PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • tbd Metascore
    • 70 Critic Score
    The one-two combo of violence and strategy works well… initially, at least. The further you progress, the more it seems that luck and grind play overactive roles. [Issue#29, p.91]
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    • 73 Metascore
    • 70 Critic Score
    Much more than a shooting gallery, Chorus is an enjoyable adventure that stumbles a bit over its own design. Come for a singalong – you’ll soon know the words. [Issue#10, p.88]
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    • tbd Metascore
    • 70 Critic Score
    Stopping and starting time adds an extra dimension to this compact metroidvania. A fine palate cleanser between the likes of Ultros and Prince Of Persia. [Issue#38, p.82]
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    • 78 Metascore
    • 70 Critic Score
    Executes all common elements of open- world RPGs with confidence, but it falls short of the games it emulates and is weakened by its bland protagonists. [Issue#38, p.84]
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    • 75 Metascore
    • 70 Critic Score
    Literally the old games running under new skin. The Modern controls are dreadful and III is stretched and frustrating, but the first game remains a masterpiece. [Issue#38, p.94]
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    • 75 Metascore
    • 70 Critic Score
    The novelty of grappling with gravity has never been this fun or challenging. A gorgeous, if demanding, patience-tester that makes every manoeuvre a thrill. [Issue#10, p.80]
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    • 67 Metascore
    • 70 Critic Score
    A competitive version of Crash Bandicoot’s platform template is a great idea and realised with style, but it really is just the same activity on repeat, for now. [Issue#30, p.89]
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    • 81 Metascore
    • 70 Critic Score
    Although it feels like there’s a lot of padding to justify another instalment, Reverie nonetheless gives the Trails series’ Crossbell arc a satisfying conclusion. [Issue#30, p.91]
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    • 74 Metascore
    • 70 Critic Score
    With its in-depth, interlocking systems, Rune Factory 4 offers you many hours of entertainment – but not all you can and need to do is equally entertaining. [Issue#10, p.90]
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    • tbd Metascore
    • 70 Critic Score
    Battlesector offers a solid campaign, but little else. Showing the Devastation Of Baal’s aftermath, it isn’t newcomer-friendly, but it’s good for Warhammer fans. [Issue#10, p.87]
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    • 79 Metascore
    • 70 Critic Score
    Delivers on its premise with breezy presentation and a variety of neatly rewarding puzzles. Not ground-breaking, but definitely an entertaining piece of escapism. [Issue#18, p.81]
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    • 82 Metascore
    • 70 Critic Score
    It may be a fantasy story filled with legends and monsters, but Röki also has a very human message of grief and loss at its core. It’s an adventure game filled with childlike wonder, with an ending that will give your heartstrings a mighty tug. [Issue#9, p.90]
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    • tbd Metascore
    • 70 Critic Score
    Deeper and more surprising than you might expect, yet not quite as tightly designed as you might hope. Still, Time On Frog Island flies, because you’re having fun. [Issue#18, p.74]
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    • 73 Metascore
    • 70 Critic Score
    Definitely an acquired taste. It takes a while to make sense of, but once it clicks, it becomes a trippy arcade shooter that gets right inside your head. [Issue#38, p.97]
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    • 74 Metascore
    • 70 Critic Score
    Charming presentation and snappy golf action. But the roguelike structure can hinder more than help, making fresh runs more gruelling than interesting. [Issue#19, p.91]
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    • 56 Metascore
    • 70 Critic Score
    You might think such an eclectic mix of mechanics would render Epic Chef’s brand of simulation exhausting, but all blend together well for the most part. Annoying loading screens between areas do break up the pace, and some tasks can feel a bit too much like busywork. Overall, however, Epic Chef is more sweet than sour. A scrumptious addition to the life sim genre. [Issue#9, p.90]
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    • 75 Metascore
    • 70 Critic Score
    A fun brawler that’s peppered with enjoyable over-the-top action sequences and deeply edgy and cheesy writing, which you’ll either love or absolutely hate. [Issue#19, p.97]
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    • 77 Metascore
    • 70 Critic Score
    It’s a game of two halves: one moment you’re bashing monsters in typical JRPG fashion, the next you’re taking friends on dates to the gymnasium and building takoyaki stands. While varied, this loop can feel repetitive as enemies mostly offer little challenge and date interactions follow predictable formulas. Still, with engaging characters and a coming-of-age story of personal growth and female friendship to root for, there’s a magical adventure to be discovered here – if you can get past the repetitive activity. [Issue#9, p.90]
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    • 74 Metascore
    • 60 Critic Score
    Nice retro-modern visuals can’t prevent this bitesize action RPG from the bloat of tedious filler, making Rising a weak appetiser for the forthcoming Hundred Heroes. [Issue#16, p.152]
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    • 63 Metascore
    • 60 Critic Score
    We applaud how Kao punches above its weight with great form, but its more ambitious strikes fail to land, making this feel lightweight at best. [Issue#16, p.138]
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    • 73 Metascore
    • 60 Critic Score
    Mixing Dark Souls with Monster Hunter all in 2D sounds like it shouldn’t work. And it 6 doesn’t. This evolution doesn’t shine as brightly as the original. [Issue#16, p.142]
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    • 69 Metascore
    • 60 Critic Score
    The generational change hasn’t been felt since PS4, and the PS5 jump is marginal. It’s still awkwardly presented, quirky with glitches, and fighting between simulation and arcade play. Madden 23 never feels comfortable in its own skin, but hopefully Coach, wherever he is, can take solace in what his legacy built. [Issue#20, p.88]
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    • 67 Metascore
    • 60 Critic Score
    It’s no chart-topper, but the funky flows of Soundfall resonate. However, the constant reprise of its best moments causes the orchestra to miss the beat. [Issue#16, p.131]
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    • 68 Metascore
    • 60 Critic Score
    The core experience is superb, but the same is true of the now significantly cheaper NBA 2K23. Unless the latest rosters are important to you, buy that instead. [Issue#33, p.77]
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    • 54 Metascore
    • 60 Critic Score
    Warts-and-all remasters that accept the failings of the original games and make amends where possible, but ultimately too flawed to live up to the name. [Issue#9, p.82]
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    • 72 Metascore
    • 60 Critic Score
    When it all lines up perfectly, Soulstice can be wonderfully satisfying. Unfortunately, some strange design decisions and camera issues stop it hitting SSS-rank. [Issue#20, p.84]
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    • 70 Metascore
    • 60 Critic Score
    Infuriating. Fun sea exploration, but we can’t help wondering if Quantic Dream published this to make its own horrible writing look better by comparison. [Issue#33, p.92]
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    • tbd Metascore
    • 60 Critic Score
    Despite the intergalactic trappings, the bulk of the game is a surprisingly prosaic bartending experience. Don’t expect more than that, and Startenders might surprise you. [Issue#20, p.74]
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    • 69 Metascore
    • 60 Critic Score
    Awkwardly plotted core cases and an underserved open world detract from interesting characters and a handful of side-cases that show promise. [Issue#9, p.80]
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    • 70 Metascore
    • 60 Critic Score
    The game’s still visually gorgeous, but interesting characters and stories are sidelined to oblivion. No wonder the druids are so hacked off. [Issue#2, p.76]
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