- PSM Magazine
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Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]- PSM Magazine
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These are the coolest and most rewarding dunk-fests we've ever played - and NBA Live 2003 is the most entertaining basketball game on the market because of it. [Dec 2002, p.54]- PSM Magazine
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Serious multiplayer fun for crooners and caterwaulers alike! [Dec 2003, p.49]- PSM Magazine
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The rare game that, while not perfect, entertains, immerses, and inspires, all the while forcing you to rethink what a "game" is. We have nothing left to say but "Kudos." [Nov 2005, p.74]- PSM Magazine
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Imbalances not withstanding, Rogue galaxy is definitely worth playing. [Mar 2007, p.78]- PSM Magazine
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Beyond that, it is pure dirt racing womderment that serious sim fans will relish in and more casual players will want to push themselves to become more skilled at. [Dec 2007, p.85]- PSM Magazine
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The only bogeys are a still-clunky interface - no auto-save, you can only adjust stats at certain times, etc. - a skittish camera, and overly long pre-and-post-swing reaction shots that drag on and on. [Nov 2005, p.85]- PSM Magazine
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Definitely the best college basketball game we've ever played. [Jan 2003, p.24]- PSM Magazine
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By challenging the player with various tasks, instead of just letting them do whatever, the game actually provides a reason to continue playing. [Jan 2003, p.27]- PSM Magazine
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With Blood Money, the fourth offering in the series, Eidos makes some big changes to fix these flaws, and the end result is a game that is definitely the best "Hitman" yet. [July 2006, p.80]- PSM Magazine
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Basically more of the same, but we aren't complaining...It's Guitar Hero, it's next-gen, and it's the party game PS3 owners have been waiting for. [Dec 2007, p.74]- PSM Magazine
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It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]- PSM Magazine
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The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]- PSM Magazine
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We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]- PSM Magazine
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It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]- PSM Magazine
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Blending the best of old-school action gameplay and new-school presentation, Maximo vs. Army of Zin is an excellent refinement and worthy sequel to the original. [Feb 2004, p.26]- PSM Magazine