PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 73 Metascore
    • 70 Critic Score
    A larger, varied zombie shooter sequel with an emotionally resonant story about a man and his dog, but equipment frustrations mean it’s short of VR greatness. [Issue#36, p.74]
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    • 74 Metascore
    • 70 Critic Score
    A frantic, chaotic, visually splendid shooter that plays like it came from the mid-’90s. It can be overwhelming, but when the bosses go down, you’ll feel immense. [Issue#44, p.94]
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    • 72 Metascore
    • 70 Critic Score
    With plenty to investigate, but questionable design choices and frustrating technical issues, Wanderer is unpredictable in both good and bad ways. [Issue#12, p.93]
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    • 64 Metascore
    • 70 Critic Score
    In a genre filled with top-tier competition, Sweep The Board’s use of Demon Slayer helps it stand out – series fans will, of course, enjoy it the most. [Issue#44, p.95]
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    • 75 Metascore
    • 70 Critic Score
    A rather old-fashioned bike sim that focusses purely on racing beautiful bikes in a solid and smooth game engine. It’s not riotously fun, but the quality’s there. [Issue#32, p.91]
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    • 77 Metascore
    • 70 Critic Score
    There are quite a few levels, and mastering them can be a challenge as each has not only the letters ‘K’, ‘A’, ‘Z’, and ‘E’ to collect, but also two unique bonus challenges, a special crystal for collecting 100 smaller ones, and time trials. A nicely done Casual mode adds an extra possible shield and additional checkpoints to help everyone bop killer carrots on the head. [Issue#1, p.81]
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    • 76 Metascore
    • 70 Critic Score
    A new dungeon with some trimmings, only the new boss fight truly impresses. The rest offers some fine though non-essential worldbuilding. [Issue#36, p.77]
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    • tbd Metascore
    • 70 Critic Score
    In its light-hearted depiction of the dangers of capitalism, Embr is both intensely good fun and also slightly unsettling. Balancing the two moods is tricky, but it does it well, and this is an excellent companion to other chaotic multiplayer games. [Issue#6, p.90]
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    • 81 Metascore
    • 70 Critic Score
    Brawling with goons is fun, but the demand for perfection when facing difficult bosses leads to wearying repetition, even for those who like harder games. [Issue#12, p.90]
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    • 62 Metascore
    • 70 Critic Score
    This feels – and arguably is, given First Contact’s emphasis on post-launch updates– unfinished, rendering what could have been fantastic merely ‘good’. [Issue#32, p.92]
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    • tbd Metascore
    • 70 Critic Score
    PSVR’s first proper MMORPG almost buckles under the weight of its aspirations with long load times. However, it’s a firm foundation for Ramen VR to build on. [Issue#12, p.92]
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    • 77 Metascore
    • 70 Critic Score
    Going full detective on figuring out these languages can be joyous, though other, duller, modes of play can get in the way more often than we’d like. [Issue#36, p.81]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    The hand-drawn graphics enhance the 7 atmosphere of what is essentially an interactive indie arthouse horror. Not perfect, but far from mundane. [Issue#1, p.79]
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    • 80 Metascore
    • 70 Critic Score
    By not wandering far from the first game, UNIB2 provides a beat-’em-up experience that’s enjoyable, but much weaker in 2024 than it was in 2020. [Issue#39, p.97]
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    • 77 Metascore
    • 70 Critic Score
    This archipelago adventure is, in a word, lovely. While its open world can’t soul-jump out of making familiar wrong turns, we still enjoyed getting lost in it. [Issue#27, p.72]
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    • 64 Metascore
    • 70 Critic Score
    Supermassive provides a (slightly) deeper experience than you might expect from a VR lightgun game, although overall replay value remains questionable. [Issue#27, p.74]
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    • 79 Metascore
    • 70 Critic Score
    It’s a compelling loop for most of your playtime, as you always feel like you’re trying to unspool a dense tangle of genuinely great character threads with not quite enough resources to do so. You’re forced to make difficult choices about your priorities, thinking tactically about which events could benefit the most from high rolls and which you can make do on with lower ones. This unravels in the back half as the friction gives way and you can comfortably coast forever, taking out some of the bite for late-game events. [Issue#27, p.75]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Moving around the map drains your sanity, and running out leaves you open to all sorts of nasty situations. We see party members abandon the undertaking, contract scurvy, and even turn to cannibalism. At least the donkey doesn’t leave us. This is a spirited, challenging, unpredictable scavenger hunt. Succeed or fail, you’ll have quite the tale to take back home. [Issue#13, p.79]
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    • 77 Metascore
    • 70 Critic Score
    The story and its telling are a little disappointing, as is the way you suddenly find yourself out of your depth if you’re slightly underlevelled. And we really want to get more hands-on with this world! Still, it’s a great (and great-looking) option for anybody with an itchy trigger finger. [Issue#13, p.79]
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    • 76 Metascore
    • 70 Critic Score
    Fantastic monochrome style and chilling writing makes this a great horror to spend time with, though it struggles to maintain the mood across lots of runs. [Issue#35, p.75]
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    • 78 Metascore
    • 70 Critic Score
    It’s always good to see Kiryu again, but the lack of other recognisable faces and fun side-quests makes this a mere time filler until Infinite Wealth arrives. [Issue#35, p.76]
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    • 77 Metascore
    • 70 Critic Score
    Little Goody Two Shoes is a colourful gift of genuine uneasiness tied up with a bow and laid out as a tasty and fully worthy ritual offering to nostalgia. [Issue#35, p.80]
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    • 84 Metascore
    • 70 Critic Score
    We could say more, but this is best seen for yourself. Excellent performances and mostly solid period-pastiche production design make this hard to look away from. [Issue#37, p.81]
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    • 76 Metascore
    • 70 Critic Score
    And it’s worth sticking around because Reshrined gets even more experimental after the opening two levels, veering off-script into uncharted territory. [Issue#17, p.74]
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    • 68 Metascore
    • 70 Critic Score
    Justice’s greatest problems lie at a technical level. It doesn’t fall down often, but when it does, it falls hard. Power through these issues and you’ll find a bloody good vampire adventure. The ending hints at a sequel; we hope it gets made. Justice is bat to the bone. [Issue#35, p.82]
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    • 72 Metascore
    • 70 Critic Score
    When leaning into its strengths as a mind-bending musical puzzler, Bedtime Digital’s sequel proves there’s still plenty of joy to be squeezed from Figment’s storybook charm and psychedelic conceit, particularly if you’ve got a friend to join you for local co-op. Just prepare to have its many earworms stuck wriggling in your own lugholes long after. [Issue#27, p.82]
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    • 68 Metascore
    • 70 Critic Score
    While admittedly a little buggy in places, this is a clever use of Isaac Asimov’s genre- leading science fiction, with enough invention and immersivity to impress. [Issue#35, p.83]
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    • 70 Metascore
    • 70 Critic Score
    While these segments are fun, they don’t seem entirely necessary. Repeating this process several times in the first half does become formulaic, yet the intriguing story makes it all compelling. The genre combination feels forced but given the narrative’s this good, Yurukill still gets our recommendation. [Issue#17, p.89]
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    • 75 Metascore
    • 70 Critic Score
    Characters you love to be around, a truly thrilling story, and some decent puzzles make for a fun, if perhaps sometimes too frictionless, ride. [Issue#27, p.84]
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    • 80 Metascore
    • 70 Critic Score
    At once stylish, clever, frustrating, and messy, Ghostrunner 2 isn’t simple to enjoy or recommend. But there’s no denying the quality of the design. [Issue#35, p.88]
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