PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 78 Metascore
    • 80 Critic Score
    Lost In Random’s unique and compelling qualities go deeper than the wonderful art design. Trust us, roll the dice on a purchase, and you will not be disappointed. [Issue#7, p.84]
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    • 87 Metascore
    • 80 Critic Score
    Still not as slick as Persona, SMT V revels in crunchtastic strategy with unparalleled customisation. A shift to open world is a genuine fresh hook. [Issue#43, p.84]
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    • 90 Metascore
    • 80 Critic Score
    A campaign that celebrates Destiny and its history, plus tweaks that smooth many of the bumps in the overall experience, set everything back on track. [Issue#43, p.88]
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    • 71 Metascore
    • 80 Critic Score
    This compelling mix of top-down action and survival sets a strong foundation for further Viking adventures. That said, there’s plenty here at launch to keep you busy. [Issue#5, p.85]
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    • 87 Metascore
    • 80 Critic Score
    Some JRPG-typical dramatics and muddled combat aside, Arise is a feast for any JRPG fan – beautiful, intuitive and earnest. The best in the series to date. [Issue#7, p.86]
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    • 74 Metascore
    • 80 Critic Score
    Strong dialogue plus naturalistic acting makes the supernatural natural. Short but effective, with a final stretch that makes you reconsider all that’s gone before. [Issue#43, p.90]
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    • 78 Metascore
    • 80 Critic Score
    Eldest Souls combines the brilliance of soulslike combat with the sheer pressure of a boss rush. The result is exceptionally niche, but intensely compelling. [Issue#5, p.79]
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    • 83 Metascore
    • 80 Critic Score
    A gorgeous remaster, the freelance police have never looked or played better. Psychic powers are a stroke of genius, though detract a tad from other aspects. [Issue#45, p.82]
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    • 81 Metascore
    • 80 Critic Score
    Don’t let this puzzler slide by. With strong comedic writing, glowing art direction, and lots of fiendish brain ticklers, it’s well worth wrapping your head around. [Issue#43, p.94]
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    • 85 Metascore
    • 80 Critic Score
    Sometimes uneven, often wondrous, Survivor is bombastic and joyous, though it feels like a middle child in search of a trilogy ending. May the Force be with it. [Issue#28, p.72]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    The main game is a beautifully balanced blast of team-shooter perfection. Who needs a story when the action is this good? It’s only let down by unnecessary PvP. [Issue#8, p.82]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    It’s a surprisingly physical game, as many solutions involve chucking things across the virtual room. Best use those controller straps, eh? As the fine details of each solution are up to you, and there’s a little physical skill involved, nailing a puzzle is deeply satisfying. A neat payoff at the end for both the story and your previous efforts winds things up perfectly. [Issue#26, p.87]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    Short, sharp episodes highlight the base game’s shortcomings, but otherwise this miniseries is a merry turn down the spiral that leaves us wanting more. [Issue#43, p.95]
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    • tbd Metascore
    • 80 Critic Score
    Few detective games lead you to make as many brilliant deductions that feel like your own path to follow, though some issues with the port let it down. [Issue#45, p.83]
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    • 84 Metascore
    • 80 Critic Score
    An exciting fresh start for the RPG series. With strong character writing and excellent worldbuilding, it’s newcomer-friendly while appealing to fans. [Issue#43, p.96]
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    • 79 Metascore
    • 80 Critic Score
    This PlayStation debut is a straightforward remaster of the original, faults and all. But we still love it. [Issue#8, p.84]
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    • 81 Metascore
    • 80 Critic Score
    Dredge sets out with a firm goal, and absolutely nails the delivery. It takes on water, but doesn’t sink, in its final act, remaining a genuine must-play indie. [Issue#26, p.86]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Packs a wealth of firefighting scenarios into a short runtime, then remixes them for additional challenge. Some control issues aside, it’s a flaming good time. [Issue#28, p.82]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    Playing Tangle Tower is a lot like sticking your favourite episode of Poirot or Jonathan Creek on. It’s a light-hearted, comfy murder mystery with plenty of twists along the way. [Issue#8, p.94]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    Accessible enough for strangers to turn- based combat, unique enough for veterans. Designed to ensure you have fun, steam work makes the dream work. [Issue#45, p.88]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    The strongest aspect of the game, however, is its storytelling, both in the main narrative and the smaller human stories seeded throughout the world. It may feel familiar if you’ve experienced other titles by creative director Yoko Taro : you can expect macabre character stories and moments that recontextualise the game’s events in dramatic ways. If there’s a reason to tolerate the parts that feel sluggish, it’s the story’s shocking third act and hidden endings, which deliver narrative payoff to the mysteries and moral quandaries you’ve encountered up to that point. This is a slow burn in every sense of the word, but offers a lot for those who stick with it. [Issue#8, p.94]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Satisfying tactile crafting and combat systems, made all the better by PSVR2. Rekindled is a prehistoric survival adventure you can fully immerse yourself in. [Issue#26, p.80]
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    • tbd Metascore
    • 80 Critic Score
    While this sounds a lot, Airborne Kingdom’s pace is very relaxed. You can find all necessary resources in the world below, beautifully designed to resemble the shards of Moroccan ceramics. Thanks to simple building mechanics and manageable console controls, we found our way around quickly. [Issue#8, p.90]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    With a unique and slick drill mechanic there's a lot to love, but not quite enough is made of it across a very brief runtime. Wanting more isn’t always a bad thing. [Issue#45, p.90]
    • PLAY
    • 88 Metascore
    • 80 Critic Score
    If you loved Zero Dawn, you’ll love this. But even though it sands down its predecessor’s rough edges, we’re left uncertain about the future of the series. [Issue#12, p.64]
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    • 75 Metascore
    • 80 Critic Score
    The devil is in the detail in this demonic platformer. It’s worth mastering everything that’s asked of you – side-activities too – to experience everything. [Issue#8, p.92]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Just as solid as when it first took horror streamers by storm, now with added content so you can play in the certainty you still haven’t seen every scare. [Issue#45, p.91]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Despite the soundtrack’s chill vibes, you’ll want to keep the tissues close for this one. A year well spent getting to know a fan-favourite character better. [Issue#8, p.95]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    If chess had time travel, and guns, and a science-fiction flavour… it wouldn’t be chess. But it would be this innovative, enjoyable thinking person’s shooter. [Issue#8, p.96]
    • PLAY
    • 74 Metascore
    • 80 Critic Score
    Chock-full of loot boxes and ready to be monetised to within an inch of its life, it’s nonetheless built around a superb and fiendishly playable kart racer. [Issue#28, p.94]
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