PLAY's Scores
- Games
For 679 reviews, this publication has graded:
-
34% higher than the average critic
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8% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Astro Bot | |
|---|---|---|
| Lowest review score: | POSTAL 4: No Regerts |
Score distribution:
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Positive: 296 out of 679
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Mixed: 354 out of 679
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Negative: 29 out of 679
679
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you want to take your time teasing out the story while also looking like you came off the cover of JRPG Vogue, then you’re in for a good time. [Issue#22, p.74]- PLAY
Posted Dec 14, 2022 -
- Critic Score
A lovingly crafted adventure with some delightful clockwork puzzles, but sadly undermined by one particularly clumsy narrative misstep. [Issue#22, p.80]- PLAY
Posted Dec 14, 2022 -
- Critic Score
Choppy performance aside, while there’s nothing particularly revolutionary here it’s hard to lament a lack of meaningful changes when beating up bad guys still feels this good. [Issue#24, p.75]- PLAY
Posted Feb 11, 2023 -
- Critic Score
Moonrider rarely feels cheap – the final (final) boss does overdo some unavoidable attacks, but generally bosses have distinct patterns to memorise. As always with retro games, lifespan is an issue and you’ll probably finish this in an afternoon, but there’s replay value in discovering those items and new ways to play. [Issue#24, p.75]- PLAY
Posted Feb 11, 2023 -
- Critic Score
This science-fiction journey won’t be to every modern player’s tastes, but it translates almost flawlessly to PS4, providing you can stomach the weird controller latency. Overall, this is full of fresh sights and sharp dialogue. [Issue#3, p.127]- PLAY
Posted Jul 5, 2021 -
- Critic Score
A valiant, yet only partially successful, attempt to bring Crusader Kings to PlayStation. The cumbersome control system holds it back. [Issue#14, p.91]- PLAY
Posted May 3, 2022 -
- Critic Score
Sunless Skies is difficult, but rewarding. You just have to persevere. And leave yourself a decent inheritance. [Issue#3, p.139]- PLAY
Posted Jul 5, 2021 -
- Critic Score
It’s delightfully chaotic fun when everything clicks, but GTA Online’s cumbersome pace remains a major obstacle to newcomers, one which this update doesn’t solve. [Issue#14, p.92]- PLAY
Posted May 3, 2022 -
- Critic Score
With only six missions, it’s a fun way to spend an evening or two with a pal (especially if you grabbed it on PS Plus last month), but not something you can return to too often. Replaying the game after swapping roles is fun, and offers some insight into just why you were struggling on that section, but otherwise even the semi-unpredictable portions don’t change enough to make dancing with the same partner again that interesting. But it’s good fun while it lasts, and certainly doesn’t overstay its welcome. [Issue#3, p.135]- PLAY
Posted Jul 5, 2021 -
- Critic Score
Odd but alluring in the same way as its source material, Odyssey puts its best foot forward then stumbles. A fun, if slow, RPG take on the anime. [Issue#24, p.78]- PLAY
Posted Feb 11, 2023 -
- Critic Score
A neat remaster that sometimes clashes with its PSP origins. More often than not, it comes out on top, but it feels like it could have broken more limits. [Issue#23, p.74]- PLAY
Posted Feb 11, 2023 -
- Critic Score
Journey holds up because of its elegant minimalism, whereas Sky struggles to soar, mired in live-service elements that take the wind out of your wings. [Issue#23, p.77]- PLAY
Posted Feb 11, 2023 -
- Critic Score
Sable is a great attempt at making an open-world game without combat, but both on a technical level and in scope it comes up against its indie limitations. [Issue#23, p.76]- PLAY
Posted Feb 11, 2023 -
- Critic Score
Neither masterful or definitive, this is an awkward trilogy of at least two great action games, only one of which is really worth bothering with here. [Issue#3, p.150]- PLAY
Posted Jul 5, 2021 -
- Critic Score
It might be a lean offering, but it’s great to 7 see Virtua Fighter return, with mechanics that have aged surprisingly well – if matches play properly. [Issue#3, p.151]- PLAY
Posted Jul 5, 2021 -
- Critic Score
The main quest is the most disappointing of any Chapter so far, yet remains enjoyable. The world around it is a strong, if often unambitious, addition to Tamriel. [Issue#3, p.154]- PLAY
Posted Jul 5, 2021 -
- Critic Score
