PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 75 Metascore
    • 40 Critic Score
    Though the game grows on you with time (more like mould than a friendship), so too does the feeling that it lacks what made the originals great. [Issue#39, p.76]
    • PLAY
    • 69 Metascore
    • 40 Critic Score
    Wholly uninspired and painfully dull, this is a shambolic effort that squanders the potential of its solid FPS foundations through dated design and technical issues. [Issue#32, p.81]
    • PLAY
    • 71 Metascore
    • 40 Critic Score
    Has all the hallmarks of a PSVR hit – great ideas, action, and visuals – but playing it will make you feel ill. Even seasoned PSVRers should play with caution. [Issue#6, p.89]
    • PLAY
    • 66 Metascore
    • 40 Critic Score
    A commendable remaster of an ambitious game. But we’ve come so far in nearly 30 years, it’s dreadful by today’s standards. Not the shooter you’re looking for. [Issue#39, p.89]
    • PLAY
    • 67 Metascore
    • 40 Critic Score
    Better to look at than to play, it feels mechanically soulless. We’d rather boot up the original, which tells you something has gone wrong here. [Issue#1, p.78]
    • PLAY
    • 71 Metascore
    • 40 Critic Score
    It looks absolutely beautiful and the mystery is initially intriguing, but where’s the game? Gradually becomes one of the most tedious spacewalks in a long time. [Issue#35, p.74]
    • PLAY
    • 70 Metascore
    • 40 Critic Score
    All style and no substance. Atomic Heart’s world looks the part but is undermined by poor mechanics and some of the worst writing in gaming history. [Issue#26, p.84]
    • PLAY
    • 56 Metascore
    • 40 Critic Score
    Unless you’re desperate for a new stealth game, give this a miss. A lot of small annoyances add up to create one big reason to save your money. [Issue#15, p.88]
    • PLAY
    • tbd Metascore
    • 40 Critic Score
    All-Star Brawl never gets beyond that uncomfortable phase that you normally have to push through with a new fighting game. Instead, that horrifying state of confusion in which you don’t quite know what you’re doing is all you can expect from it. It might be enough to keep younger kids satisfied, but they’re also not going to recognise the characters, so it feels like a bit of a bust. This is not the Smash Bros competitor we’d hoped for. [Issue#8, p.84]
    • PLAY
    • 66 Metascore
    • 40 Critic Score
    A pretty, interesting puzzle game… riddled with technical issues, and draped with a limp story. The toy soldiers won’t be the only ones to get wound up here. [Issue#28, p.91]
    • PLAY
    • 65 Metascore
    • 40 Critic Score
    Apart from racing up papery billboards and conjuring spectral trees to propel us over gaps, the platforming bits are spoiled by Gaia’s awkward handling. Combat against the remaining ‘devourers’ is worse, as you run around mashing the trigger to ‘redeem’ your gloopy pursuers. It’s basically a well-meaning but tedious lecture, telling you absolutely nothing you didn’t already know. [Issue#29, p.90]
    • PLAY
    • tbd Metascore
    • 40 Critic Score
    We’ve said it before when it comes to games that aim to handle like their obvious inspirations: if we’re yearning for the way those games felt rather than what’s in our hands, something has clearly gone wrong. Knowing that in Tony Hawk we’d be able to move around the world with ease, only to be met with Skatebird’s annoying heft and proclivity for us to clip on edges just sucks the joy out of playing. Which is a shame, as move beyond the cringeworthy memery and the writing itself is actually quite delightful. But you never come to a skater for the dialogue, you’re here for action – and this isn’t worth the bails it takes for you to stick the landing. [Issue#29, p.90]
    • PLAY
    • 33 Metascore
    • 40 Critic Score
    A superb Gollum isn’t enough to save the game he’s been parachuted into, which is by turns dull and frustrating. It’s destined for Mount Doom (the bargain bins). [Issue#29, p.92]
    • PLAY
    • 49 Metascore
    • 40 Critic Score
    Loop8 isn’t able to present a coherent whole – underwhelming writing, overly simple mechanics, and an annoying loop mechanic simply don’t mix. [Issue#29, p.94]
    • PLAY
    • 60 Metascore
    • 40 Critic Score
    Hell Pie has some fun mechanics marred by pre-juvenile humour and platforming that always feels a little bit off. It’ll be fun for some, but not worth sinning for. [Issue#18, p.86]
    • PLAY
    • 64 Metascore
    • 30 Critic Score
    Lacklustre original ideas combine with a dull execution of a classic. You’d need a huge magnifying glass to find what little works here. Please read the book. [Issue#34, p.73]
    • PLAY
    • tbd Metascore
    • 30 Critic Score
    Wants to be a faithful throwback to the beat- ’em-ups of old with a unique 3D polygonal 3 spin. Unfortunately, the transition to another dimension is far from smooth. [Issue#11, p.89]
    • PLAY
    • 41 Metascore
    • 20 Critic Score
    An utter disaster. A studio responsible for developing some of the best action games in recent years can now claim to have made one of the worst. [Issue#13, p.90]
    • PLAY
    • 15 Metascore
    • 10 Critic Score
    Even if everything functioned as intended, however, the script itself feels completely toothless and is filled with unsuccessful attempts to satirise videogame violence that wouldn’t have even landed in the late ’90s (seriously, the jabs at Joe Lieberman would be just as embarrassing if anybody knew who he was). Even its potential saving grace, the simple pleasure of rampaging through an open world, has been entirely undone by the dire civilian AI which sees them stand around gormlessly in most situations. [Issue#28, p.84]
    • PLAY

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