PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 60 Metascore
    • 60 Critic Score
    Edge Of Eternity has some modern touches – you can freely speed up battles, and a variety of difficulty toggles can reduce the grind. Less care, however, has been given to optimisation. Even on PS5 you’ll fail to get a smooth framerate in performance mode when out in the field, and while teleporting is fast, assets can’t keep up, clipping in sometimes seconds later. It might hold you over until Final Fantasy XVI arrives but it’s hard not to feel like you’re playing, as the French say, a faux pas. [Issue#12, p.75]
    • PLAY
    • 70 Metascore
    • 60 Critic Score
    A repetitive Dark-Souls-by-numbers is livened up by a universe-swapping idea. Hey, why doesn’t FromSoft steal that idea for its next game? Seems only fair. [Issue#34, p.84]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    That difficulty continues when it comes handling your character. You can only shoot forwards unless you’re sliding, but when you slide you move very quickly, which usually results in you ending up in a trap or missing your shot completely. For some players these challenges will be an incentive to get stuck in, but for others, that difficulty plus the lack of instruction will give them good reason to keep avoiding roguelikes. [Issue#2, p.83]
    • PLAY
    • 76 Metascore
    • 60 Critic Score
    Glimmers of a great throwback are here but nothing holds up upon close inspection. Missions lack depth while this combat was better left in the past. [Issue#34, p.86]
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    • 75 Metascore
    • 60 Critic Score
    Despite significant technical and in-play improvements for this PS5 version, much of the game’s core remains unchanged. Quest design and storytelling, though not without their moments on the critical path, too often feel rife with unrealised potential. Cyberpunk 2077’s abrasive personality is still clear as day too, inescapable in its script and blaring out from Night City’s many questionable billboards. If you choose to venture into Night City, we hope you find what you’re looking for. [Issue#12, p.72]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With engaging activities, plenty of puzzles, and a zany narrative, Delirium delivers a comical, if somewhat surface-level, throwback point-and-click adventure. [Issue#25, p.91]
    • PLAY
    • 71 Metascore
    • 60 Critic Score
    A beautifully crafted game about a family breakdown that's unfortunately held back by its lack of story. There's a lot of heart here, but not much depth. [Issue#14, p.82]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    It’s hard to ignore this spin-off’s squandered potential – or the deafening silence of Midgard. While we have great fun mixing and matching a wealth of combat options, we can’t recommend it based on that single verse when this game boasts an epic poem’s price tag. [Issue#21, p.83]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    Though far from perfect, Vengeful Heart will make you wonder what the team will do next and how they may flourish with a little more experience. [Issue#14, p.78]
    • PLAY
    • 63 Metascore
    • 60 Critic Score
    The story and treatment of its themes hasn’t aged well, but the shocks land and the sense of being lost in a haunted mansion offers a palpable sense of isolation. [Issue#2, p.77]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    While Replica manages to be simultaneously uncomfortable and thrilling, you can’t help but feel it takes on too much for such a small game. It is, however, testament to Somi’s skill in delivering unusual gameplay and intrigue, and serves as an amuse-bouche of sorts for the second game, Legal Dungeon. [Issue#14, p.83]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    A clumsy remaster that removes much of Life Is Strange's charm – the persistent glitches are irritating. However, it’s smooth sailing for Before The Storm. [Issue#12, p.84]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    Don’t expect a successor to Arkham, slavish to the memory of Rocksteady’s games. This 6 isn’t that. It is a good game in its own right, despite some mistakes. [Issue#21, p.74]
    • PLAY
    • 57 Metascore
    • 60 Critic Score
    If you’ve fond memories of the early noughties, this might find a place in your heart, but its disjointed style and slogging stretches won’t appeal to all. [Issue#25, p.93]
    • PLAY
    • 57 Metascore
    • 60 Critic Score
    Gearbox tries to recapture the magic of Tales From The Borderlands, but by abandoning its original motley crew and valuing jokes over story, it offers tame tales only. [Issue#21, p.78]
    • PLAY
    • 71 Metascore
    • 60 Critic Score
    A delicious stream-of-consciousness journey into geek culture is underpinned by solid combat, but undermined by filler, rough edges, and a void of meaningful cohesion. [Issue#21, p.82]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Ikai’s imaginative puzzles and detailed setting are engrossing, but underwhelming enemies and a lack of signposting make it more frustrating than frightening. [Play #14, p.79]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    A compelling detective game with multiple threads to pull you through its dark Sardinian streets. Attempts to add horror to the mix, however, often fall flat. [Issue#21, p.91]
    • PLAY
    • 70 Metascore
    • 60 Critic Score
    Imaginative and densely populated but also rather samey and sparse at the same time. Technically iffy, but its lock-on gameplay suits the open world playground. [Issue#22, p.70]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    Death Crown is fun at first but rapidly shows the limitations of its own simple mechanics. [Issue#3, p.127]
    • PLAY
    • 68 Metascore
    • 60 Critic Score
    There’s also a lot of grind, which obviously can get tedious. You find yourself repeatedly tracking Alpha Aphids to mine resources2 in order to craft certain upgrades to progress the story (often arbitrary given that these aren’t abilities you’ll strictly find yourself using). But in the end, despite the suite of upgrades on offer, it’s never enough to make Stonefly feel particularly fun or intuitive. [Issue#3, p.139]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    A good dose of weirdness in the lore prevents the game being completely one-note, but overall things are spread too thin despite the game only being two or three hours long. This turnip perhaps needed to be left in the ground a little longer. [Issue#24, p.82]
    • PLAY
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, the attempt to touch on darker themes is also rather ham-fisted, but the concept of exploring the mental effects of being the chosen hero and pressures such a role entails is really intriguing. All in all, Minute Of Islands is promising but a bit muddled. [Issue#3, p.135]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With some mild issues, its repetitive nature, and unanswered narrative questions, The Outbound Ghost doesn’t deliver the most spooktacular experience. [Issue#24, p.83]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    Although the effort to make the series fresh and accessible is admirable, it’s backfired. Fans will be disappointed, newbies will wonder what all the fuss is about. [Issue#3, p.144]
    • PLAY
    • 69 Metascore
    • 60 Critic Score
    A decent update that has a love/hate approach to difficulty. The art style can undermine the gameplay, and on harder settings it feels unfair rather than unforgiving. [Issue#3, p.138]
    • PLAY
    • 56 Metascore
    • 60 Critic Score
    Ideas borrowed from other shooters are underplayed. Yet Necromunda: Hired Gun finds its strength in its atmospheric Underhive locations and sprawling levels. [Issue#3, p.135]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    A PS3 title that received an impressive amount of TLC for its PS4 remaster only gets basic tweaks for PS5. The design and humour show their age. [Issue#3, p.126]
    • PLAY
    • 84 Metascore
    • 60 Critic Score
    An aggravating mix of truly gorgeous visuals and some fun platforming challenges with unsatisfying combat. It feels often flat, and doesn’t live up to the first game. [Issue#32, p.72]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    This online-focussed squad shooter recreates the feel of the Aliens movie perfectly but rarely gives us something original to do with all that pitch-perfect fan service. [Issue#6, p.82]
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