Alas, a battle pass and premium skins are already ruining the simplicity, with the paid ones giving you special skills that encroach on the meta, some cheaper tactics already becoming commonplace. There’s potential in this, but just as much chance of it becoming tired at this rate. [Issue#3, p.155]- PLAY
Posted Jul 5, 2021 -
- Critic Score
A lighter take on the soulslike formula that’s generous with its toys – just don’t expect them to be crafted with the godlike precision of FromSoftware’s classics. [Issue#44, p.83]- PLAY
Posted Aug 19, 2024 -
- Critic Score
You’ll curse the gods for its difficulty and the odd technical hitch, but this turn-based strategy game is surprisingly enjoyable if you can push past that. [Issue#3, p.132]- PLAY
Posted Jul 5, 2021 -
- Critic Score
This all sounds great in theory, but things fall apart somewhat if you ever accidentally stray from the beaten path. The lack of a detailed map, even for areas you’ve already visited, makes navigation more frustrating than fun until you eventually stumble back on the intended route. And as the puzzles grow in scope as you progress, this issue becomes more stark. It’s not what we’d call a dealbreaker, but it’s enough of a nuisance to hold this short yet unique adventure from greatness. [Issue#6, p.81]- PLAY
Posted Sep 20, 2021 -
- Critic Score
This small-scale creature collector is a breezy flight of fancy offering infectious excitement about the natural world. Pass the binoculars; it’s time to touch some grass. [Issue#44, p.88]- PLAY
Posted Aug 19, 2024 -
- Critic Score
We’d hoped the series would be more polished by now, yet this short stint of horror sleuthery will still appeal if you’re seeking the macabre and unusual. [Issue#39, p.82]- PLAY
Posted May 13, 2024 -
- Critic Score
For a puzzler like this, some sections are surprisingly freeform when it comes to the route you can take to progress (occasionally this confuses the button that shows your objective, though). At times it feels like this freedom chafes with the potential for great puzzle design, like a level where you’re navigating by sparse light and few shadows, while cracks of lightning shift them dramatically… though it’s almost a non-factor as a navigational challenge. Even at only a couple of hours long, it can feel overstretched, but it’s well worth jumping into even so. [Issue#44, p.89]- PLAY
Posted Aug 19, 2024 -
- Critic Score
One of the better upgrades we’ve seen can’t prevent the feeling that this delayed update is still lacking in content, and it’s now more of a concern than ever. [Issue#1, p.92]- PLAY
Posted May 4, 2021 -
- Critic Score
Unlocking and installing further modifications relevant to telekinesis and stealth results in a much better experience, more akin to the detective style of storytelling Foreclosed repeatedly apes. Fortunately, these opportunities do come up often, but even this is somewhat soured when you realise the checkpoint system is extremely outdated. Just cleared out a room of guys? Prepare to do it again if you fail at the last hurdle. Foreclosed nails its sense of style and world-building; both are enjoyable if you can get past the middling gunplay. [Issue#6, p.81]- PLAY
Posted Sep 20, 2021 -
- Critic Score
A sleekly presented, satisfying selection of sorting and stacking puzzles is let down by stressful wobbles. Still, this cat sparks joy more often than not. [Issue#39, p.83]- PLAY
Posted May 13, 2024 -
- Critic Score
The premise seems silly, but thought has gone into this chess-shooter mashup. However, difficulty spikes and lack of replayability mean it struggles to hold attention. [Issue#32, p.81]- PLAY
Posted Sep 27, 2023 -
- Critic Score
While not reaching its full potential, Balan Wonderworld is a grand and well designed adventure, which runs superbly on PS5. It’s perfect for family co-op play. [Issue#1, p.76]- PLAY
Posted May 4, 2021 -
- Critic Score
Optional photo opps for your album keep you curious, and most puzzles are fun to work out while rarely being taxing. Combined with a gorgeous art style, these memories are worth revisiting. [Issue#44, p.89]- PLAY
Posted Aug 19, 2024 -
- Critic Score
It’s a mix of almost on-rails boost-based 3D sections with more classic-feeling 2D fare. The physics in the latter are still rough, with a particularly sticky-feeling jump. But Colors isn’t afraid to slow down for the occasional platform challenge. Each of the six stages in the five worlds is super-quick too, focussed on one core idea through each one. More often than not, Colors is a blast (though the meandering ending is awful). [Issue#6, p.88]- PLAY
Posted Sep 20, 2021