PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 81 Metascore
    • 70 Critic Score
    The shift to an open world mostly works, though the rest can feel a little lacking compared to other entries. But the cosy questing will hook you. [Issue#27, p.86]
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    • tbd Metascore
    • 70 Critic Score
    An interesting premise meets outstandingly written characters, but the gameplay is lacking. Might have made a better visual novel than a dungeon crawler. [Issue#35, p.90]
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    • 72 Metascore
    • 70 Critic Score
    RoboCop is dreadfully buggy but an obvious love for the licence plus some brilliantly realised shooting pushes aside any doubts you might have; it’s just FUN. [Issue#35, p.94]
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    • 72 Metascore
    • 70 Critic Score
    A series celebration that rides the line between edgy mature and camp humour, it’s great to hack through even if others do it better. [Issue#13, p.88]
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    • 77 Metascore
    • 70 Critic Score
    Your travels will be filled with seedy motels, grubby gas stations, and highway pit stops as Road 96 is a tale that’s constantly in motion. The story it weaves from your multiple playthroughs and different decisions is incredibly clever, and even though the political events that underpin the story are a little tedious, it manages to capture the freedom of travelling but also the tension of trying to survive. A road trip to remember. [Issue#15, p.87]
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    • 77 Metascore
    • 70 Critic Score
    An earnest, if occasionally frustrating, building adventure that boasts impressive technical detail and makes you want to dig out your old box of Lego. [Issue#15, p.84]
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    • 80 Metascore
    • 70 Critic Score
    The building blocks are all there, but As Dusk Falls veers between going overboard and playing it safe so frequently that the end result is just okay. [Issue#40, p.94]
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    • tbd Metascore
    • 70 Critic Score
    Despite the PS5 upgrades improving Resi 3 the most, it still doesn’t create an all-time horror great. Blockbuster zombie blasting is still a good time, though. [Issue#17, p.76]
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    • 78 Metascore
    • 70 Critic Score
    It’s hard to say no to a sunny adventure with Clive and friends, especially with a neat new combat style. But, slight on things to do, this isn’t a must-play addition. [Issue#41, p.82]
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    • 76 Metascore
    • 70 Critic Score
    This trilogy showcases why Shadowrun’s worth remembering. However, narrative ambitions are held back by ageing, limited presentation and mechanics. [Issue#17, p.82]
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    • 76 Metascore
    • 70 Critic Score
    A good choice if you enjoy an occasional slice of the retro-styled cake; just be aware that this game bites back. Hard. Stock up on patience, souldier. [Issue#17, p.90]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    You’ll want to get lost in the well-realised world. No single element is a revolution, and it’s sometimes a little thinly spread, but it’s still a successful adaptation. [Issue#41, p.86]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A charming but flawed metroidvania that had the poor luck to be released in a year which has already seen two outstanding examples of the genre. [Issue#41, p.90]
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    • tbd Metascore
    • 70 Critic Score
    The narrative and aesthetic may boast a late medieval vibe, yet it combines with the tone and language’s modernity to create a silly juxtaposition that shouldn’t work but does. The only real area where The Procession To Calvary falls down is in some obtuse puzzle solutions that aren’t always immediately obvious. Couple this with an emphasis on backtracking,2 and there’s a slight sense of padding in an adventure that can be finished in one sitting. That said, what’s here is an adventure game quite unlike any other, one where sense and logic are out the arched window. [Issue#5, p.77]
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    • 69 Metascore
    • 70 Critic Score
    There’s an extra layer of complexity behind events such as judo that the quick and clear tutorials don’t let on about. This means it’s a game that welcomes people of all ages and skill levels, and allows them to play together. That’s the hashtag Olympic spirit! [Issue#4, p.77]
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    • 77 Metascore
    • 70 Critic Score
    The big feature this time around is what’s called War Scenarios. These are essentially larger-scale battles that take the tower defence action outside the castle.2 While good in theory, these levels being so open often makes managing the horde flow a bit of a chore, especially when compared to the more traditional compact mazes. Combine this with a couple of inconsistent difficulty spikes, and Orcs Must Die! 3 is a solid (if somewhat unsurprising) continuation of the strategic orc-slaying concept. [Issue#5, p.86]
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    • tbd Metascore
    • 70 Critic Score
    There are a few ways to get out of your series of unfortunate events, and while it’s relatively simple when you know how, the solution will take you an hour or two to stumble upon (and the hardest ending is truly devious). The game’s a bit of a one-trick pony, without much to come back for besides trophies, but really good fun while it lasts. [Issue#4, p.88]
    • PLAY
    • 67 Metascore
    • 70 Critic Score
    Such a fresh-feeling combat system always has you thinking two steps ahead, especially in scenarios when multiple styles of foe are clashing. They’ll fight each other in these instances, but if you’re running low on, say, Katana blades, a Lightning Rod might be your best option. Souls-ish elements do rear their head via alternate routes that make up for harsh checkpointing, encouraging you to get back in the fight (regardless of how tough that encounter is). Discard initial assumptions; Ultra Age is a surprisingly fun slice-fest.[Issue#7, p.78]
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    • 76 Metascore
    • 70 Critic Score
    Overall it’s a little formulaic (partly by design), yet its exciting shooting, colourful world, and decent story rescue it. [Issue#5, p.86]
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    • 76 Metascore
    • 70 Critic Score
    A spectacular battle system that adapts to heroes you meet on your journey is trapped in a package that hasn’t been polished enough to make it shine. [Issue#42, p.88]
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    • 81 Metascore
    • 70 Critic Score
    This four-hour foray into faith is unlike anything else you’ll play this year. Both incredibly bleak and beautiful, put your hands together for Indika. [Issue#42, p.90]
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    • 76 Metascore
    • 70 Critic Score
    Very familiar racing is given soul by the Nine side-mode. Career gameplay is methodical and punishing, but the game’s management element is a triumph. [Issue#15, p.92]
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    • 71 Metascore
    • 70 Critic Score
    Who knew a house in the north of England could make a great setting for science fiction? A smart twist on time travel that shines despite room for improvement. [Issue#42, p.91]
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    • 80 Metascore
    • 70 Critic Score
    This psychically gifted title has a killer look and telekinetically wielded right hook. Unfortunately, it fails to read our mind and outstays its welcome. [Issue#4, p.75]
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    • tbd Metascore
    • 70 Critic Score
    ot a care in the world but you and your balloon! What could be better? Wholesome collectathon Tasomachi is soothing on the heart and easy on the eyes. [Issue#15, p.95]
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    • 81 Metascore
    • 70 Critic Score
    It may feel like a weak alternative to a genuinely new action-based Monster Hunter game, but Wings Of Ruin still stands on its own merits as an RPG. [Issue#42, p.94]
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    • 82 Metascore
    • 70 Critic Score
    Unfocussed mechanics and not enough Herlock Sholmes means it doesn’t live up to its full potential, though series fans will have a hoot with the mysteries. [Issue#5, p.80]
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    • 78 Metascore
    • 70 Critic Score
    A slower-paced FIFA creates absorbing action that feels like a step forward for the series, but the dominance of FUT is becoming less and less inspiring. [Issue#7, p.76]
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    • 67 Metascore
    • 70 Critic Score
    Matches are absolute dino-might but the progression system misses the mark. There’s a lot to love here, but the story gets in the way of the best bits. [Issue#31, p.90]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Matchmaking and communication could do with some work, but they’re can’t drag down what is undeniably a joyful experience… with the right people. [Issue#42, p.98]
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