PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]- PSM Magazine
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Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]- PSM Magazine
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Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]- PSM Magazine
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It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]- PSM Magazine
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The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]- PSM Magazine
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We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]- PSM Magazine
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Cy Girls has more than a few new tricks up its sleeve, adopting a "Matrix"-style "Some rules can be bent; others can be broken" philosophy. [Apr 2004, p.28]- PSM Magazine
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Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]- PSM Magazine
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Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]- PSM Magazine
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Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]- PSM Magazine
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Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]- PSM Magazine
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Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]- PSM Magazine
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If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]- PSM Magazine
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Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]- PSM Magazine
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Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]- PSM Magazine
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Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]- PSM Magazine
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A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]- PSM Magazine
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You should be able to beat the game in an afternoon. [Oct 2006, p.84]- PSM Magazine
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Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]- PSM Magazine
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Problem is, the gameplay is about as deep as your average bottle cap, with tiny, tiny movie lists and not much character balance. [Nov 2005, p.82]- PSM Magazine
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Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]- PSM Magazine
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Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]- PSM Magazine
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Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]- PSM Magazine
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If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]- PSM Magazine
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Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]- PSM Magazine
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Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]- PSM Magazine
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It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]- PSM Magazine
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Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]- PSM Magazine
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Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]- PSM Magazine
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Underneath the goofy, low-brow humor is a wide load of too-sedatedly paced driving and surprisingly thin gameplay. [Oct 2005, p.55]- PSM Magazine
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About as fun as being hit in the face with a chair. [Holiday 2003, p.44]- PSM Magazine
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AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]- PSM Magazine
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Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]- PSM Magazine
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Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]- PSM Magazine
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Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]- PSM Magazine
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It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]- PSM Magazine
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Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]- PSM Magazine
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It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]- PSM Magazine
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Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]- PSM Magazine
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The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]- PSM Magazine
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The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]- PSM Magazine
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The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]- PSM Magazine
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Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]- PSM Magazine
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Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]- PSM Magazine
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Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]- PSM Magazine
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A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]- PSM Magazine
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Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]- PSM Magazine
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It's a concept that works, but gets tough fast. [Nov. 2006, p.81]- PSM Magazine
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Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]- PSM Magazine
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It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]- PSM Magazine
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The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]- PSM Magazine
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Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]- PSM Magazine
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A simple, short, yet fun, platforming romp. [Jan 2003, p.42]- PSM Magazine
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An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]- PSM Magazine
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The sound-alike performers are okay, but it's a big problem that the interface offers too little guidance and no feedback as to what you're doing wrong - you can't tell if you're ahead or behind. [Holiday 2004, p.92]- PSM Magazine
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The English translation is awful, the skill system is poorly designed, and the load times are nearly unbearable. [Sep 2006, p.87]- PSM Magazine
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If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]- PSM Magazine
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It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]- PSM Magazine
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It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]- PSM Magazine
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The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]- PSM Magazine
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Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]- PSM Magazine
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Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]- PSM Magazine
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The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]- PSM Magazine
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Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]- PSM Magazine
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A few problems keep it from videogame zen: there is no tutorial level, the camera spins faster than Jackie Chan, and there's a ridiculously steep learning curve. [Dec 2003, p.72]- PSM Magazine
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We never thought we'd actually recommend "Girls Gone Wild" DVDs, but they give you way more boob for your buck. [Nov 2004, p.90]- PSM Magazine
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There's still just not enough incentive to repeatedly play through the game. [Oct 2005, p.90]- PSM Magazine
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Ultimately, Strike Force Bowling rolls about a 160, offering bargain basement bowling, but very little flair. [Aug 2004, p.30]- PSM Magazine
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Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]- PSM Magazine
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This is a game that, as its title aptly implies, you can quickly get sick of. [Oct 2002, p.40]- PSM Magazine
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An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]- PSM Magazine
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Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]- PSM Magazine
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What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]- PSM Magazine
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One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]- PSM Magazine
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You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]- PSM Magazine
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The camera control is difficult to use and the button layout requires a PHD to master. [Jan 2003, p.42]- PSM Magazine
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The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]- PSM Magazine
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A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]- PSM Magazine
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Graphics and animation are top-notch, and Catwoman slinks about like an exotic dancer. Control is tight, but counterintuitive. [Oct 2004, p.34]- PSM Magazine
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The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]- PSM Magazine
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The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]- PSM Magazine
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The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]- PSM Magazine
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The graphics aren't "Z.O.E.", but they'll still make most fans weep with joy. [Nov 2005, p.94]- PSM Magazine
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Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]- PSM Magazine
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Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]- PSM Magazine
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Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]- PSM Magazine
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We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]- PSM Magazine
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Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]- PSM Magazine
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This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]- PSM Magazine
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The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]- PSM Magazine
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Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]- PSM Magazine