PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 53 Metascore
    • 65 Critic Score
    The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]
    • PSM Magazine
    • 53 Metascore
    • 80 Critic Score
    Cy Girls has more than a few new tricks up its sleeve, adopting a "Matrix"-style "Some rules can be bent; others can be broken" philosophy. [Apr 2004, p.28]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
    • PSM Magazine
    • 53 Metascore
    • 70 Critic Score
    Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 52 Metascore
    • 75 Critic Score
    If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Problem is, the gameplay is about as deep as your average bottle cap, with tiny, tiny movie lists and not much character balance. [Nov 2005, p.82]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]
    • PSM Magazine
    • 52 Metascore
    • 30 Critic Score
    If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Underneath the goofy, low-brow humor is a wide load of too-sedatedly paced driving and surprisingly thin gameplay. [Oct 2005, p.55]
    • PSM Magazine
    • 51 Metascore
    • 40 Critic Score
    About as fun as being hit in the face with a chair. [Holiday 2003, p.44]
    • PSM Magazine
    • 51 Metascore
    • 75 Critic Score
    AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
    • PSM Magazine
    • 51 Metascore
    • 80 Critic Score
    The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    It's a concept that works, but gets tough fast. [Nov. 2006, p.81]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    A simple, short, yet fun, platforming romp. [Jan 2003, p.42]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    A near disaster. [June 2005, p.80]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    The sound-alike performers are okay, but it's a big problem that the interface offers too little guidance and no feedback as to what you're doing wrong - you can't tell if you're ahead or behind. [Holiday 2004, p.92]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The English translation is awful, the skill system is poorly designed, and the load times are nearly unbearable. [Sep 2006, p.87]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]
    • PSM Magazine
    • 48 Metascore
    • 60 Critic Score
    It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]
    • PSM Magazine
    • 48 Metascore
    • 55 Critic Score
    Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    A few problems keep it from videogame zen: there is no tutorial level, the camera spins faster than Jackie Chan, and there's a ridiculously steep learning curve. [Dec 2003, p.72]
    • PSM Magazine
    • 48 Metascore
    • 30 Critic Score
    We never thought we'd actually recommend "Girls Gone Wild" DVDs, but they give you way more boob for your buck. [Nov 2004, p.90]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    There's still just not enough incentive to repeatedly play through the game. [Oct 2005, p.90]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Strike Force Bowling rolls about a 160, offering bargain basement bowling, but very little flair. [Aug 2004, p.30]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    This is a game that, as its title aptly implies, you can quickly get sick of. [Oct 2002, p.40]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Unworthy prey. [July 2005, p.85]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]
    • PSM Magazine
    • 47 Metascore
    • 30 Critic Score
    One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]
    • PSM Magazine
    • 47 Metascore
    • 40 Critic Score
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The camera control is difficult to use and the button layout requires a PHD to master. [Jan 2003, p.42]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 46 Metascore
    • 40 Critic Score
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    Graphics and animation are top-notch, and Catwoman slinks about like an exotic dancer. Control is tight, but counterintuitive. [Oct 2004, p.34]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]
    • PSM Magazine
    • 46 Metascore
    • 50 Critic Score
    The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]
    • PSM Magazine
    • 46 Metascore
    • 55 Critic Score
    The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
    • PSM Magazine
    • 45 Metascore
    • 65 Critic Score
    The graphics aren't "Z.O.E.", but they'll still make most fans weep with joy. [Nov 2005, p.94]
    • PSM Magazine
    • 45 Metascore
    • 35 Critic Score
    Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Improved, but the AI is still ugly as hell. [Holiday 2003, p.48]
    • PSM Magazine
    • 45 Metascore
    • 40 Critic Score
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • PSM Magazine
    • 45 Metascore
    • 65 Critic Score
    It's a nice distraction. [Jan 2007, p.88]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]
    • PSM Magazine
    • 45 Metascore
    • 30 Critic Score
    We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]
    • PSM Magazine
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 44 Metascore
    • 60 Critic Score
    This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine

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