PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 62 Metascore
    • 75 Critic Score
    One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 75 Critic Score
    It's not impossibly hard, but easily frustrated, weak sauce gamers may want to try before they buy. Still, Death Jr. has a great style, and the characters have a lot of personality, so even with its flaws, it's definitely worth playing. [Sept 2005, p.82]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]
    • PSM Magazine
    • 61 Metascore
    • 80 Critic Score
    The graphics are obviously dated, but accurate, and the audio is fantastic. [Nov 2005, p.90]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The great physical satisfaction from the arcade game is lost without the honking-big sniper rifle. [Dec 2002, p.60]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The AI ranges from pretty good to downright lame. [Nov 2002, p.41]
    • PSM Magazine
    • 61 Metascore
    • 80 Critic Score
    A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    For a good while, this is wickedly - even perversely - fun. [Holiday 2005, p.90]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Really radsauce gameplay. [Nov 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    The action is so slow and the world so depressingly medieval. [Apr 2002]
    • PSM Magazine
    • 60 Metascore
    • 80 Critic Score
    AI problems aside, the game has a lot going for it. [Jan 2006, p.77]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    There's little depth here even for a gun game. [Oct 2002, p.40]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]
    • PSM Magazine
    • 60 Metascore
    • 40 Critic Score
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Don't let the crappy nature of the game's graphics fool you - this is an action-driving romp combining all the best bits of "Stuntman" with none of the teeth-grinding elements. [Nov 2003, p.48]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The custom characters and supposedly unique environments offer too little variety, and the commentary ranges from cheesy-bad to flat-out useless. Thankfully, it's still a good, if uninspired, pool sim at its core. [Mar 2004, p.38]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    It looks okay, and it has some fun, but you've played it before, with more polish. [Dec 2005, p.112]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    The Path of the Warrior is the real gem here. [Aug 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The best urban brawler sine "Def Jam." [Nov 2005, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    No longer an utter mess, but it still isn't in the same league as the top PS2 football games. [Oct 2002, p.30]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 75 Critic Score
    While Blade Dancer is a very fun, solid title, if you're not a true fan of the genre, it's not going to change your mind. [Aug 2006, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    A truly unique survival horror experience, though one that could really use a graphical touch-up and faster pacing. [Sept 2004, p.22]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    The "Frogger"-like way in which you move kind of sucks, especially when you have to run along a riverbed or around burning lava. [Nov 2005, p.96]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There's hardly any creativity to hold it together. [June 2002, p. 40]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It doesn't offer anything that would make us recommend it over a better basketball game. [May 2002, p.26]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The graphics are both faithful to the source material and overly primitive, but the main problems with Samurai Jack are its short duration and solid, but too basic, gameplay. [May 2004, p.32]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A strictly average game that's license becomes its saving grace. [Oct 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    The right analog stick gives the player control over their fishing rod, enabling a very realistic overhead casting motion - it rocks. [Nov 2004, p.94]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The focus should have been on making the experience as exciting as possible, not just accurate. [Holiday 2002, p.50]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Feels a lot clunkier than your average PC FPS. [Aug 2005, p.84]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]
    • PSM Magazine
    • 59 Metascore
    • 80 Critic Score
    Combat animations could still look a bit more fluid, and the tactics of foes should probably be a little tougher to suss out, but Way of the Samurai 2 is still a solid experience and a must-play for samurai nuts. [July 2004, p.28]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 58 Metascore
    • 85 Critic Score
    It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine

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