PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 74 Metascore
    • 70 Critic Score
    Trepang2 certainly delivers as a single-player FPS when it comes to loud, bloody action and tactically smart enemies, but it’s a little short on personality and variety. [Issue#34, p.94]
    • PLAY
    • 70 Metascore
    • 70 Critic Score
    Ultimately, though, this is powered by joy. It’s a largely forgiving experience, bolstered by innocence, optimism, and some genuinely funny jokes. It all feels as vibrant as it looks. While it’s geared towards a younger audience, it can (and should) be enjoyed by fans of all ages. Not the best day ever, but Purple Lamp has scored a sweet victory nonetheless. [Issue#25, p.83]
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    • tbd Metascore
    • 70 Critic Score
    The visuals and sound design are stripped back without feeling clunky or lazy, and suit the steady pace and good humour. It would be nice to see its equally bizarre predecessor Forget Me Not: My Organic Garden (currently exclusive to PC and mobiles) join this on PS4 for the full experience. [Issue#12, p.85]
    • PLAY
    • 86 Metascore
    • 70 Critic Score
    Dripping atmosphere and making great use of PS5 tech, its roguelike elements don’t quite come together, as great to play in the moment as it is. [Issue#2, p.78]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    Doesn’t veer far from the original’s winning formula, but the high gloss and family-friendly action mean there’s much to champion. Not essential, but beautifully slick. [Issue#34, p.95]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Does exactly what it sets out to do – deliver a worthy new R-Type – very well, yet a little more ambition (and accessibility) could have gone a long way. [Issue#2, p.87]
    • PLAY
    • 61 Metascore
    • 70 Critic Score
    If you’ve already played Payday 2 and its DLC to death, this is your logical next step; if you haven’t, go and play that first. It’s cheaper and chonkier. [Issue#34, p.96]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Dying Light 2 has some big technical hurdles to overcome, and fans may want to wait for a patch or two. Yet this a game that is just a joy to jump around. [Issue#12, p.78]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    It’s almost refreshing to revisit a nononsense PS2 JRPG, and its cynical edge feels fresh. Persona diehards will find this an interesting artefact. [Issue#2, p.72]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A solid soulslike, with some cool ideas in the combat. Despite a few technical flaws and some less-than-original takes, Asterigos is still worth your time. [Issue#21, p.89]
    • PLAY
    • 68 Metascore
    • 70 Critic Score
    Mars itself doesn’t feature as much as it probably should, but this is made up for by engaging characters, purposeful traversal, and a heartfelt message. [Issue#25, p.77]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    An ambitious but often confusing game, further held back by an unsatisfying remaster serving neither old fans nor new adoptees adequately. [Issue#14, p.86]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    Though it’s obvious this wasn’t intended to be a true sequel, Below Zero’s frozen trimmings still make it a worthwhile expedition. Be patient to get to the good stuff. [Issue#2, p.84]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    It’s a good beat-’em-up, but there are many great ones you could be playing instead. If you’re after a little bit of SNK nostalgia, though, dive in. [Issue#12, p.86]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    The game never outstays its welcome, but in addition to some spotty localisation, its promise of greatness is held back by its unpolished execution. [Issue#14, p.78]
    • PLAY
    • 67 Metascore
    • 70 Critic Score
    Raptor-based stealth horror is terrifying, but starts to become stale with only slight variation. But when it works, it’ll really make you squeal. [Issue#25, p.66]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    By going back in time, Ishin offers plenty of fresh ideas, but some well-established features of the LAD series suffer in return – especially the story. [Issue#25, p.84]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    The best gunplay in the series struggles in the face of a poor plot. What you do in the campaign is nicely varied enough, but there’s very little substance. [Issue#21, p.84]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    Beasts Of Maravilla Island is a fun game that needs further polish. Though its photography mechanics feel flawed, there’s an enjoyable adventure here. [Issue#22, p.77]
    • PLAY
    • 66 Metascore
    • 70 Critic Score
    Despite uneven patches in overall presentation, combat is superb. Easily understandable yet laden with depth, gripping enemy encounters elevate Monark. [Issue#12, p.89]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    The Witch’s House may be very small, but so are chilli peppers and they still pack a punch. 7 Solve some puzzles and enjoy a few scares… and a few untimely ends. [Issue#21, p.95]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A competent and substantial rally experience, but not quite the stuff of legend. It’s the best of Kylotonn’s offerings, and a decent swansong for its WRC series. [Issue#22, p.91]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    Not as consistently inventive or as funny as we’d like, but still a great physics playground to mess around in and get used to what PSVR2 has to offer. [Issue#25, p.67]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Shadows Of Rose isn’t quite a must-play, but it will make you squeal. Some of the series’ most inventive spooks are here, though inevitably in moderation. [Issue#22, p.90]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    The hunts may feel derivative, and the crafting more of a cumbersome crutch, but there’s still a fascinating world for hunters looking for their next challenge. [Issue#25, p.74]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Fun at times. Improved visuals look the part, but this sequel strays too far from the team-oriented gameplay that made the original so compelling. [Issue#21, p.96]
    • PLAY
    • 68 Metascore
    • 70 Critic Score
    Blunt, limited, and lacking deeper features, this remains a curiosity rather than essential. But for diehard fight fans this makes Dimps’ brawler all the more endearing. [Issue#22, p.87]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    An encouraging glimpse of a luxurious future for visual novels, though one that struggles to decide what it really wants to be. Here’s hoping for more. [Issue#25, p.92]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    A homage to 1990s survival horror that recognises where improvement is needed, Signalis has its own issues, but it emerges as a mostly gripping adventure. [Issue#21, p.92]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A substantial story expansion that does justice for one of the series’ best characters, and hopefully a sign that the Judgment series has a bright future ahead. [Issue#14, p.84]
    • PLAY

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