PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]- PSM Magazine
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From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]- PSM Magazine
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At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]- PSM Magazine
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Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]- PSM Magazine
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There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]- PSM Magazine
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This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]- PSM Magazine
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The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]- PSM Magazine
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While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]- PSM Magazine
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Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]- PSM Magazine
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Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]- PSM Magazine
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The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]- PSM Magazine
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With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]- PSM Magazine
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The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]- PSM Magazine
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It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]- PSM Magazine
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Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]- PSM Magazine
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As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]- PSM Magazine
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A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]- PSM Magazine
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Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]- PSM Magazine
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Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]- PSM Magazine
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Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]- PSM Magazine
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Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]- PSM Magazine
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It's not impossibly hard, but easily frustrated, weak sauce gamers may want to try before they buy. Still, Death Jr. has a great style, and the characters have a lot of personality, so even with its flaws, it's definitely worth playing. [Sept 2005, p.82]- PSM Magazine
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Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]- PSM Magazine
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Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]- PSM Magazine
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It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]- PSM Magazine
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Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]- PSM Magazine
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The graphics are obviously dated, but accurate, and the audio is fantastic. [Nov 2005, p.90]- PSM Magazine
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Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]- PSM Magazine
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Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]- PSM Magazine
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The great physical satisfaction from the arcade game is lost without the honking-big sniper rifle. [Dec 2002, p.60]- PSM Magazine
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Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]- PSM Magazine
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Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]- PSM Magazine
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A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]- PSM Magazine
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The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]- PSM Magazine
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As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]- PSM Magazine
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Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]- PSM Magazine
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The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]- PSM Magazine
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The action is so slow and the world so depressingly medieval. [Apr 2002]- PSM Magazine
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AI problems aside, the game has a lot going for it. [Jan 2006, p.77]- PSM Magazine
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It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]- PSM Magazine
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A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]- PSM Magazine
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There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]- PSM Magazine
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The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]- PSM Magazine
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It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]- PSM Magazine
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Don't let the crappy nature of the game's graphics fool you - this is an action-driving romp combining all the best bits of "Stuntman" with none of the teeth-grinding elements. [Nov 2003, p.48]- PSM Magazine
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The custom characters and supposedly unique environments offer too little variety, and the commentary ranges from cheesy-bad to flat-out useless. Thankfully, it's still a good, if uninspired, pool sim at its core. [Mar 2004, p.38]- PSM Magazine
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It looks okay, and it has some fun, but you've played it before, with more polish. [Dec 2005, p.112]- PSM Magazine
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It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]- PSM Magazine
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The Path of the Warrior is the real gem here. [Aug 2007, p.87]- PSM Magazine
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An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]- PSM Magazine
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No longer an utter mess, but it still isn't in the same league as the top PS2 football games. [Oct 2002, p.30]- PSM Magazine
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Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]- PSM Magazine
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Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]- PSM Magazine
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Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]- PSM Magazine
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While Blade Dancer is a very fun, solid title, if you're not a true fan of the genre, it's not going to change your mind. [Aug 2006, p.86]- PSM Magazine
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A truly unique survival horror experience, though one that could really use a graphical touch-up and faster pacing. [Sept 2004, p.22]- PSM Magazine
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A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]- PSM Magazine
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While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]- PSM Magazine
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Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]- PSM Magazine
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The "Frogger"-like way in which you move kind of sucks, especially when you have to run along a riverbed or around burning lava. [Nov 2005, p.96]- PSM Magazine
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There's hardly any creativity to hold it together. [June 2002, p. 40]- PSM Magazine
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It doesn't offer anything that would make us recommend it over a better basketball game. [May 2002, p.26]- PSM Magazine
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The graphics are both faithful to the source material and overly primitive, but the main problems with Samurai Jack are its short duration and solid, but too basic, gameplay. [May 2004, p.32]- PSM Magazine
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As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]- PSM Magazine
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Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]- PSM Magazine
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Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]- PSM Magazine
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A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]- PSM Magazine
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Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]- PSM Magazine
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A strictly average game that's license becomes its saving grace. [Oct 2003, p.40]- PSM Magazine
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It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]- PSM Magazine
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The right analog stick gives the player control over their fishing rod, enabling a very realistic overhead casting motion - it rocks. [Nov 2004, p.94]- PSM Magazine
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The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]- PSM Magazine
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The focus should have been on making the experience as exciting as possible, not just accurate. [Holiday 2002, p.50]- PSM Magazine
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Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]- PSM Magazine
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A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]- PSM Magazine
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I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]- PSM Magazine
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An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]- PSM Magazine
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You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]- PSM Magazine
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There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]- PSM Magazine
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Combat animations could still look a bit more fluid, and the tactics of foes should probably be a little tougher to suss out, but Way of the Samurai 2 is still a solid experience and a must-play for samurai nuts. [July 2004, p.28]- PSM Magazine
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As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]- PSM Magazine
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Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]- PSM Magazine
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A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]- PSM Magazine
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Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]- PSM Magazine
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Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]- PSM Magazine
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Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]- PSM Magazine
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Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]- PSM Magazine
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Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]- PSM Magazine
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The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]- PSM Magazine
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It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]- PSM Magazine
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The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]- PSM Magazine
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Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]- PSM Magazine
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It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]- PSM Magazine