PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 71 Metascore
    • 80 Critic Score
    A worthy entry for fans of the series, this might very well win over some new ones. It’s a solid reminder of what makes Project Zero so unique and appealing. [Issue#8, p.85]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    A platformer with some satisfying heft to its movement, Convergence is also one of the best realisations of League Of Legends’ characters yet. [Issue#29, p.78]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Unoriginal but perfect for family gaming, with a child-friendly exterior concealing old-school arcade fun and tough higher tiers of challenge for experts. [Issue#29, p.79]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Risk System is a game that knows exactly what it wants to be and soars with its stripped-down premise. Excellent arcade fun for its price. [Issue#11, p.85]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    A cinematic coming-of-age text adventure ripped from a time machine into the modern day for less than a movie ticket. Just make sure you don’t get bitten! [Issue#29, p.82]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Not your usual metroidvania. Ultros’ blend of simulation, exploration and psychedelia is only marginally let down by simplistic combat and its own alienation. [Issue#38, p.76]
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    • 87 Metascore
    • 80 Critic Score
    Torn between multiple Personas, this is a great remake that should entice newcomers, while a missed opportunity to expand on the occult classic. [Issue#38, p.78]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Short but sweet (and deliciously sour), it’s difficult to imagine these fables being adapted any better than they have been here. Cross your fingers for a sequel. [Issue#29, p.96]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    A game like this lives or dies on its script, and the writing is excellent, supported by some great acting. [Issue#10, p.86]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A beautifully designed, accessible RPG with a postgame more appealing than most. A great example of developers handing you just the right amount of control. [Issue#38, p.90]
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    • 86 Metascore
    • 80 Critic Score
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]
    • PLAY
    • 90 Metascore
    • 80 Critic Score
    Fans will love this celebratory ending. With the MMO more mechanically satisfying than 8 ever, there’s never been a better time to enjoy the whole story. [Issue#10, p.82]
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    • tbd Metascore
    • 80 Critic Score
    The stress of Papers Please translated into a more laidback and fun puzzler. Player choice gives this pocket-sized adventure bigger scope for story. [Issue#38, p.96]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A spin on the tile-matching format, changing the rules just enough while incorporating 8 the main series’ best elements to create something wildly inventive. [Issue#10, p.91]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    While not quite hitting the series high of Modern Warfare, Vanguard is Call Of Duty as it should be: fast, satisfying, and always calling you back for more. [Issue#10, p.92]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A watercolour world presented alongside journalling mechanics that don’t quite capture it at its best. Otherwise, it’s short, sweet, and bound to leave you sobbing. [Issue#30, p.94]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    An involved, improved story mode and the progression-based F1 World complement the exemplary career. It’s the best year-on- year update since F1 2013. [Issue#30, p.96]
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    • tbd Metascore
    • 80 Critic Score
    Soak in a lovely warm atmosphere and get your phone camera ready, because this engrossing wildlife-saving adventure is full of good vibes. [Issue#3, p.133]
    • PLAY
    • 63 Metascore
    • 80 Critic Score
    Despite a traditionally rocky launch, the latest Battlefield proves itself one of the best in the series. Tell Edwin Starr we found out what war is good for. [Issue#9, p.72]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    A straightforward remaster of two literally straightforward platformers, retaining the childlike wonder and charm, making it a dream for anyone to visit. [Issue#18, p.74]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    Full of love for the characters, and crunchy to play, you owe it to yourself to give this a go – though the monetisation methods are off-putting. [Issue#18, p.89]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    A superior collection to the first Arcade Stadium, this is an excellent way to revisit 8 your youth and/or discover quality games that you never knew existed. [Issue#18, p.91]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    A thrilling parkour shooter that’s short but oh so sweet, it’s FPS action distilled into an instinctive, simple, yet compelling experience. We can’t wait for the sequel. [Issue#18, p.80]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    An already strong formula has been honed into a deep and delightful farming sim. Ironically not genre pioneering, but it’ll still put you in a good mood. [Issue#18, p.87]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    Stray makes the most of its choice of protagonist early on, really allowing you to do all the things a typical cat would do, though it eventually loses sight of that in favour of spotlighting the short story. That’s no cause for hissing, though it does leave the overall experience feeling somewhat like two kittens from different litters forced together. The combination works better than it should, but we’re ultimately left wondering what could’ve resulted if either half of the game had been given enough space to stand alone. [Issue#18, p.70]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    Two Point Studios delivers for its second title, adding the perfect mix of challenge, humour, 8 and customisation to campus. A truly joyful experience at the University Of U. [Issue#18, p.82]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A welcoming visual novel for genre fans and newbies alike. While it retreads a similar path to its predecessor, the heartfelt writing is worth the price of admission. [Issue#16, p.148]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    While the action and UI hinder some enjoyment, this is a well-crafted mystery that aspiring detectives and FMV connoisseurs alike will enjoy. [Issue#16, p.140]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A stylish sequel that strikes out on its own and wobbles along in its fashionable shoes. 7 Approachable for devil summoners new to Shin Megami Tensei. [Issue#19, p.84]
    • PLAY
    • 60 Metascore
    • 70 Critic Score
    Soulslike veterans will whizz through most of this; but anybody wanting to test the waters will find a game that’s demanding, varied… and just a little wobbly. [Issue#16, p.137]
    • PLAY

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