PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 66 Metascore
    • 60 Critic Score
    With patience, you should find an accomplished metroidvania in FIST, especially in its rich visuals and varied levels. But if you prefer more carrot than stick in your games then, like Rayton, you may not be a happy bunny. [Issue#7, p.78]
    • PLAY
    • 80 Metascore
    • 60 Critic Score
    Remnant II is capable of surprises with its varied world design, and offers an enjoyable co-op experience, but its combat loop is needlessly stodgy and repetitive. [Issue#31, p.70]
    • PLAY
    • 59 Metascore
    • 60 Critic Score
    The unpredictability of stages definitely gives Curved Space a unique feel for a shoot-’em-up. However, the novelty wears off when you realise it also often means having to navigate these bizarre layouts in search of any specific or leftover targets. The way objectives evolve constantly should be an asset, yet it ends up being a hindrance and slows the pace. Couple this with bland-looking enemy types and levels primed to induce nausea, and Curved Space is a fun but forgettable blast-’em-up affair. [Issue#4, p.88]
    • PLAY
    • 57 Metascore
    • 60 Critic Score
    Despite some good design decisions, the more you play, the more issues it smacks you in the face with. Wait until the price has been hack-and-slashed. [Issue#4, p.87]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Clever puzzles and enjoyable platforming don’t disguise repetitive action or the lack of visual variety. It’s fun but best experienced in smaller bursts. [Issue#15, p.94]
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    • 72 Metascore
    • 60 Critic Score
    A collection of small quests, no story is given the attention it deserves, the one glaring fault of a beautiful game with a clear desire to innovate. [Issue#4, p.80]
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    • 69 Metascore
    • 60 Critic Score
    Cris Tales uses tried-and-tested activity and story tropes, but can’t manage to imbue them with anything interesting – though not for a lack of trying. [Issue#5, p.88]
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    • 76 Metascore
    • 60 Critic Score
    A gaming pill best swallowed with a heaped spoonful of nostalgia, this is good but not great. In space, no-one can hear you scream ‘Where do I go now?’ [Issue#42, p.92]
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    • tbd Metascore
    • 60 Critic Score
    A pretty game for PSVR2 but ultimately its action feels a bit lacking in variety, and the story feels like it’s barely getting started before the credits begin to roll. [Issue#31, p.88]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With a lack of options for expressive movement and clunky controls, boarding the platforming ship hasn’t paid off, though it’s still colourful and pretty. [Issue#31, p.89]
    • PLAY
    • 65 Metascore
    • 60 Critic Score
    More of a playable movie than an adventure game, Last Stop boasts great characters and intriguing mysteries. Just don’t expect to have much of an impact on any of it. [Issue#5, p.87]
    • PLAY
    • 62 Metascore
    • 60 Critic Score
    This is a solid VR racer but it lacks depth and offers a limited single-player experience. Fans of the anime will enjoy the extra polish, but there are better PSVR games. [Issue#4, p.81]
    • PLAY
    • 82 Metascore
    • 60 Critic Score
    Fans will love another outing with Tak and the gang. Despite improved combat, worse stealth and stripped back exploration can overshadow it. [Issue#7, p.88]
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    • 69 Metascore
    • 60 Critic Score
    It’s a shame that despite a story about finding balance, Yomi doesn’t manage to achieve that itself, being a handsome cinematic homage on an indie budget, but sadly lacking the smooth and satisfying swordplay to back it up. [Issue#15, p.78]
    • PLAY
    • 80 Metascore
    • 60 Critic Score
    The fundamentals are kept simple. [Issue#26, p.81]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    Out at sea, it’s a lovely vibe just sailing to the other half-a-dozen or so islands, each with its own quirks, from a maze-like bamboo thicket to ancient glowing structures that can be used as warp points. But while there’s an intriguing mystery bubbling beneath the surface, you’ll have to work through more arbitrary crafting checklists to uncover it. With limited inventory space, it’s no surprise our boat quickly piles up with junk, a sight that’s less than chill. [Issue#26, p.81]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    The writing and the design butt heads a little too often, resulting in an expansion that keeps getting in its own way. There is gold; just not enough. [Issue#43, p.98]
    • PLAY
    • 63 Metascore
    • 60 Critic Score
    Pretty where it counts, you can’t get past some of the rough edges that sometimes unceremoniously dump you from one scene to the next, making things hard to follow. But it’s an interesting case, we’ll give it that. [Issue#28, p.84]
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    • tbd Metascore
    • 60 Critic Score
    A delightfully constructed character-first narrative that balances humour with heavy themes, though we wish the hacking and slashing had more depth. [Issue#26, p.95]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Impressive visuals, tense environments, and a main character you can believe in will keep your attention through the more unsatisfying and sluggish moments. [Issue#26, p.94]
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    • 74 Metascore
    • 60 Critic Score
    The Mageseeker’s cameos from other League Of Legends characters leave Sylas in their shadow, making this missable for all but the most dedicated lore nerds. [Issue#28, p.85]
    • PLAY
    • 80 Metascore
    • 60 Critic Score
    It gets the tone and characters right enough that Marvel-heads will want to see this story 6 through, but make someone else play it while you munch popcorn. [Issue#8, p.78]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    It does look nice on PS5. Keeping the squad alive is a tense affair and the creature design is a highlight in the face of so much else that turns out to be toothless. [Issue#8, p.86]
    • PLAY
    • 61 Metascore
    • 60 Critic Score
    The fun level will tumble off a cliff after the first few hours for many players, but future updates just might help this become the game it wants to be. [Issue#10, p.81]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    All the more tiring intricacies and slightly railroady objectives melt away in the light of the dastardly fun Sandbox mode, however. As well as perfecting your Lair more freely, you can undergo a variety of challenges to see how well it holds up when the Forces Of Justice attack, testing out your traps and the open-ended building design. Sandbox mode is often the highlight of this kind of game, and Evil Genius 2’s is as solid as you’d want. [Issue#10, p.86]
    • PLAY
    • 70 Metascore
    • 60 Critic Score
    Bland and glitchy scenery does nothing to endear you to the one-note gameplay. It’s decently playable, and controls well, but the magic of the first game is gone. [Issue#29, p.97]
    • PLAY
    • 77 Metascore
    • 60 Critic Score
    In desperate need of repair work, Pacific Drive is a patchwork of glorious, memorable moments held together by the duct tape of frustration and technical issues. [Issue#38, p.88]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    Working your way through the world with your miniature army solving these environmental puzzles is a lot of fun, but having to plan exploration around the game’s day/ night survival cycle, lacklustre crafting, and particularly tough enemies dampen that excitement. The Wild At Heart’s beautifully crafted world and spriteling critters are great, but not enough to distract from this fantasy adventure’s other headaches. [Issue#10, p.86]
    • PLAY
    • 78 Metascore
    • 60 Critic Score
    A misjudged leap forward. While refined and polished, its fresh ideas cannot disguise the fact that we’ve passed that one parked car on Edwards Island before. [Issue#30, p.95]
    • PLAY
    • 63 Metascore
    • 60 Critic Score
    An impressive solo debut that gives triple-A shooters a run for their money, even if all the gimmicks quickly give way to reveal a rather short-lived affair. [Issue#18, p.90]
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